D&D Adventure #3: Vicious Circle

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Grimmie
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

Nice work, you're all slashed up (18 beats 15, yep!) but you managed to avoid taking poison damage. Poison rules say that you have to avoid secondary damage in one minute's time (that'll be round 12, if we ever get there), at which point you'll hopefully be somewhere safe to deal with it. The beast is all up in your forest-loving grill though.

Glibberig's now at the top of the ladder and can act normally. Gonna do that flare wotsit?
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Re: D&D Adventure #3: Vicious Circle

Post by mrbobbins »

Grimmie wrote:Glibberig's now at the top of the ladder and can act normally
Sing it to death!
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Re: D&D Adventure #3: Vicious Circle

Post by Roman Totale »

Ooh, sing or flare? SING OR FLARE?!

I think I'll try Flare in the hope that it means it can't bash Thor about. I'll switch to Bard rock next turn so everyone gets the buff.
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Re: D&D Adventure #3: Vicious Circle

Post by Dog Pants »

When you do you need a song about how we need to twat it harder.
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Re: D&D Adventure #3: Vicious Circle

Post by Roman Totale »

Here's a little song I wrote about +1 to attack and damage rolls...


I was going to compose something for when that turn comes around, but the fight would probably be over in less than a minim.
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Re: D&D Adventure #3: Vicious Circle

Post by Roman Totale »

Glibberig wrote:Vajazzle!
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

A small burst of light like a fiery star winking in and out of existence pulses in front of the creature's face with a dulled clap, and it hisses something in a foreign tongue, none of you understand what it says.

Monster is *dazzled*.
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Re: D&D Adventure #3: Vicious Circle

Post by Dog Pants »

Okay. I don't know what these black arrows do, but my normal one didn't seem to bother it a lot so I'm taking a gamble on one.

Pleasedon'tmisspleasedon'tmisspleasedon'tmiss

Roll(1d20)+4:
9,+4
Total:13

Oh. Could have been better. I hope he's well confused.
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

The arrow grows a little colder between your fore and ring fingers as you draw it back, as you pull the string towards your cheek you start to feel a little grave. The bone-headed arrow screeches through the air - literally. The groans and wails of a thousand tortured souls follow its path as it arches high above your intended target (-4 for firing into melee) and lodges itself into the ceiling.

Do you want to use a move action as well?
Magic arrows follow the same rules for breakage as non-magic arrows, so there's a 50% chance it survived.

Thor's go!
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Re: D&D Adventure #3: Vicious Circle

Post by Dog Pants »

Yeah, I'll draw my rapier and move forward for stabby time. That arrow scared me.
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Re: D&D Adventure #3: Vicious Circle

Post by FatherJack »

I'll ditch the bow (drop: free action) and draw my rapier (free action with base attack of 1) and try to stick the monster with the pointy end. I'm no longer shaken, right?

Attack:
Roll(1d20)+2:
8,+2
Total:10

Oh.

Then I'll take a step or two away from reach of its claws, within the 5-foot range of the step action, not out of the same combat square, in the hopes that it will just flail blindly in its dazzled state.

I'm also assuming it's dazzled state only means it takes a penalty on its attack rolls, it's not blinded,stunned or helpless. Not sure if I should have taken 1 off my attack for it being smaller than me.
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

Its size is reflected in its armour class, so you just have to roll attack as normal without any minuses. You don't hit it, though.
Dazzled gives it -1 on attack, spot and search.

Here's how things look when Orovan pops up (it's his go now), I've confirmed with everyone. It's a bit of a monster gang-bang.

Image

Druid-guy?
Last edited by Grimmie on August 13th, 2012, 16:56, edited 1 time in total.
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Re: D&D Adventure #3: Vicious Circle

Post by shot2bits »

orovan reaches the top of the ladder and is a bit bemused
so is this what these libraries use to turn trees into words? how perculiar, i think i prefered how they where before, they made more sense.
Orovan will move round behind desmond and cast produce flames and promptly slap him round the back of the head

i had a chat with grimmie to work out what was going on and we did all the rolls then so i will post what happened:

i get an extra + 2 flanking bonus to attack because im opposite a team mate

attack:
Roll(1d20)+4:
18,+4
Total:22

desmonds attack of oppurtunity:
Roll(1d20)+7:
8,+8 =15

which is a miss

orovans damage:
Roll(1d6)+1:
2,+1
Total:3
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

The little demon fellow whips his claws around to try and strike the short druid as he slips past (7G to 8F to 7E) and casts his spell - but in his dazzled state just misses.

Gnome hands connect with the creature, and a flash of hot flame slips across his side - apparently with no affect whatsoever, not even a scorch mark!

Confused, he swivels around and leaps through the air towards the short creature who just half-blinded him (6F to 7F), glistening poison-tipped claws outstretched. However, before he makes his attack, Forenrond and Orovan get to make attacks of opportunity. (Just your normal melee attack against him.)

Image
Last edited by Grimmie on August 13th, 2012, 16:56, edited 1 time in total.
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Re: D&D Adventure #3: Vicious Circle

Post by Dog Pants »

Roll(1d20)+0:
7,+0
Total:7

Ah nackers. I'm not so good in melee.
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Re: D&D Adventure #3: Vicious Circle

Post by shot2bits »

attack
Roll(1d20)+2:
20,+2
Total:22

attack
Roll(1d20)+2:
16,+2
Total:18

damage
Roll(2d4)+2:
2,2,+2
Total:6

:w00t:
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

Niiiice, critical hit for the forest-dweller. Your spear makes a big, messy hole between a couple of ribs as he flies past, and it lands before Glibberig with a yelp and a miserable swing of its claws - it misses!

ROUND 3 - Fight!
Monster (standing in front of glibberig)
Glibberig
Forenrond
Thor
Orovan

Glib's up! Still gonna serenade him?
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Re: D&D Adventure #3: Vicious Circle

Post by FatherJack »

Ah, damn. I stepped back hoping he'd follow me and have his back to the guys coming up the ladder. Apart from Orovan's crit, we don't seem to be causing much obvious damage, maybe we should be aiming for the nest?
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Re: D&D Adventure #3: Vicious Circle

Post by Roman Totale »

I need to check my character sheet, but I think I can 'name' an enemy to Dodge. Not sure if this uses up an action point though, and can't remember if I need to do anything else. I believe it gives me a +1 or something for dodging that specific dood.
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Re: D&D Adventure #3: Vicious Circle

Post by Grimmie »

Roman Totale wrote:I need to check my character sheet, but I think I can 'name' an enemy to Dodge.
Here you go, just checked it. It's the Dodge feat.

Dodge (feat)
During your action, you designate an opponent and receive a +1 dodge bonus to Armour Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armour Class (if any) also makes you lose dodge bonuses. This stacks with racial dodge bonus vs giants.
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