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For games played by men (and women) with beards, such as tabletop RPGs.

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Roman Totale
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Post by Roman Totale »

Well I'll go ahead with rolling for an axing:

Blades (6) + Blade Specialization (2) + Improved Blades (2) + Agility (5) + Charging attack (2) = 17

4,5,5,6,1,6,3,3,6,1,4,2,6,5,6,1,3, = 8 hits (possibly, I keep going cross eyed trying to read the numbers).
Joose
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Post by Joose »

HereComesPete wrote: Joose, can I shoot it again or does it need some of my butt in it's face?
yes, you can shoot things in melee, you just get a bit of a negative modifier (to represent the fact that its easier to avoid getting shot when you are in hand to hand with the person shooting). Roll as normal, but with a -3.

More importantly, how much ammo is left in that gun of yours?

EDIT: oh, and as for the thing about counting hits, I heartily recommend this:

SR dice roller

as it counts up hits for you, tells you when your roll glitches, and even takes edge rolls into account.

MOAR EDIT: Turns out there is a modifier for being point blank in the Armory rules, which is a +2, so overall its just a -1 for your shot.
Last edited by Joose on October 7th, 2008, 17:04, edited 1 time in total.
deject
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Post by deject »

Joose wrote:EDIT: oh, and as for the thing about counting hits, I heartily recommend this:

SR dice roller

as it counts up hits for you, tells you when your roll glitches, and even takes edge rolls into account.
What I like about the online one is you can actually bookmark different dice pool rolls. I have a boomarks folder with my most common rolls in it so I can do a roll in like 2 clicks.
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Post by HereComesPete »

I've only got one slug left in the shotty, so after the triggers pulled I'll use it as a club or try the pistol on the arm slide and maybe the machete.

Shit! Shitty shit! I've been rolling my agility unmodified! It's 6 not 4, I paid good money for those fancy muscles!

Anyway -

Agility 6 plus longarms 5 = 11


+2 smartlink, +1 receiving charge, -1 close combat, recoil fully compensated =13

2 1 2 4 3 6 6 4 5 3 6 5 5 = 6
Frank wrote:This bastard is mine, you all make the rest of 'em bleed like that adept did!
Frank, leaning in close to the jag toothed maw of the ork ghoul wrote:Dodge me would you? Dodge this you fuck!
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Post by Joose »

Bugger! He has reaction of 5, so i used his last edge just to give him a chance of beating it, and rolled 4 5's, a 2 and a 3. Ah well.

You hit him full in the chest, and tear a rather nasty looking hole in his side. He's still standing though, the tough fuck.

Now for the rest of the ghouls...

theres...oh, a hell of a lot of movement, but to sum up:

more ghouls have dropped through the ceiling. Theres now 2 ghouls at the 12m mark, 2 at the 1m mark, the ork one that Frank just shot, and two have dropped down the hole the adept made into the middle of you lot.

The one that moved up to Frank last turn is taking a swing at his noggin:

opposed hand to hand test, and he got three hits. Roll your defence, Frank!

Oh, also, can everyone roll a Perception test with a -3 modifier. If you don't have the Perception skill don't forget you can default it by just rolling your intuition. Presuming your Intuition is more than 3, obviously.
Roman Totale
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Post by Roman Totale »

No Perception, Intuition less than 3 :(
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Post by deject »

Right, perception test:

Perception (3) + Intuition (4) - 3 (4 dice): 2 hits

I'm assuming that the two that just dropped down in the middle of us are in melee range, so I'll just pick the closest one for some Death Fiddling.

Touch test:

Martial Arts (5) + Agility (3) (8 dice): 2 hits

Death Touch 6 (DV 1):

Magic + Spellcasting (13 dice): 3 hits
Drain Resist (9 dice): 5 hits
HereComesPete
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Post by HereComesPete »

I shall attempt to dodge the attack rather than take it on the chin (twss)

Reaction 6 + dodge 4 = 10 (I can't see any modifiers +/-)

5 2 3 5 3 2 1 5 6 5 = 5



Perception test -

Intuition 4 + Perception 3 = 7

+6 for cybersenses, -3 for being face to face with a big ass ghoul = 10

5 1 2 4 5 5 6 2 4 4 = 4
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Post by Joose »

Well, you easily dodge his wildly flailing hands.

As you do so, you notice (thanks to your robo-eyes) that the door at the end of the corridor is now open, the one leading into the central lab area. You are pretty damn sure it was closed when this fight started, and no ghouls came out of there, but you are not sure when it opened.

Roman, im guessing you are axing one of the ones that dropped in to the middle of you guys. In which case:, he rolls a mighty 2 hits, giving him a total of 12 physical damage. your axe thuds into his skull, splitting it open, spraying out ghoul goo.

Yes, you do get some on you. We'll worry about that once combat ends though.

Doggers, its you next. Whats Al doing?
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Post by Dog Pants »

Take it there's no need to make a perception roll then. Just in case:

Perception 3 + Intuition 4 -3 = 4

3, 5, 5, 3 = 2 hits

Maybe I'll spot something they've missed.

At any rate, I'll take another pop at the nearest viable target:

Pistol 3 + AGI 2 + Laser Sight 1 = 6

1, 1, 6, 5, 1, 3 = 2 hits, with a glitch. Bums.
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Post by HereComesPete »

Frank, in a zone of calm amidst flailing ghoul limbs wrote:Guys! central lab door open! Saw it when I ducked a punch. Eyes on stalks for bad things! Make sure that mystic cloud shit isn't heading this way!
Roman Totale
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Post by Roman Totale »

Chopper wrote:Rargh! Fucking ghoul juice all over me! Motherfuckers! Come here and taste axe you fucks!
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Post by Joose »

ooook. A glitch.

Well, the good news is you hit the ghoul. the flechette hits the top of his head, stripping off a big chunk of flesh and badly exposing ghoul skull. Naasty.

The bad news is some of the flechette *didn't* stop there. Some deflected slightly off his shiny skull, and flicked up into the ceiling. It hit the light fitting there, and after a short "pfftz!", all the lights go out. The door lock indicators are still glowing, and the readout from the server downstairs is still connected, so it looks like you just blew a fuse or tripped a circuit breaker or some such.

Also, you can see a glow coming from the direction of the stairs both up and down, so Its probably just this floor. Theres a similar glow coming from the central lab, through the doors.

For the purpose of dice rolls, thats Partial Light, so a -2 to all dice rolls that need you to be able to see (includes shooting and hand to hand), unless you have low light vision.

EDIT: This does mean you need to re-roll your touch test, deject.
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Post by Dog Pants »

Poo. What king of action is flicking down my (Chopper's) low light goggles?
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Post by Killavodka »

:lol: :lol: :lol:
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Post by Joose »

Dog Pants wrote:Poo. What king of action is flicking down my (Chopper's) low light goggles?
make that a Free Action, its not exactly time consuming.
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Post by Dog Pants »

I'll do that at the next opportunity then please.
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Post by deject »

Joose wrote:EDIT: This does mean you need to re-roll your touch test, deject.
I do have low light contacts, but re-rolling that horrific roll can't really hurt.

Martial Arts + Agility - 2 (6 dice): 3 hits
Leland wrote:Chopper did anything get in your eyes or nose or anything?
Roman Totale
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Post by Roman Totale »

I've got a helmet with respirator built into the armour, but I have a feeling Joose is planning something tricksy...
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Post by HereComesPete »

We may have to drag you to a saw bones in a hurry if you get it into you.

If that's the case then making a push away from this contact is necessary. The clock is ticking on the main device and we may have to abandon the collapse of the lift/stairs area and that's good money.

Lets hope that if anything is heading out the lab other than more ghouls that it doesn't also mistake us for ghouls. You might get some security bot trying to laser you for having the blood on you, no contaminant escape etc.

Don't we all have low light vision of some kind or other? Or was doggers/deej relying on flashlight?
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