STOP. IT'S CAIGER TIEM!!!

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tandino
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Post by tandino »

I was present for a South-East Caiger break in this morning, 2 Zambahs got in so I had a crack at them and made 9xp, huzzah! Now i'm a level 1 soldier with 29 xp...

Am just worried that the Harmanz are losing the will to fight. Goddamn it, ain't no way i'm gonna lay down and let those Zombie bastards turn me!

WOO! I hereby claim this page as my own!
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

Yep, I'm fighting on both sides at the moment. I'm smashing barricades as a zombie (very hard to build XP as a zombie actually).

I have also been alive and kicking for several weeks now in Caiger, without sying once, and taking out about 20 zombies, and hurting a lot more

Trying to build XP as a n00b zombie is almost impossible, but I'm slowly getting there
tandino
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Post by tandino »

You've inspired me to start a new character WEY. He's called "Tandombie" and he's currently God knows where with one other Zombie. I was hoping that smashing barricades would give xp but nothing. Looks like I'll be eating faces from now on. Tasty!
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Post by Dog Pants »

It is difficult as a starting zombie but persevere, it's far more satisfying to get a kill as a zombie. Listen out for the moans as they'll tell you where a building has been recently breached and you can get at the tasty Hambargarz inside. Get lurching gait as it'll effectively double your APs, and get Ankle Grab as you'll be standing up a lot. Once you have ankle grab it doesn't matter if you die, so get into a safehouse and use all your APs munching for maximum XP. I'd recommend claw rather than bite in the long run too. When you have Lurching Gait, Ankle Grab, and a few Claw skills you'll be able to get XP a lot easier. Then you can start getting the fun skills like Death Rattle and Infectious Bite :)
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Post by FatherJack »

My zombie char has heard about all the fuss at Caiger and shambled over there. All those yummy brains all in one place!
Dog Pants
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Post by Dog Pants »

Yay, alive again. Thanks Mr Brobbins! For a little while there my Human was a zombie and my zombie was a human. Very confusing.
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Post by Roman Totale »

Dog Pants wrote:Yay, alive again. Thanks Mr Brobbins! For a little while there my Human was a zombie and my zombie was a human. Very confusing.
I tebagged your corpse if that was any consolation. You weren't on Xfire so I couldn't get you to stand up.
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Post by Dog Pants »

Roman_Totale wrote:
Dog Pants wrote:Yay, alive again. Thanks Mr Brobbins! For a little while there my Human was a zombie and my zombie was a human. Very confusing.
I tebagged your corpse if that was any consolation. You weren't on Xfire so I couldn't get you to stand up.
Well done that man. I'd teabag me.
spoodie
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Post by spoodie »

This mall nonsense is getting boring now, lots of XP opportunities but a bit dull. :bored:

I think I'll head back to Waugh soon. :ahoy:
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Post by Grimmie »

I'll go back to the boozer when these zmobies have nonced off.
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Post by Woo Elephant Yeah »

It's because the zombies have no braiiiiiins.

I mean seriously, why is everyone attacking Pagram, the tactic should be to split up over all 4 corners of the mall, and smash the barricades and overrun the place.

It is very boring for a zombie at the moment.

Has the Mall Tour actually started now as I remember someone saying the real high level zombies who organise it haven't joined yet?
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Post by Dog Pants »

It's not boring for a zombie. There's always a steady supply of harmanz popping out of the mall to fire a few rounds of buckshot into the horde, before scuttling back inside with bitemarks in their arses.
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Post by Grimmie »

I'm in SE, we're pretty much the pagram front line defence horse.
For us, Pagram seems to be a morale victory at the moment, a kind of symbol that the zmobies cant even take and hold a building with less than 25 people in it at any time. It's our little way of saying. "Haha, you zombies are fucking retards!"

Plus, it's being kept as a VS entry point - If the zombies took Pagram, then we'd be without or little moralistic victory post, and with one-less point for ferry reinforcements in and out.

Baaasssically.
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Post by Dog Pants »

My zombie just found WEY outside the Pagram. I said "Harrah Arrahah!" and then grabbed him. He ran away, the girl.

I'm starting to feel a bit odd about having a zombie bashing on the barricades from one side and a human building them up on the other. One will have to move away I think.
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Post by randomgazz »

There were a few zombies in SE of the mall today, not sure if they got in through the barricades or came in and died, then stood up.
mrbobbins
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Post by mrbobbins »

Mall Seige Logics:

The Zombies win if they overrun the mall and the humans who aren't eaten run away

The Harmanz win if the zombies get bored of trying to break in and leave

So.... for the humans to win it's very boring cos all they have to do is be vigilant and barricade up when there is a break in,

The main reason this will fail is if a lot of people get board and go outside the mall to gain XP, they get trapped outside and get killed, it's quite difficult for a non-group affiliated human to get revivved at Cagier as the standard reviv points are full of rotters.

The Zombs just have to keep killing humans whenever they break in, and when they venture outiside to increase the number of humans needing to be revivved which will get harder as the seige goes on because the revive queue gets bigger all the time.

And the official organised mall tour groups have yet to hit the mall, this is why we are seeing attacks on Pagram at the moment, the Mall Tour knows it's of little or no value to just attack Pagram, but the feral Zombs see a large horse at the library and just go there cos that's where the others are, when the mall tour hits we will most likely see co-ordinated attacks on more than one corner of the mall at the same time, then we'll see if the numbers inside are enough to hold it!

It might be boring now but it's not even started yet!!, plus you have to remember that at the mall there is almost certainly someone awake and active at all times to check the barricades, is that true for the Waugh?

Unimportant edit: Even if the Zombs overrun pagram it can still be an entry point to the mall cos it will be less than VS, hence the minimal strategic value!, moral value arguments commence
Dr. kitteny berk
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Post by Dr. kitteny berk »

mrbobbins wrote:plus you have to remember that at the mall there is almost certainly someone awake and active at all times to check the barricades, is that true for the Waugh?
Yes. i'm pretty much guarding waugh, ratcliffe and rowse. all of which are low priority for the zeds, (only attacks were days ago on ratcliffe and rowse, minimal casualties) as yet we've not had any significant attempts on the waugh (helped i think by the fact we don't have a generator)

i wouldn't say it's guarded around the clock, but 7am to midnight i check it every 30 mins or so.
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Post by mrbobbins »

Dr. kitteny berk wrote:i wouldn't say it's guarded around the clock, but 7am to midnight i check it every 30 mins or so.
:likesitall:
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Post by Dr. kitteny berk »

aaaahahahah, sods law.

rowse got violated, managed to re-barricade a little and hit the xombie a few times before hiding in the waugh.
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Post by FatherJack »

My zombie alt is standing outside the Waugh, something about memories of a previous life.

He is telling the other zombies that there is nothing to see there, and to please move along.

Well "Graagh", anyway.
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