SLA Industries: Day of the Doobrie

For games played by men (and women) with beards, such as tabletop RPGs.

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Grimmie
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Post by Grimmie »

I'll reload Bertha.
deject
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Post by deject »

I think trying to cripple one is going to be the best bet. I can get some good shots in on one of them here since I have the drop on them.
buzzmong
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Post by buzzmong »

So, dakka dakka dakka?
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Post by deject »

No one responded after me, so I was waiting.

I'll start aiming at the closest leg of the Low Wave furthest from the elevator. Full bipod and shooting rest if possible. I'll also try to keep my position as concealed as possible.

Sneak (4): 7, 2 + 4 = 13
Hide (4) + Stationary Bonus (2): 3, 7 + 6 = 16

I'll get the full aims and I've got HEAP loaded. The you guys might want to start heading my way. I think I'll be fairly safe and out of the way where I am though.
The Shutting Downs
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Post by The Shutting Downs »

so we go for limbs on the one deject is shooting, and I'll keep the other one distracted with killy death.

I'kk charge after Deject takes the shot
Grimmie
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Post by Grimmie »

I think I must have missed a page. There are two lounging about now?
I'll have a re-read and come up with a plan.

The plan will most likely be "shoot things".
Grimmie
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Post by Grimmie »

Okay, refreshed myself.

I'll race over to deject and creep up next to him.
Shooting stance, bipod, scope and as many aims as I can get in :D

I'll be aiming at the other leg, for increased chances that we can take the bastard down in a single round.
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Post by Dog Pants »

Grimmie, make a sneak and a climb roll.

The Low-Waves don't look to be in any rush to finish their meal so you can take as many aims as you need. Once you're ready fire away.
Grimmie
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Post by Grimmie »

AWWW YEAH.

Climb
9,9 +3 = <b>21</b>

Sneak
9,5 +4 = <b>18</b>
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Post by deject »

Full aims for me will give a +5, along with my +8 skill. Do we get any modifiers for size, lighting, etc?
Roman Totale
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Post by Roman Totale »

If I'm in view of them (not sure if I am any more), I'll aim at the legs of the other one. I might even use Bomb if there's no machinery close by (3m radius - hopefully I can hit them but nothing breakable).
Grimmie
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Post by Grimmie »

+10 for Rifle
+5 for Aims (firing stance & rest)
+5 for Marksman
+2 for Large target
+1 for Laser painter (short/med range only)
-3 for Leg shot

*Stupid gunbunny grin*

Rifle
1,9 +20 = 30

Aww, damn you first dice!
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Post by deject »

going off grimmie's modifiers:

+8 Rifle
+5 Aims
+2 Large Target
-3 Leg shot
= +12

3, 3 + 12 = 18

:roll: 10mm HEAP, single shot
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Post by Dog Pants »

Roman, the only machinery within Bomb range is the end of a conveyor belt that would normally eject boxes of Stormer-spam onto a pallette.

Deject and Grimmie, you hit a leg each. Grimmie's double-tap tears a large chunk of muscle out of the thing.

Shall we make a start on Phase 1?

Both Stormers turn to see who's shooting and presumably see only Eraser charging.
Grimmie
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Post by Grimmie »

Oh christ. This is costing a lot in ammunition. I really need that bonus :D

Aiming on one.
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Post by deject »

Also aiming on one. I'll aim at the same leg as before.
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Post by Dog Pants »

You carry over the aims from the last shot, you don't need to re-aim.
Roman Totale
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Post by Roman Totale »

Also aiming on 1
Grimmie
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Post by Grimmie »

We're just used to one-shot killing things and having to re-aim :lol:

All right, so same modifiers?
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Post by Dog Pants »

Yup.
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