Pete's second shadowrun adventure: The Well of Wyrd

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HereComesPete
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Post by HereComesPete »

deject


Consider any cameras disabled. I take it you'll still run over to the terminals. They're dedicated bespoke systems and don't really get any interaction unless they break. No obvious interaction points.

They are split into two separate banks that seems to conform to the pipes to the left and the right.

So now you know that, you want to run to the storage rooms?
HereComesPete
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Post by HereComesPete »

Joose

Peering in through the gap you see a low curve around desk, tempered glass inlay on the top, VR interface isn't up. What is up however is a pair of feet.

There's a security guard snoozing in the recliny desk chair, cap tipped over his face, feet crossed on the desktop. There's some screens tucked behind the wood that curves around the desk, you can't see what's on them as they face the other way.
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Post by deject »

HereComesPete wrote:deject


Consider any cameras disabled. I take it you'll still run over to the terminals. They're dedicated bespoke systems and don't really get any interaction unless they break. No obvious interaction points.

They are split into two separate banks that seems to conform to the pipes to the left and the right.

So now you know that, you want to run to the storage rooms?
Well, maybe I should follow the pipes. I'll try to follow where they go with my eyes and see if there anything interesting at the end of them.
HereComesPete
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Post by HereComesPete »

deject

Both sets climb up and out of the wall you came in from. Some are heavy duty and covered in signs, they dip straight into the machinery. The others are lighter and whilst diving into the machinery, they also have a grill atop them.

As you're standing still at the control panels looking at the pipes, the lights go out again.
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Post by deject »

Well then, to the storage rooms then. I'm guessing the lights are going to turn back on as soon as I start moving on the walkway again, so I'll keep the camera disabler going.
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Post by HereComesPete »

Correct - as you start moving, the lights are back on.

When you reach the store rooms you find them built out of quite sturdy board and with in a wipe down plastic coating.

Each door is closed and has a board on the front proclaiming things like 'warning harmful chemicals' or 'flammable'. inside a couple is stacked drums on raised pallets, these drums are apparently rotated by machinery into a feed system, looks like the big pipes to the right of the main room are the effluent pipes, cleaning and ferrying pollutants in and out of the factory. The strange chemical smell is unsurprisingly a lot stronger in the storage rooms.

One of the rooms has some large vats in, they have various controls on the front showing temperature and other numbers, the feed pipes from the drums connect to these vats.

The storage room under the other pipes to the left of the main room has various boxes with filters and glass light tubes in. Looks like the pipes above these rooms are the air con ones.
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Post by Joose »

Righto, im going to sneak my way in, and see if I can get a better view of those screens. I'll also ready one of my hypos with the narcoject in, just in case I wake the guard.

Stealth roll!

Agility 7 + infil 4, 11 dice: 4,4,6,5,2,4,2,5,4,1,5 = 4 hits
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Post by deject »

If I can get a good look at any labels, I'll write down the names of what is in the barrels. Since I have no chemistry knowledge at all, I'll leave it at noting the names of them and we can find out what they are later.

After that, I'll look around for any other sort of office or room that I could investigate.
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Post by Joose »

Ive got chemistry knowledge! text em to me.
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Post by deject »

Will do! I'll send the names to Lex.
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Post by HereComesPete »

The drums are various dilutions of sodium hypochlorite and powdered ferric chloride.
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Post by HereComesPete »

Joose wrote:Stealth roll!

Gliding in through the door you can hear the gentle snores of the guard, he's a dark skinned man, middle aged with a paunch sticking out over the top of his utility belt. There's no sign he's even slightly aware of your presence.

As you move into the room you can see the screens flicking through various feeds.
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Post by Joose »

HereComesPete wrote:the screens flicking through various feeds.
Like security camera feeds? anything interesting?
sodium hypochlorite and powdered ferric chloride
Does my chemistry knowledge tell me anything about what they might be used for?

Chemistry 2 + Logic 3, 5 dice= 1,1,2,5,4: 1 hit.
HereComesPete
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Post by HereComesPete »

Exactly like security camera feeds, some static ones that the feed title says is the filtration and effluent plant (Alvrin at work) some showing the offices above you, some showing the factory, some from the patrol drones.

Whilst not generally used by you in your specific chemical endeavours you know that the hypochlorite is basically bleach and the ferric chloride is generally used in metal etching and sewage treatment. Both have a huge variety of uses however, their situation and deployment in the plant is nothing untoward as far as you can tell.
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Post by Joose »

Anyone in the offices upstairs, that i can see?
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Post by HereComesPete »

Narp. Watching the screens flick past a few times, you're pretty sure there's no-one. Guard slumbers on.
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Post by Joose »

I'll carry on up stairs then.
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Post by HereComesPete »

Couple of turns and you're at the top of the stairs. There's a corridor with a door to the left, door to the right and a door in front.
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Post by Joose »

any of the doors open? If they are, I'll peer in through the nearest open door.
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Post by HereComesPete »

'Fraid not. All of them closed over. You can't really tell if there's any lights gone on since you looked at the monitors downstairs as there's soft mood lighting in the hallway.
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