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Posted: December 10th, 2010, 0:12
by Grimmie
Orovan's shield projects out to 20ft of light, and out to 40ft of dim light.
Those of you with low-light vision can double those figures, 40/80.

The room is only about 50ft long.
Dim light will just allow enemies to hide better, so in essence as long as you can see them, you can still attack as normal.

Posted: December 10th, 2010, 8:01
by Roman Totale
Glibberig in Orcish wrote:When Bogrot fell dead
His catamites fled
And his pretty wife Zur
Hid behind a door

Posted: December 10th, 2010, 8:59
by Grimmie
:lol: Team, your bard was a worthy investment.

Posted: December 10th, 2010, 9:19
by The Shutting Downs
Bards are awesome, the swiss army knife of adventurers.

Posted: December 10th, 2010, 16:42
by Dog Pants
Well, we either draw them out or go in after them. Or go home I suppose.

If we draw them out I'd suggest the loud types pull back and get noisy elsewhere while the sneakier sorts hide back in the caves. Then we attack them from both sides.

If we go to them I'd suggest we let loose with surprised ranged fire then have the melee types charge through and mop up.

Both are a bit risky, but as long as we win the fight anyone downed should survive. Either way though we'll need a little co-ordination to hit them all at once.

Posted: December 11th, 2010, 0:36
by Baliame
Okay, let's just throw the acid at the more injured goblin.

Roll(1d20)-2:
18,-2
Total:16

Roll(1d6)+0:
3,+0
Total:3

Posted: December 11th, 2010, 1:16
by Grimmie
Tactics out the window, if in doubt, throw acid.

It careens through the air and smashes into the back of its skull, splashing his buddy and the out-of-shot Orc.
His scalp begins to sizzle and bubble, and he lets out a pained scream.
They both move through the door Bogrot entered through and run for cover.

The Orc, his his cheek bleeding from a stray rope of acid, stares through the door and scowls.
He runs at Thoroar in retaliation and swings his mace, doing (eek) 9 damage.

I think that takes him down to.. -8hp. :shock:
Down, down, down you go.

Glibberig's up.

Posted: December 11th, 2010, 1:20
by Baliame
You subtly pushed me to my close to death state :(

Would anyone with a little bit of HP mind stepping between me and the orc? :P

Posted: December 11th, 2010, 7:05
by Roman Totale
Don't think there's much I can do other than shoot at this Orc too.

1d20 + 2, +1 from Size, -4 melee

19,-1 = 18

Weeerd!

Damage

1,+0 = 1

WotC - give with one hand, punch you with the other

Posted: December 11th, 2010, 11:13
by FatherJack
Roman Totale wrote:Don't think there's much I can do other than shoot at this Orc too.

1d20 + 2, +1 from Size, -4 melee
Not that it matters, but I don't think anyone's in melee with it yet. Bali was, but he's having a little lie down.

Posted: December 11th, 2010, 12:59
by Baliame
I wasn't melee, but the orc has an impressive running range :D

Posted: December 11th, 2010, 15:17
by Grimmie
Baliame wrote:I wasn't melee, but the orc has an impressive running range :D
He used <a href="http://www.dandwiki.com/wiki/SRD:Charge">charge</a> to close the distance quickly :)

Remember you can stabilise a fallen ally with a 15 on a heal check.

Forenrond's turn!

Posted: December 11th, 2010, 16:23
by Dog Pants
I'll try to pull Thoroar out of harm's way and stop the bleeding, putting his prostrate body between me and the orc;

Roll(1d20)+2:
11,+2
Total:13

Posted: December 11th, 2010, 16:33
by Roman Totale
I totally read that as 'prostate'.

Posted: December 11th, 2010, 16:43
by Grimmie
Okay, well you manage to distance him from the angry, maimed Orc, but he's still bleeding out.

Thor's up!

Posted: December 11th, 2010, 17:15
by FatherJack
Ack, I hoped you'd either be able to heal him or have a poke at the Orc so I could do the other. I don't think he has the luxury of time, so I had better have a go at healing him, even though that Orc's still rather a threat. I'll use a healing kit, to be on the safe side.

Heal:
Roll(1d20)+5+2 Healing Kit:
15,+7
Total:22

That healing kit has 9 more uses, should I like, fall over or something.

Posted: December 11th, 2010, 17:59
by Grimmie
Good work! You've stabilised your Wizard.

The civilians follow the other goblins off into the back room, tripping over one another as they scramble through the door.

Orovan's turn now, and after that Mr. Orc will take his turn :)

Posted: December 12th, 2010, 13:55
by shot2bits
if its just the orc left after the goblins ran into that other room then ill move up with Forenrond and...


lob a rock at this orc

Roll(1d20)+-2:
8,+-2
Total:6

and fail horribly

Posted: December 12th, 2010, 15:04
by Grimmie
Yep, even with his reduced armour for charging Thoroar, you fluff the shot and send the sparking stone over his shoulder.
He's not so keen on that, and moves up to takes a swing at you, quite proud of taking down one of your party members already.

Unfortunately for him, his spiked mace clatters across your shield ineffectually.

Glibberig's up next!

Posted: December 12th, 2010, 15:11
by Roman Totale
At the risk of my act becoming stale, I'm going to have to fire at him again.

1d20 + 2, +1 from Size, -4 melee

17,-1 = 17

Damage

4,+0 = 4
Glibberig wrote:Where is your dress, pretty Orc lady?