Dog Pants wrote:I've no idea what's going on any more, as no results have been given from any of the attacks, and we've all gone in the wrong order. However, I'll probably just shoot the most threatening thing at the time.
Yeah, technically you shouldn't be declaring your actions till after the people ahead of you have gone, but I've been letting it go because it speeds things up. Or it would do If I replied quicker
I won't be too much of a GM Nazi about stuff like this, so if you declare that you are going to shoot someone in your turn, and then by the time your turn comes around that someone is already deaded, I'll stop and let you change your mind.
Anyway, on with the actions that can be worked out so far:
Short burst at the ork ghoul with my remaining ammo.
HereComesPete wrote:Joose I has an extra shell in my mag, rulebook says you apply - mods for less shells than needed but no + mods for extra shells, can I add a +1 for the extra shell? I'll put results in brackets with this +1 on in case.
It doesnt give modifiers for using extra shells because firing more shots than a normal short burst isnt a short burst with extras, its a long burst with many less shells. As you told me over xfire that you want to stick with a short burst, I'll use these rolls.
2+4+1+2+5+3+5+5+3 (+2) = 3
fix'd again. 5's and 6's. FIVES AND SIXES!
Anyway, orky ghoul attempts a resist and gets...fucking hell. He rolls 5 hits. Thats a miss for you, im afraid.
After Franks shots whiz past a fucking lucky ork ghoul, two more drop from the ceiling behind him. The one (admittedly injured) survivor from the last round also advances on you. He just about gets up close and personal, but doesn't yet have time to swing at you. For the purposes of trying to shoot him, he's 1 meter away.
Next is Lelands spell-o-pain.
First off, trying to dodge the touch test...nope. Fail. You touch him successfully (perv:P).
Now for the really ouchy part, the spell itself. He resists with willpower, and sticks a bit of edge in there (its not just player characters who have that you know!), but still only gets 6 hits. So 1 net hit. Its not much, but its enough to make the spell stick. Thats 11 points of pure ouch.
The ghoul recoils slightly, and you actually see the shockwave caused by the spell rippling across his body. In several places, his skin splits a little, and he lets out the nastiest screech you have ever heard.
Miraculously, he ain't yet dead. A strong wind will likely pull him apart though.
Doggers, you are up. You are kinda spoilt for targets here: Theres the ghoul thats "all up in yo face", the lucky ork ghoul down the corridor, the two fresh ghouls that popped out of the ceiling this turn, and the near dead sack of battered meat wavering in front of Leland. who you shootin'?
Don't forget that you can make two snap shots per turn, or one aimed one.