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Posted: October 21st, 2008, 17:33
by HereComesPete
Everyone else did! Joose, Anham I discussed it at grimbash, the fact that you were throwing loads of power about and messing yourself up, and no one else had broken a sweat.
Posted: October 21st, 2008, 17:42
by Joose
Roman Totale wrote:Bloody poncy magic types
Right, I'm going to try punching the ghoul stood next to me. I'm going to be using Killing Hands and Critical Strike. Killing Hands turns stun into physical damage, and Critical Strike increases damage value by +1 for each level (currently at level 4). I'm also wearing a Shock Glove, so no idea what that will do.
Unarmed Combat (5) + Agility (5) = 10
4 hits

if he doesn't oppose that, thats 10 points of physical damage.
*rolls*
ah. he resist 3 points, reducing the damage to 7. But he also glitches, so he falls on his ass in the process.
Next combat round, once everyone has perception tested. Roman has tried, and failed to perceive anything beyond the ghoul he is punching (and only just that).
Posted: October 21st, 2008, 17:51
by HereComesPete
Intuition 4 + Perception 3 = 7
+8 for cybersenses/actively looking, -3 for darkness = 12
Good dice roll is good!
5 1 5 5 6 5 6 1 1 1 3 6 = 7
editz - I'll roll my initiative too
reaction + intuition =10
2 4 4 3 2 4 3 6 6 3 = 2
Not such a great roll. But I'll be moving faster than deject is.

Posted: October 21st, 2008, 18:00
by Joose
HereComesPete wrote:Intuition 4 + Perception 3 = 7
+8 for cybersenses/actively looking, -3 for darkness = 12
Good dice roll is good!
5 1 5 5 6 5 6 1 1 1 3 6 = 7
Nicely done!
Unfortunately there are some hefty negatives I'm not telling you about (but I have worked out a way of factoring them in, I'm just knocking off the appropriate dice from the beginning/end (randomly selected)). Still, you do manage enough hits to notice a weird shimmer in the air next to Leland. Your character probably has never seen Predator, but if he had, thats what this reminds him of.
Posted: October 21st, 2008, 18:07
by HereComesPete
Frank wrote:Fucks sake! Our mage goes and knocks himself out cold and there's some weird wibbly shit in the air next to him. I have no idea what that is but if it scares ghouls off the it can't be good! We gotta move him!
Fix'd.
Posted: October 21st, 2008, 18:08
by Joose
HereComesPete wrote:weird glowy light shit
uh, no, not glowy, just...wibbly. *just* like cloaked predator.
Posted: October 21st, 2008, 18:27
by Dog Pants
Perception: 7
4 hits
Initiative: 6
1 hit
If I see anything more, there's fuck all I can do about it.
Posted: October 21st, 2008, 19:09
by Roman Totale
I'm going to roll my Initiative now just in case.
Reaction (6) + Intuition (4) = 6
5 hits for a total of 11 - not too shabby by my standards.
Posted: October 23rd, 2008, 19:33
by buzzmong
Come on cowjoose!
Posted: October 23rd, 2008, 19:39
by deject
Roman Totale wrote:Reaction (6) + Intuition (4) = 6
yer maths are wrong there bud.
Hey let me roll my initiati...
oh. fucksocks.
Posted: October 23rd, 2008, 19:40
by Roman Totale
Whoops, make that 15 Initiative then.
Edit: No it doesn't, I cocked up with the figures, correct roll should be:
Reaction (4) + Intuition (2) = 6
3 hits for a total of 9 Initiative
Balls.
Posted: October 25th, 2008, 16:22
by Joose
Right, sorry for the delay. Realised I had worked out the big invisible things stats wrong, and had to re do them. This took quite a while and resulted in almost identical stats. oh well.
On to combat round number ive-lost-count!
Big wibbly invisible thing beats all of your rolls, so he goes first. You cant really see what he's doing that clearly, but theres a definite rush of movement towards Frank. He's gonna try and hit you!
He rolls a truly terrifying number of dice, and manages a pitiful 3 hits. Bad gribbly! Make your dodge roll.
Posted: October 25th, 2008, 17:45
by Dog Pants
If the number of rounds I've fired is correct, we're on round 8.
Posted: October 25th, 2008, 18:34
by HereComesPete
reaction 6 + dodge 4 = 10
6 4 5 2 1 6 2 3 1 1 = 3
Frank wrote:Fuck! This wibbly air shit is trying to smash me up!
Posted: October 26th, 2008, 16:24
by Roman Totale
Is this thing showing up on thermographic vision?
Posted: October 26th, 2008, 16:27
by deject
Pete, you must avenge me!
Posted: October 26th, 2008, 17:40
by HereComesPete
Roman Totale wrote:Is this thing showing up on thermographic vision?
I thought we were all using low light vision of some kind because of doggers shooting the lights out. I'm in thermo vision mode, but I'm
sure joose would have remembered that and told us if it did.

Posted: October 26th, 2008, 18:25
by Joose
HereComesPete wrote:
I thought we were all using low light vision of some kind because of doggers shooting the lights out. I'm in thermo vision mode, but I'm
sure joose would have remembered that and told us if it did.

I did indeed remember. It looks just as wibbly when you look at it in thermo or low light.
Frank, your turn. Due to the things wibblyness, you are at a -4 to shoot it (even taking your robo-eyes into account).
Posted: October 26th, 2008, 20:27
by Roman Totale
Chopper wrote:Fuck - I hope this isn't a Spirit of Man or some shit like that
Posted: October 26th, 2008, 22:33
by HereComesPete
I think if it was a toxic version we'd all be fucked up already.
I'll try and put a hole in it, see what happens. I think reloading my shotty will happen next turn if the pistol doesn't do much (if any) damage and if it doesn't eat my face.
pistols 4 agility 6 +1 laser sight +2 take aim -1 close combat -4 it's all wibbly = 8
5 1 3 6 6 3 4 1 = 3 hits
editz - +1 damage -1 ap for explosive rounds.