Jon wrote:Do you boys need a distraction to give yourselves some breathing room?
Pete's second shadowrun adventure: The Well of Wyrd
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HereComesPete
- Throbbing Cupcake

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15-20 people, looking in every direction. They may be lost in ar guiding drones however. The only way you'll get in via the pipe is inside it, it's sealed as it heads through the factory wall.deject wrote:How many people have come out of the factory? If none of them are looking in my direction it's worth trying to sneak in that way. Otherwise, I'd like to try to enter the factory from on top of the pipes.I think we just had one.
Joose- They have handles that likely allow them to swing open. I would suggest a security roll.
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deject
- Berk

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I think it might be worth trying then.
I'll look for any way to get on top of the factory lights around the perimeter so I can approach without being spotted.
Perception (4) + Intuition (3) + Actively Looking (3): 2, 6, 3, 5, 1, 1, 1, 1, 5, 3: 3 hits.
If there is no way to get up on top, I'll wait for a security drone to pass and try to sneak behind it towards the entrance.
In the interest of time, I'll make the various rolls that could be needed. If I need to try the shadowing, I'll wait because I might want to use some edge to do that.
Parkour (6) + Agility (6): 2, 4, 6, 1, 1, 2, 6, 1, 2, 3, 3, 5: 3 hits.
Infiltration (5) + Agility (6): 6, 4, 1, 2, 1, 6, 5, 5, 4, 5, 3: 5 hits.
I'll look for any way to get on top of the factory lights around the perimeter so I can approach without being spotted.
Perception (4) + Intuition (3) + Actively Looking (3): 2, 6, 3, 5, 1, 1, 1, 1, 5, 3: 3 hits.
If there is no way to get up on top, I'll wait for a security drone to pass and try to sneak behind it towards the entrance.
In the interest of time, I'll make the various rolls that could be needed. If I need to try the shadowing, I'll wait because I might want to use some edge to do that.
Parkour (6) + Agility (6): 2, 4, 6, 1, 1, 2, 6, 1, 2, 3, 3, 5: 3 hits.
Infiltration (5) + Agility (6): 6, 4, 1, 2, 1, 6, 5, 5, 4, 5, 3: 5 hits.
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HereComesPete
- Throbbing Cupcake

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Erm, bit lost reading this. I'm thinking you want to get on the roof? Or do you want to get out the factory complex so you can come back to the factory from a different angle away from the dudes standing around the emergency exit?deject wrote:I think it might be worth trying then.
I'll look for any way to get on top of the factory lights around the perimeter so I can approach without being spotted.
Enough to get you noticing there's contacts embedded in the frames so the windows will sound an alarm if opened.Joose wrote:1 hit
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HereComesPete
- Throbbing Cupcake

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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Joose - As you head across the yard toward the factory, you see the security guard you ghosted past earlier sprinting towards the group of blue robed people in front of you. Looks like he wasn't out the building long before you were.
Half way across and you can see the smoke billowing from the roof and drones dancing in and out of the high windows.
Where do you want to go when you get closer? Join Alvrin in the dark under the pipes? Try and sneak in through the main roller doors?
Fabyak - The gates wouldn't survive a ramming but maybe neither would your car.
Deject - The filtration plant behind you is now making hideous thumping and screeching noises as it works at full power trying to scrub the smoke and gasses from the air it's still sucking out the factory.
Handily though, just as the thumping machinery noises kick in the siren's horrific whooping cuts out to the ragged cheers of the men (yes you can hear them again) in blue robes gathered nearby.
As for getting above the lights, you would indeed need to be on the roof. There is the option or risking the other direction into the factory, you can leave the pipes safety from the same way you got there, but turn toward the main doors and hope everyone left by the other entrance.
Half way across and you can see the smoke billowing from the roof and drones dancing in and out of the high windows.
Where do you want to go when you get closer? Join Alvrin in the dark under the pipes? Try and sneak in through the main roller doors?
Fabyak - The gates wouldn't survive a ramming but maybe neither would your car.
Deject - The filtration plant behind you is now making hideous thumping and screeching noises as it works at full power trying to scrub the smoke and gasses from the air it's still sucking out the factory.
Handily though, just as the thumping machinery noises kick in the siren's horrific whooping cuts out to the ragged cheers of the men (yes you can hear them again) in blue robes gathered nearby.
As for getting above the lights, you would indeed need to be on the roof. There is the option or risking the other direction into the factory, you can leave the pipes safety from the same way you got there, but turn toward the main doors and hope everyone left by the other entrance.
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HereComesPete
- Throbbing Cupcake

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- Joined: February 17th, 2007, 23:05
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