Page 26 of 39

Posted: January 12th, 2010, 12:01
by Grimmie
Oh shit, five, yeah.
Assuming we're at short or medium I'll be using my laser and sights.

Rifle
5,9,+10 = 24 (+2 = 26)

KABOOOOM!

Posted: January 12th, 2010, 12:23
by Dog Pants
Good enough for me. Joose has already softened them up, so they don't stand a chance. Down he goes.

Posted: January 12th, 2010, 12:29
by Grimmie
Bullet time over?

Posted: January 12th, 2010, 12:31
by buzzmong
There's still one and a half in the previously shot up lift, and Joose is already bringing to bear.

Pay attention Grimmie, I'm not even playing and I know what's going on :P

Posted: January 12th, 2010, 12:45
by Dog Pants
One.

Posted: January 12th, 2010, 12:45
by Grimmie
That's true, but they might be too injured to act, which means we can shoot or negotiate in real-time.
Quiet you!


Argarhblghha.

I'll turn and bring to bear on the concious guy.

Posted: January 12th, 2010, 12:50
by deject
I'll put away the rifle and draw the long knife. Might as well wander over to the lift at relatively high speed.

Posted: January 12th, 2010, 12:53
by Grimmie
See if you can disarm him, I can't shoot till 4.

Posted: January 12th, 2010, 14:35
by deject
It will take me like 3 phases to get there I think, maybe 4.

Posted: January 12th, 2010, 18:26
by Joose
He'll be dead by then.

Single shot, I've brought to bear last turn but I'm not wasting time on aims.

Rifle 10, (insert modifiers here) + 8,6 = 24

Anyone else left alive? :)

Posted: January 12th, 2010, 19:30
by Dog Pants
The burst from the Warmonger causes him to crumple in a way that leads you to suspect his body isn't lending his armour much in the way of structural support any more. There's still a guy on the ground who you think is still alive, but if he is he's not conscious.

Posted: January 12th, 2010, 20:16
by Grimmie
Grimmie wrote:Uh, good work Kt'rr.

Posted: January 12th, 2010, 21:51
by The Shutting Downs
If you want to be good at something... Min/Max it...

Posted: January 12th, 2010, 22:17
by deject
Begin the looting!

I will check the guy who's possibly still alive as to his condition.

Paramedic (3): 9, 8 + 3 = 20

And for finding stuff:
Detect (4):5, 5 + 4 = 14

Posted: January 12th, 2010, 22:25
by Dog Pants
He's unconscious, but the Kick Start his mate pumped into him has stopped his bleeding.

All are wearing Blocker. On closer inspection some appears to be resprayed Shiver stuff. Three are carrying FEN ARs, a fourth is carrying a GA AR, the other two have FEN 204s and a frag grenade each. The ARs are loaded with DarkNight 10mm HEAP, the 204s with SLA HESH (pistol). They all carry a dose of Kick Start of various ages (different packaging), and between them they have about 600u.

Posted: January 12th, 2010, 22:48
by Joose
Kt'rr, slapping grimmie on the back wrote:I thank you for your praise, human!
Then, walking over to the not yet dead one.
Kt'rr, standing over the survivor wrote:Awake, pathetic creature! Rise so this combat can be concluded with honour!

Posted: January 13th, 2010, 0:25
by deject
I do not think these weak DarkNight conscripts have any honor Kt'rr. I see little point in not killing him right now.
I'll take enough of the 10mm HEAP to give me 75 rounds total and 40 rounds of the 10mm Pistol HESH. We can split up the uni later.

Posted: January 13th, 2010, 4:50
by The Shutting Downs
Eraser wrote:Dibs on the grenades!

And Kutta, I think Ms Kirk might want one alive to question, and technicly, he never started a fight with us, 'cos, y'know, you shot him before the lift opend and he could.

Bung him in the other lift and send'im down to the squads on ground

Posted: January 14th, 2010, 13:05
by deject
Well I think that's enough faffing about. If you really want to, stuff him in the lift and go down to make the hand off. Otherwise I'll just finish him off now so we can get going.

Posted: January 14th, 2010, 17:51
by Joose
I'll reach down and break his neck. I did start it after all.