Page 26 of 54
Posted: January 3rd, 2011, 0:41
by Grimmie
I'll reload Bertha.
Posted: January 3rd, 2011, 15:51
by deject
I think trying to cripple one is going to be the best bet. I can get some good shots in on one of them here since I have the drop on them.
Posted: January 7th, 2011, 0:19
by buzzmong
So, dakka dakka dakka?
Posted: January 7th, 2011, 0:37
by deject
No one responded after me, so I was waiting.
I'll start aiming at the closest leg of the Low Wave furthest from the elevator. Full bipod and shooting rest if possible. I'll also try to keep my position as concealed as possible.
Sneak (4): 7, 2 + 4 = 13
Hide (4) + Stationary Bonus (2): 3, 7 + 6 = 16
I'll get the full aims and I've got HEAP loaded. The you guys might want to start heading my way. I think I'll be fairly safe and out of the way where I am though.
Posted: January 7th, 2011, 7:41
by The Shutting Downs
so we go for limbs on the one deject is shooting, and I'll keep the other one distracted with killy death.
I'kk charge after Deject takes the shot
Posted: January 7th, 2011, 11:26
by Grimmie
I think I must have missed a page. There are two lounging about now?
I'll have a re-read and come up with a plan.
The plan will most likely be "shoot things".
Posted: January 7th, 2011, 12:04
by Grimmie
Okay, refreshed myself.
I'll race over to deject and creep up next to him.
Shooting stance, bipod, scope and as many aims as I can get in :D
I'll be aiming at the other leg, for increased chances that we can take the bastard down in a single round.
Posted: January 7th, 2011, 16:26
by Dog Pants
Grimmie, make a sneak and a climb roll.
The Low-Waves don't look to be in any rush to finish their meal so you can take as many aims as you need. Once you're ready fire away.
Posted: January 7th, 2011, 16:34
by Grimmie
AWWW YEAH.
Climb
9,9 +3 = <b>21</b>
Sneak
9,5 +4 = <b>18</b>
Posted: January 7th, 2011, 16:41
by deject
Full aims for me will give a +5, along with my +8 skill. Do we get any modifiers for size, lighting, etc?
Posted: January 7th, 2011, 17:57
by Roman Totale
If I'm in view of them (not sure if I am any more), I'll aim at the legs of the other one. I might even use Bomb if there's no machinery close by (3m radius - hopefully I can hit them but nothing breakable).
Posted: January 7th, 2011, 18:19
by Grimmie
+10 for Rifle
+5 for Aims (firing stance & rest)
+5 for Marksman
+2 for Large target
+1 for Laser painter (short/med range only)
-3 for Leg shot
*Stupid gunbunny grin*
Rifle
1,9 +20 = 30
Aww, damn you first dice!
Posted: January 7th, 2011, 19:13
by deject
going off grimmie's modifiers:
+8 Rifle
+5 Aims
+2 Large Target
-3 Leg shot
= +12
3, 3 + 12 = 18

10mm HEAP, single shot
Posted: January 7th, 2011, 19:51
by Dog Pants
Roman, the only machinery within Bomb range is the end of a conveyor belt that would normally eject boxes of Stormer-spam onto a pallette.
Deject and Grimmie, you hit a leg each. Grimmie's double-tap tears a large chunk of muscle out of the thing.
Shall we make a start on Phase 1?
Both Stormers turn to see who's shooting and presumably see only Eraser charging.
Posted: January 7th, 2011, 19:52
by Grimmie
Oh christ. This is costing a lot in ammunition. I really need that bonus :D
Aiming on one.
Posted: January 7th, 2011, 20:09
by deject
Also aiming on one. I'll aim at the same leg as before.
Posted: January 7th, 2011, 20:16
by Dog Pants
You carry over the aims from the last shot, you don't need to re-aim.
Posted: January 7th, 2011, 20:49
by Roman Totale
Also aiming on 1
Posted: January 7th, 2011, 21:07
by Grimmie
We're just used to one-shot killing things and having to re-aim
All right, so same modifiers?
Posted: January 7th, 2011, 21:08
by Dog Pants
Yup.