The Second Forumised Shadowrun Adventure
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HereComesPete
- Throbbing Cupcake

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Joose
- Turret

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Roman Totale wrote:Bloody poncy magic types![]()
Right, I'm going to try punching the ghoul stood next to me. I'm going to be using Killing Hands and Critical Strike. Killing Hands turns stun into physical damage, and Critical Strike increases damage value by +1 for each level (currently at level 4). I'm also wearing a Shock Glove, so no idea what that will do.
Unarmed Combat (5) + Agility (5) = 10
4 hits
*rolls*
ah. he resist 3 points, reducing the damage to 7. But he also glitches, so he falls on his ass in the process.
Next combat round, once everyone has perception tested. Roman has tried, and failed to perceive anything beyond the ghoul he is punching (and only just that).
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HereComesPete
- Throbbing Cupcake

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Intuition 4 + Perception 3 = 7
+8 for cybersenses/actively looking, -3 for darkness = 12
Good dice roll is good!
5 1 5 5 6 5 6 1 1 1 3 6 = 7
editz - I'll roll my initiative too
reaction + intuition =10
2 4 4 3 2 4 3 6 6 3 = 2
Not such a great roll. But I'll be moving faster than deject is.
+8 for cybersenses/actively looking, -3 for darkness = 12
Good dice roll is good!
5 1 5 5 6 5 6 1 1 1 3 6 = 7
editz - I'll roll my initiative too
reaction + intuition =10
2 4 4 3 2 4 3 6 6 3 = 2
Not such a great roll. But I'll be moving faster than deject is.
Last edited by HereComesPete on October 21st, 2008, 18:01, edited 1 time in total.
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Joose
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Nicely done!HereComesPete wrote:Intuition 4 + Perception 3 = 7
+8 for cybersenses/actively looking, -3 for darkness = 12
Good dice roll is good!
5 1 5 5 6 5 6 1 1 1 3 6 = 7
Unfortunately there are some hefty negatives I'm not telling you about (but I have worked out a way of factoring them in, I'm just knocking off the appropriate dice from the beginning/end (randomly selected)). Still, you do manage enough hits to notice a weird shimmer in the air next to Leland. Your character probably has never seen Predator, but if he had, thats what this reminds him of.
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HereComesPete
- Throbbing Cupcake

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Fix'd.Frank wrote:Fucks sake! Our mage goes and knocks himself out cold and there's some weird wibbly shit in the air next to him. I have no idea what that is but if it scares ghouls off the it can't be good! We gotta move him!
Last edited by HereComesPete on October 21st, 2008, 18:11, edited 1 time in total.
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Roman Totale
- Robotic Bumlord

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Roman Totale
- Robotic Bumlord

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Joose
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Right, sorry for the delay. Realised I had worked out the big invisible things stats wrong, and had to re do them. This took quite a while and resulted in almost identical stats. oh well.
On to combat round number ive-lost-count!
Big wibbly invisible thing beats all of your rolls, so he goes first. You cant really see what he's doing that clearly, but theres a definite rush of movement towards Frank. He's gonna try and hit you!
He rolls a truly terrifying number of dice, and manages a pitiful 3 hits. Bad gribbly! Make your dodge roll.
On to combat round number ive-lost-count!
Big wibbly invisible thing beats all of your rolls, so he goes first. You cant really see what he's doing that clearly, but theres a definite rush of movement towards Frank. He's gonna try and hit you!
He rolls a truly terrifying number of dice, and manages a pitiful 3 hits. Bad gribbly! Make your dodge roll.
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HereComesPete
- Throbbing Cupcake

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Roman Totale
- Robotic Bumlord

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HereComesPete
- Throbbing Cupcake

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Joose
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I did indeed remember. It looks just as wibbly when you look at it in thermo or low light.HereComesPete wrote:
I thought we were all using low light vision of some kind because of doggers shooting the lights out. I'm in thermo vision mode, but I'm sure joose would have remembered that and told us if it did.
Frank, your turn. Due to the things wibblyness, you are at a -4 to shoot it (even taking your robo-eyes into account).
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Roman Totale
- Robotic Bumlord

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HereComesPete
- Throbbing Cupcake

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I think if it was a toxic version we'd all be fucked up already.
I'll try and put a hole in it, see what happens. I think reloading my shotty will happen next turn if the pistol doesn't do much (if any) damage and if it doesn't eat my face.
pistols 4 agility 6 +1 laser sight +2 take aim -1 close combat -4 it's all wibbly = 8
5 1 3 6 6 3 4 1 = 3 hits
editz - +1 damage -1 ap for explosive rounds.
I'll try and put a hole in it, see what happens. I think reloading my shotty will happen next turn if the pistol doesn't do much (if any) damage and if it doesn't eat my face.
pistols 4 agility 6 +1 laser sight +2 take aim -1 close combat -4 it's all wibbly = 8
5 1 3 6 6 3 4 1 = 3 hits
editz - +1 damage -1 ap for explosive rounds.


