Page 30 of 37
Posted: September 10th, 2009, 18:15
by Dog Pants
That's another three down from your combined fire. The majority are now starting to turn and run.
Posted: September 10th, 2009, 18:17
by deject
OK, yeah now is probably the time to disable Smiler so we can make sure he's isolated before we kill him.
Posted: September 10th, 2009, 18:18
by Dog Pants
Well he's started to walk towards you. His previously wrecked hamstring doesn't seem to be bothering him any more.
Posted: September 10th, 2009, 20:32
by Grimmie
Come ooonnn the five. How far away is he?
Posted: September 10th, 2009, 20:50
by Dog Pants
80m
Posted: September 10th, 2009, 20:57
by deject
next phase?
Posted: September 10th, 2009, 20:59
by Dog Pants
Yeah, go for it.
Phase 4
Posted: September 10th, 2009, 21:00
by deject
I will bring to bear on Smiler as well.
Is it possible to aim for a kneecap?
Posted: September 10th, 2009, 21:01
by Dog Pants
Yeah, you can try. -8 sound fair?
Posted: September 10th, 2009, 21:13
by Grimmie
Medium range shot, allowing me to use my laser, bipod and sights.
Will flick my laser on using a dex check and fire at the leg on a -3 to hit.
Dex
5,8 +10 = 23
Rifle
1,3 +10 = 14 (11)
Leg -3
Walking -1
Medium -2
Laser, bipod, sight +3
Pissing hell, only just hit the slippery bastard.
Ps. Pants, cross referencing your wiki combat guide with the book, some of the figures are wrong.
Can I change them to the ones I wrote down if I pass them by you first perhaps?
Posted: September 10th, 2009, 21:16
by deject
Dog Pants wrote:Yeah, you can try. -8 sound fair?
Sounds fair. Feasible? Probably not.
I guess if I could afford to aim for a whole round I could go for it.
Posted: September 10th, 2009, 21:18
by Dog Pants
Yeah, I think I did get one or two wrong in my crib sheet. If they're different to the ones in the book by all means change them. I don't think I've changed anything from the vanilla game in that respect.
Posted: September 10th, 2009, 21:18
by MORDETH LESTOK
Grimmie wrote:Pants are wrong.
hmm...from past games...it was never good to tell the GM he's wrong during a campaign...
/gets popcorn and waits
Posted: September 10th, 2009, 21:27
by Grimmie
Here's my sheet, copied right from the source.
<a href="
http://drop.io/l43smim/asset/gunbunny-refsheet-txt" title="gunbunny-refsheet-txt">View Gunbunny_refsheet.txt</a>
Best viewed with Lucida Console size 10, for consistent tabbing.
Posted: September 10th, 2009, 22:27
by deject
MORDETH LESTOK wrote:
hmm...from past games...it was never good to tell the GM he's wrong during a campaign...
/gets popcorn and waits
Pantsu is a reasonable man, and is definitely not a dickwad GM. Fair & Balanced!
Posted: September 10th, 2009, 23:04
by Joose
Seeing as you lot have skipped past my last couple of goes...you impatient buggers...
Kt'rr is going to be spending the last two goes aiming his guns. Im not joining in the Smiler maiming, I'll aim at the two closest guys who are not yet legging it.
Then, *this* turn Kt'rr lets off a burst. Its too late and im too tired to work out modifiers, I'll do them in the morning if someone hasnt worked them out for me already:
shitty gun: 4,10 + 5 (half shooty skill)
warbastard: 10,7,+ 5
Posted: September 11th, 2009, 6:53
by Roman Totale
Is Dirk at his destination yet you reckon? I've lost track of which round we're on.
Posted: September 11th, 2009, 7:07
by Dog Pants
Joose drops a couple more and the remaining Subterraneans start to flee. Take your shots at Smiler and we can drop back out of bullet time.
Roman, you've only got about 3m. Such is bullet time.
Posted: September 11th, 2009, 8:14
by Grimmie
I made my shot up there ^
Posted: September 11th, 2009, 9:00
by Dog Pants
Ah yes, sorry I was distracted by the bit about crib sheets. Smiler's leg collapses and he's back on the deck.
Anyone else want to do anything else in bullet time?