SLA Industries: Day of the Doobrie

For games played by men (and women) with beards, such as tabletop RPGs.

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Roman Totale
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Post by Roman Totale »

Once we've dealt with the Doglies we'll have to work out where in the production line the food is being contaminated. I wonder if any of those bodies are DarkNight?
deject
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Post by deject »

I found two of the Low Waves, they're together, munching on a group of nasty stuff, looks like some body parts and a bunch of that spam shit. They're here at the cargo elevator. I'm going to keep an eye on them for now since they don't know I'm here.
I'll look around and see if there is anything that looks like it could be big enough to pin a Low Wave without killing it, and can be suitably dislodged easily enough to fall on one or both.

Detect (4): 6, 8 + 4 = 18
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Post by Dog Pants »

Not without a lot of work. Where they are there are only really lights above them. There's a long girder acting as a rail for a block and tackle which is tied up at the far end, but as with anything else with any weight it's bolted or riveted to the ceiling.
Roman Totale
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Post by Roman Totale »

The bonus would be nice, but if we start fucking up the facility we'll probably lose that and a lot more to boot. Personally I can't think of a way to take one alive, so unless we get lucky I reckon we just take them out (nice meal, bottle of wine...)
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Post by deject »

I've got an idea, we could trap one in the cargo elevator. It'd be risky and difficult, but it might work. The trouble is they're together, so we'd have a hell of a time separating them.

Does it look like they'd both fit in the lift?
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Post by Dog Pants »

Not without getting them pretty intimate.
The Shutting Downs
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Post by The Shutting Downs »

Could we trap one in the lift?

If it has a trapdoor in the ceiling, get deej in there, shoot them and hide through the roof hatch, closing the door on the one that gets in first.
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Post by Dog Pants »

Potentially, it's certainly large enough. You don't knnow if there's a hatch though, and the doors might not be sturdy enough to hold a frenzied Low-Wave.
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Post by Grimmie »

More importantly, is there a basement level? Could we send the lift down and trap it there?
Assuming of course that the lift is the only exit from a basement level, of course.
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Post by Dog Pants »

They're effectively on the basement layer. The factory floor is at the bottom, but since the factory is underground it's kind of upside down and you come in from the top.
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Post by deject »

Maybe our Karma man knows a trick?
Daniels, this is deject. I have two of the Low Waves in sight, they are definitely under the effects of the drugs. They don't know I am here and I can get the drop on them, but I don't know anything about these frankly. Do you know of any way to disable one without killing it? The only idea I have is to try and trap one in the cargo elevator here, but that's going to be difficult since they're together.
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Post by Dog Pants »

Mr Daniels wrote:Sorry, no idea. I don't think there's a shutoff and even if there was I couldn't say if it would still work in their present state.
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Post by buzzmong »

It's a shame you don't have a gnome in your party as a hardy kick in the spuds will anything out for a few rounds.
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Post by Grimmie »

I don't think we can physically trap it. There's got to be something we can do that will just incapacitate it.
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Post by Dog Pants »

Stumped?
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Post by Grimmie »

Slighty.
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Post by HereComesPete »

Stumped...

Cut its arms and legs off and leave the remaining lump for extraction.
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Post by Grimmie »

They regenerate limbs :(
The Shutting Downs
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Post by The Shutting Downs »

Do they?
Roman Totale
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Post by Roman Totale »

But how quickly? IF we can completely cripple and get a team down here, I'm sure it won't be up and about for a while.
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