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Posted: April 8th, 2010, 11:35
by Joose
Oh, gotta love shiney toys, thanks Jon.
Lex will pass the camera whatsit on to deej.
You better take this though. It'll only fuck up my chi.
Im going to head in too, stealthsuited up. Speaking of which, stealthroll:

inifil 4 agility 7 = 11 dices: 5,2,3,1,4,6,6,4,6,4,5: 5 hits.

Posted: April 8th, 2010, 11:42
by HereComesPete
So that's Lex and Alvrin.

Given the overcast state of the weather and the intermittent nature of the lighting, Lex is as silent as a gnats fart and stealthier than the invisible man after ninja training.

Deej - you want to just walk in or do you want to try some stealth too?

Posted: April 8th, 2010, 12:12
by deject
I'll see if there is anything to darken up with, make me less visible in the night.

Perception (4) + Intuition (3): 5, 3, 1, 4, 1, 6, 3: 2 hits.
Disguise (3) + Intuition (3): 1, 3, 2, 3, 3, 5: 1 hit.

After that, away I go.

Infiltration (5) + Agility (6): 2, 2, 5, 6, 6, 2, 2, 2, 6, 5, 3: 5 hits.

Once inside, I'll take a route that I determine to be least likely to be covered by cameras and guard routes.

Security Design (3) + Logic (2): 5, 2, 2, 1, 6: 2 hits.
Security Procedures (3) + Logic (2): 4, 3, 5, 6, 2: 2 hits.

Posted: April 8th, 2010, 12:20
by Dog Pants
deject wrote:I'll see if there is anything to darken up with, make me less visible in the night.
Image

Posted: April 8th, 2010, 12:51
by deject
:jazzzhands:

Posted: April 8th, 2010, 13:53
by fabyak
Jon roots around in his pockets and pulls out some other bits
Jon wrote:Shit, I'm a regular Houdini, got a glass cutter here as well. Sure I've got a body cavity escape kit around here too but you never know where that's been

Posted: April 8th, 2010, 18:39
by HereComesPete
deject wrote:I'll see if there is anything to darken up with, make me less visible in the night.

Perception (4) + Intuition (3): 5, 3, 1, 4, 1, 6, 3: 2 hits.
Disguise (3) + Intuition (3): 1, 3, 2, 3, 3, 5: 1 hit.
Well, after a quick look round you see some gravel chunks broken free from the tarmac and a skinny patch of old tired dust that's got some haggard looking weeds sprouting out.
deject wrote:After that, away I go.

Infiltration (5) + Agility (6): 2, 2, 5, 6, 6, 2, 2, 2, 6, 5, 3: 5 hits.
Almost as ninja as Joose (his suit does the show you behind the person thing)
deject wrote:Once inside, I'll take a route that I determine to be least likely to be covered by cameras and guard routes.

Security Design (3) + Logic (2): 5, 2, 2, 1, 6: 2 hits.
Security Procedures (3) + Logic (2): 4, 3, 5, 6, 2: 2 hits.
The numerous patches of darkness offer little in the way of light exposure, as such it's quite a simple task for you to glide about unhindered and unseen.

Security guards? If it's like daytime it'll be an old sleeping guy in the shack.

As for the drones, you know their scanning is generally quite narrow on the area inside the boundary, but it is multi-spectral. Probably best just to keep clear of their scan zones unless you check on them frequently.

Posted: April 8th, 2010, 20:05
by deject
I will look for entry points then, any windows that are ajar, etc. Any modifiers for light?

Posted: April 9th, 2010, 0:00
by HereComesPete
Got low light goggles?

The areas in deepest darkness are -6, these areas are mainly concentrated around the blind sides of the offices, in amongst various parked up cars in the workers car park and in the culvert over the road from the factory.

The dark patches you'll likely be moving through near the offices, in the gaps between perimeter lights etc are -2.

So at the distance you're currently at it would be the +3 actively looking, -6 light on the darkest part of the offices. This would drop as you get closer to the -2.

I think I shall produce a map later today with zones on to help clear it up.

Posted: April 9th, 2010, 0:58
by deject
HereComesPete wrote:Got low light goggles?
I'm an Elf, I have natural low light vision. :P

Posted: April 9th, 2010, 18:40
by HereComesPete
Bloody leaf-eaters.

In that case your mods are -6 in the darkest bits and 0 in the others.

Posted: April 9th, 2010, 18:55
by Joose
How about my thermo-eyes?

Posted: April 9th, 2010, 19:40
by HereComesPete
-3 in the darkest bits and -2 in the partially lit bits.

Posted: April 9th, 2010, 21:11
by deject
Dim areas: Perception (4) + Intuition (3) + Actively Looking (3): 3, 6, 4, 6, 2, 1, 5, 5, 4, 4: 4 hits.

Really dark areas: Perception (4) + Intuition (3) + Actively Looking (3) - Really fucking dark (6): 4, 1, 2, 2: 0 hits.

Posted: April 10th, 2010, 1:20
by HereComesPete
The faint glow in the offices is showing that the front door is propped open, likely for a bit of breeze to get in. You don't see anything beyond that.

The factory itself is covered with numerous spots where you can infiltrate, windows ajar, doors in darkness, vents, aircon etc. There's not really any areas near the main building that fall into the -6 category.

Map in morning.

Posted: April 10th, 2010, 16:03
by HereComesPete
BAD Picture!

Image


Green stripe is the culvert.
Blue bit with black triangle is the sewer joose looked at earlier.
Yellow circles are perimeter lights.
Four point triangles are drones, obviously they move.
Purple spray is darkest bits.
Yellow spray there is no darkness due to factory light.

Small box near gate is guard hut.
Other box near factory is air filtration and effluent plant for the factory.

The fence is intact all round, I can't remember if I described it so I will now - 8' or 2.5m high, usual construction of mesh with a triple strip of barbed wire along the top.

Anything (such as where to buy a copy before the price explodes) shout out!

Posted: April 10th, 2010, 16:25
by Joose
Lex, to Alvrin over coms wrote:Lets split up. You take the factory, i'll take the offices. Shout if you need me.
I'll make my way around the outside of the fence, now that we are mapped up, to the top left. When im on the other side of the fence where the offices have shadow, I'll turn to mist and drift through the fence. :ninja:

Posted: April 10th, 2010, 19:21
by deject
Roger that Lex.
I'll head to the space behind the filtration plant, as that seems like a spot least likely to get me spotted on the outside.

Posted: April 17th, 2010, 22:42
by HereComesPete
Right, now you've both stood around for a bit then maybe you could do something?

Posted: April 18th, 2010, 6:34
by deject
HereComesPete wrote:Right, now you've both stood around for a bit then maybe you could do something?
Generally when we do an action the GM updates us with any results, if nothing else, just to let us know we see nothing worth mentioning so we know it's still our move to make. :P I wasn't about to make a second post without any other info. For all I knew you missed it, as that has happened before.

Is there a window or anything I can get in through from the filtration plant?