Pete's second shadowrun adventure: The Well of Wyrd

For games played by men (and women) with beards, such as tabletop RPGs.

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fabyak
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Post by fabyak »

Jon wrote:Do you boys need a distraction to give yourselves some breathing room?
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Post by deject »

I think we just had one.
How many people have come out of the factory? If none of them are looking in my direction it's worth trying to sneak in that way. Otherwise, I'd like to try to enter the factory from on top of the pipes.
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Post by Joose »

Is the window in the room im in openable?
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Post by HereComesPete »

deject wrote:
I think we just had one.
How many people have come out of the factory? If none of them are looking in my direction it's worth trying to sneak in that way. Otherwise, I'd like to try to enter the factory from on top of the pipes.
15-20 people, looking in every direction. They may be lost in ar guiding drones however. The only way you'll get in via the pipe is inside it, it's sealed as it heads through the factory wall.

Joose- They have handles that likely allow them to swing open. I would suggest a security roll.
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Post by deject »

I think it might be worth trying then.

I'll look for any way to get on top of the factory lights around the perimeter so I can approach without being spotted.

Perception (4) + Intuition (3) + Actively Looking (3): 2, 6, 3, 5, 1, 1, 1, 1, 5, 3: 3 hits.

If there is no way to get up on top, I'll wait for a security drone to pass and try to sneak behind it towards the entrance.

In the interest of time, I'll make the various rolls that could be needed. If I need to try the shadowing, I'll wait because I might want to use some edge to do that.

Parkour (6) + Agility (6): 2, 4, 6, 1, 1, 2, 6, 1, 2, 3, 3, 5: 3 hits.

Infiltration (5) + Agility (6): 6, 4, 1, 2, 1, 6, 5, 5, 4, 5, 3: 5 hits.
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Post by Joose »

HereComesPete wrote:Joose- They have handles that likely allow them to swing open. I would suggest a security roll.
Security design 3, logic 3: 2,4,2,3,1,6. 1 hit.
fabyak
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Post by fabyak »

Jon wrote:I reckon they got wind of you boys, I'll let them get wind of me so you guys can make a break for it
Jon starts striding purposefully back towards his car
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Post by HereComesPete »

deject wrote:I think it might be worth trying then.

I'll look for any way to get on top of the factory lights around the perimeter so I can approach without being spotted.
Erm, bit lost reading this. I'm thinking you want to get on the roof? Or do you want to get out the factory complex so you can come back to the factory from a different angle away from the dudes standing around the emergency exit?

Joose wrote:1 hit
Enough to get you noticing there's contacts embedded in the frames so the windows will sound an alarm if opened.
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Post by Joose »

Ah well. Out the way I came in then. Sneakily.
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Post by HereComesPete »

Down the stairs the guard is gone, the door is wide open and the faint scent of burning industry drifts in.
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Post by Joose »

I'll head towards the carnage, see if I can get a better view of whats happening.
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Post by fabyak »

Hypothetically speaking, would the gates withstand being rammed by... ooooh say.... a Tata Hotspur?

Hypothetically
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Post by fabyak »

Jon wrote:Jasper my good man, I'm thinking our boys could use a hand, you wanna come with?
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Post by Dog Pants »

Jasper wrote:F'sho cap. Ah thank yall sho trayd cayerf'lly tha. Dese blue fuhkers do some prety bad gris-gris. 'S tayke a closer luhk.
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Post by fabyak »

Jon carries on towards the car
Jon wrote:I was thinking of something a little more... fun. Say charge in, do a quick circuit of the compound or car park and back out again
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Post by Dog Pants »

Jasper puts his seatbelt on and takes a swig of any rum he has left.
Jasper wrote:Yo car cap.
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Post by deject »

Not necessarily on the roof, but high enough to be out of the lights. I am guessing that will mean going to the roof though.
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Post by HereComesPete »

Joose - As you head across the yard toward the factory, you see the security guard you ghosted past earlier sprinting towards the group of blue robed people in front of you. Looks like he wasn't out the building long before you were.

Half way across and you can see the smoke billowing from the roof and drones dancing in and out of the high windows.

Where do you want to go when you get closer? Join Alvrin in the dark under the pipes? Try and sneak in through the main roller doors?


Fabyak - The gates wouldn't survive a ramming but maybe neither would your car.


Deject - The filtration plant behind you is now making hideous thumping and screeching noises as it works at full power trying to scrub the smoke and gasses from the air it's still sucking out the factory.

Handily though, just as the thumping machinery noises kick in the siren's horrific whooping cuts out to the ragged cheers of the men (yes you can hear them again) in blue robes gathered nearby.

As for getting above the lights, you would indeed need to be on the roof. There is the option or risking the other direction into the factory, you can leave the pipes safety from the same way you got there, but turn toward the main doors and hope everyone left by the other entrance.
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Post by deject »

So wait are there people still at the door I saw them come out of when the firesplosions happened?

If they're starting to go back in I will try and follow them in.
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Post by HereComesPete »

They were still gathered around nearby, milling about a bit. One of them had done a head count and gone back into full AR to do stuff and things.

However the smoke is thicker and billowing through the door a lot and they've slowly moved further away across the concrete.
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