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Re: SLA Industries: Hunting the Machine

Posted: October 17th, 2011, 20:42
by deject
Dog Pants wrote:grunting room
:lol:

Well, I'm kinda at a loss what to do except try going up another level. I think we have enough evidence that they're probably getting shit from Tek Trex, unless Thresher is is up to something (which I seriously, seriously doubt).

Re: SLA Industries: Hunting the Machine

Posted: October 17th, 2011, 21:11
by Roman Totale
We haven't found evidence of any TT stuff have we? I'm presuming they are indeed getting gear from them, but we need to find the facility where it's being made. If we call a hit on this facility then TT will just go to ground.

Have you got any listening bugs or anything? I reckon that bloke you heard on the phone earlier might let something slip.

Re: SLA Industries: Hunting the Machine

Posted: October 17th, 2011, 21:24
by deject
Roman Totale wrote:We haven't found evidence of any TT stuff have we? I'm presuming they are indeed getting gear from them, but we need to find the facility where it's being made. If we call a hit on this facility then TT will just go to ground.

Have you got any listening bugs or anything? I reckon that bloke you heard on the phone earlier might let something slip.
Nope, just my mini-cam. I have a weapon and the sample "explosives" already.

Re: SLA Industries: Hunting the Machine

Posted: October 18th, 2011, 12:19
by Joose
Roman Totale wrote:We haven't found evidence of any TT stuff have we? I'm presuming they are indeed getting gear from them, but we need to find the facility where it's being made. If we call a hit on this facility then TT will just go to ground.
No indeed. I suspect that these suits are TT, but they could be anyone really.

Just a thought (and it is a bit of a long shot): What is the possibility of deej going all :ninja: and grabbing one of them? Sod the Red Snappers leader, lets go for the source; if anyone knows anything, it'll be these doods. See if you can work out which one of the two has seniority, knock him out, geek the other one, drag his passed out body to a safe(er) place, and we can "question" him.

Ok, so the snappers will be made aware that shit is going down when they find a dead suit, but I reckon they wont be hugely keen to go to their benefactors and say "oh, by the way, someone killed your fella in the middle of our secure facility". If we can time it for when I go in upstairs, me and Eraser might be able to make enough of a fuss to distract them a little, without actually starting a fight.

Ok, so that might be a bit much for deej by himself. Maybe you could work out a safe route for some of us to sneak in and help out? And by us, I mean you guys :)

Re: SLA Industries: Hunting the Machine

Posted: October 18th, 2011, 13:35
by deject
If I was going to do anything to get noticed, I would definitely need some serious backup. I don't know how good the armor those Snapper guys are wearing is, but I don't honestly care to find out, seeing as there are more of them then there is of me. if you guys want to help out, you can always just take the elevator. I can't really do much without shooting someone, and if I do, in all likelihood it will attract unwanted attention. So unless one of you guys with a silenced weapon wants to come up here, I'm not going to do anything but stealthily snoop around up here.

Re: SLA Industries: Hunting the Machine

Posted: October 20th, 2011, 13:37
by deject
I guess for now I'll head back out to the elevator shaft and try the next level up.

Re: SLA Industries: Hunting the Machine

Posted: October 20th, 2011, 21:45
by Dog Pants
There isn't a next level up, at least not from the elevator shaft.

Re: SLA Industries: Hunting the Machine

Posted: October 20th, 2011, 22:01
by deject
In that case, I'll head back around to the original door I checked out for the central room, see if it's possible to get in unnoticed.

Re: SLA Industries: Hunting the Machine

Posted: October 20th, 2011, 22:12
by Dog Pants
Not without a fine hide roll, as it's a fairly featureless boardroom. However, bloke in suit is arranging himself to leave by the looks of it, and bloke in uniform is heading off into the room marked 'OPERATIONS'.

Re: SLA Industries: Hunting the Machine

Posted: October 20th, 2011, 22:38
by deject
Dog Pants wrote:Not without a fine hide roll, as it's a fairly featureless boardroom. However, bloke in suit is arranging himself to leave by the looks of it, and bloke in uniform is heading off into the room marked 'OPERATIONS'.
Well then, I'll wait and watch.

Re: SLA Industries: Hunting the Machine

Posted: October 21st, 2011, 16:59
by Dog Pants
The suit leaves via the other door, the bloke in uniform goes into the operations room.

Re: SLA Industries: Hunting the Machine

Posted: October 21st, 2011, 20:11
by deject
Time for snooping then!

Sneak (4): 3, 8 + 4 = 15
Hide (4): 1, 9 + 4 = 14
Detect (4): 4, 4 + 4 = 12

Re: SLA Industries: Hunting the Machine

Posted: October 22nd, 2011, 8:59
by Dog Pants
Who are you snooping?

Re: SLA Industries: Hunting the Machine

Posted: October 22nd, 2011, 16:40
by deject
The central office where the suit and the uniform just were.

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 12:06
by Dog Pants
There's not a lot to it. Thick carpet on the floor, moderately expensive looking board table, and a few glass cases on stands with what look like imitation but pretty looking guns in them - FEN 204, DN SMG etc. There are two doors, one the operations room and another unmarked. Chances are the unmarked door leads to where the armoured blokes went earlier.

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 15:10
by deject
Well, what do you guys think? Should we go more overt and break our surprise or should I keep on stumbling around?

I'm down with going more overt but I'd rather have someone to back me up here.

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 15:36
by Roman Totale
I still reckon covert for a bit longer. I wish I'd given you some of my bugs and tracking devices first though.

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 16:53
by Joose
Doggers, could we have a rough map of the rooms/corridors that desk has been through? I've tried to keep track of it all, but I'm struggling with how it all fits together.

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 20:42
by Dog Pants
Joose wrote:rooms/corridors that desk has been through?
Posting from your iPad? :p

I can't be arsed drawing another map of this place, so I'll just give you the map since Deject has pretty much got the layout.

Image

1. Disused factory floor
2. Junk stores
3. Sorting room
6. Explosive stores
9. Production hall
20. Firing range
22. Quarter
23. Quarter
24. Quarter
25. Toilets
28. Grunting room
29. Office
30. Operations
31. Board Room **You are here**
32. Room with armoured blokes in

Re: SLA Industries: Hunting the Machine

Posted: October 23rd, 2011, 22:09
by deject
In this case, since there isn't anything to look at in room 31, then I'll check out the other perimeter rooms, starting with 26.