Page 28 of 66
Posted: April 27th, 2009, 13:09
by deject
I'll use normal vision and infrared for scanning, as it's daylight so UV won't be necessary.
Posted: April 27th, 2009, 16:13
by Dog Pants
Every now and then a passer-by will walk past the other end of the tunnel, just normal looking civilians. However, one of those passers-by, a large one, catches your IR eye. As he walks by he glances down the tunnel, and you notice a tight beam of IR light flash across, following his gaze.
Posted: April 27th, 2009, 17:33
by deject
deej quietly notifies the others
Hey someone over here is checking out the area using IR, definitely not something your average downtowner would do.
I'll give him a closer look in normal light, as well as start filming with the A/V stalk.
Detect: 10, 9 + 3 = 22
Streetwise: 7, 4 + 3 = 14
Posted: April 27th, 2009, 17:41
by Dog Pants
He didn't hang around, he just walked past and had a quick glance.
Posted: April 27th, 2009, 17:48
by deject
In that case I'll just keep watching, and start checking UV as well as IR, switching from normal to IR to UV and regular intervals.
Posted: April 27th, 2009, 21:13
by Grimmie
Grimmie pulls a face and waves his pistol at the manky bit of carpet
Grimmie wrote:Looks like this is where he kept the ammo. Can I get a show of hands about calling in the Rad's BPN?
Dirk, wanna check with our BPN chappy about these chrome guys, something's up with that, and I reckon he knows.
Grimmie to Deject wrote:Okay, keep us posted. You should be pretty invisible to IR with that ECM cloak, luckily.
Posted: April 27th, 2009, 22:27
by Joose
Kt'rr pulls off his gloves and presents his hands for grimmies inspection.
Posted: April 28th, 2009, 11:50
by Grimmie
Grimmie wrote:Thankyou, Cutter. Seeing as everyone else is taking their sweet time, I think I'll give him a bell myself.
And by give him a bell, I mean call him using my comms device, and not give him a musical instrument.
Grimmie looks for somewhere to sit within the apartment and calls up Risikko to call in the Rad's BPN.
He'll also divulge information on the chrome warrior sightings, to see if he can eek a little more information out of their contact.
Edit Happy to skim or roleplay this bit, depending on Risikko wanting to give us some more information.
Your choice, senor pants.
Posted: April 28th, 2009, 14:05
by Dog Pants
He won't let you hand in the 10,000 Rads' BP because you it was never issued to you, and you haven't got any information they didn't already know anyway.
However, mentioning the Chrome Warriors, he agrees that it's a lead worth following. As far as he was aware you destroyed the manchine cult, so they're unlikely to have reappeared.
Posted: April 28th, 2009, 15:59
by punkchuck
My hands are in the air!!! JAZZ HANDS!!
Phoebe wrote:Ready when you guys are Grimmie!
Posted: April 28th, 2009, 18:48
by deject
punkchuck wrote:My hands are in the air!!! JAZZ HANDS!!
Well, I think if that guy shows up again I might want to try and follow him, see where he goes.
Posted: May 1st, 2009, 14:17
by deject
three day/two post rule!
While watching the outpost I'll look up the Chrome Warriors on the Oyster.
Compy 386 Use: 4, 4 + 4 = 12
Posted: May 1st, 2009, 14:35
by Dog Pants
Well it's safe to say that you don't see Mr IR again. Looking up Chromw Warriors just gets you the equivalent of the description I made
back up there ^.
Posted: May 1st, 2009, 14:50
by deject
In that case, I'll try a tracking roll, and see if I can still get a whiff of the trail.
Tracking: 6, 2 + 7 = 15
Posted: May 1st, 2009, 16:23
by Dog Pants
It's pretty difficult to track the guy from just seeing him across an alleyway. Making a few judgement calls, like the time he was there and the sort of footwear you'd expect him to be wearing you follow a set of tracks to another alleyway where they look to have entered a vehicle, but you're not 100% sure they're his.
Posted: May 1st, 2009, 16:53
by deject
Yeah I didn't think it would have led to much without a spectacular roll.

Does it appear that the vehicle was abnormally large? like perhaps an APC?
I guess I'll meet up with the others in that case.
Posted: May 1st, 2009, 17:12
by Dog Pants
More like a van or jeep.
Posted: May 1st, 2009, 18:18
by Roman Totale
Dirk wrote:Right, Ordley is dead and there's no sign of this ambush (unless they're really well hidden).
To me the clearest thing to do now is hit up Rust Alley and see if we can shake these guys out of hiding. See if you can salvage some stuff to bribe any degenerate Chrome Warriors with.
I'm still convinced the guys we're up against are cultists.
Posted: May 1st, 2009, 18:42
by deject
Well I'm pretty damn sure they would have seen me leaving if they were there, and the presence of just the guy with the IR torch tells me they really weren't expecting much. The connection to the cultists I can see, besides the obvious man & metal thing, is that they took the bodies of the dead. Other than that I don't think these are really connected at all.
Still I don't think we have much else to go on besides checking out Rust Alley so I agree, that should be our next move.
Posted: May 1st, 2009, 18:55
by Dog Pants
Moving on then. Rust Alley isn't far away, and it doesn't take long to get there.
Rust Alley is a terrible place. Ageing veterans, riddled with rusting cybernetics, line the tunnel in various states of disability and insanity. Some still bear the cold intelligence of professional fighters, but many are dulled and resigned to a miserable existence. The lucky ones lie in delusional insanity, blissfully unaware of their ruined bodies and their former brothers in arms who still tend to them. Most have lost at least some of their mobility, the worst using their remaining limbs to drag themselves around, trailing their useless metal legs. Many are partially or fully blind, the circuits of their cybernetic eyes having burnt out. A couple still have working components, but have to be wired into the lighting circuit of the tunnel to use them. The whole place stinks of human waste as many vets cannot move even to relieve themselves.