SLA Industries - Sweating Bullets

For games played by men (and women) with beards, such as tabletop RPGs.

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The Shutting Downs
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Post by The Shutting Downs »

Detect Roll:

9,3,+4=16

I'm gonna pick my shots now as I'm only hitting one a burst anyhow...

Rifle: 10,6,+2 =18 (mods mods are I think) -2 Range -2 moving target =14.
Roman Totale
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Post by Roman Totale »

Detect: 7, 3 + 8 = 18

I'm out of combat and backing away. How quickly can I get to where I'm going?
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Post by Dog Pants »

One more Sub falls. Roman, you walk at 1m per phase, so it'll probably take a couple of rounds. I expect combat'll be over by then.

EDIT: Oh yeah, the detects. Smiler stands up.
Grimmie
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Post by Grimmie »

Taking aim at his other leg on two :D
deject
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Post by deject »

Detect: 5, 5 + 4 = 14

I will fire another burst on two: 5, 9 + 5 = 19.
TezzRexx
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Post by TezzRexx »

Grimmie wrote:If you want to use suppressing fire you can start shooting on 2 without adding any skill rolls, Tezz.
Well, I'm not sure whether we need to or not... They're about 75 metres away according to DP and if I get better shots with the pistol, I'll use less ammo per guy I take out.

So I'm unsure what to do...
deject
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Post by deject »

Single fire is different from the Suppressive Fire. If you're going to use singe fire you need to bring to bear and all that.
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Post by Dog Pants »

Another two fall to Deject's fire.

As Deej said, if you're firing normally you first need to bring to bear. The next phase you can fire a wild shot at -3 or you can aim. If you aim you get normal roll with no modifiers. You can keep aiming for as long as your marksmanship and get a +1 for each, so the longer you prepare your shot the more effective it will be. However, you'll have to repeat the process for each target, so in this case, assuming you hit every time, you'll have to bring to bear every other action.
Grimmie
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Post by Grimmie »

If I recall correctly (here without my reference sheet) you can aim five times.
The sixth requires a firing stance, the seventh requires a rest. Anything after that requires points in marksmanship.
Full aims with 10 marksmanship will give you a +16 to hit. Blammo!
Dog Pants
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Post by Dog Pants »

Yeah, that. I couldn't remember the precise rules off the top of my head, but that sounds right to me.
TezzRexx
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Post by TezzRexx »

Could I aim multiple times with the machine pistol or would that be useless?
Dog Pants
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Post by Dog Pants »

Yeah, you could aim at a target and use automatic fire to direct it all at the one guy in the same way you would a single shot.
Grimmie
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Post by Grimmie »

DP, in this situation would I have to bring to bear on each individual target, or seeing as they're all in a big fat group just adjust my aim each time?
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Post by Dog Pants »

Each target. I suppose realistically you could just aim at the crowd and blaze away, but I'd have to start making rules up about target area modifiers and I don't want to have to brain that in the middle of combat.
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Post by Dog Pants »

Are we done with 1? We can move on to 2 if so.
Grimmie
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Post by Grimmie »

Dog Pants wrote:Are we done with <s>1</s> 2? We can move on to <s>2</s> 3 if so.
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Post by Dog Pants »

Really? Okay then. Come on, one more push guys, nearly there.
Grimmie
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Post by Grimmie »

I gotta wait till 4 to pull the trigger and make Mr. Smiley fall down again.
I think almost everyone else acts on 3 though.
The Shutting Downs
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Post by The Shutting Downs »

And to try hit another one...

Rifle: 8,7,+2 =17 -2 Range -2 moving target =13.

Another one down i think?
deject
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Post by deject »

I'll fire off one last burst. 5, 9 + 5 = 19
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