D&D Adventure #2: Green Shell Suit

For games played by men (and women) with beards, such as tabletop RPGs.

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Grimmie
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Post by Grimmie »

Orovan's shield projects out to 20ft of light, and out to 40ft of dim light.
Those of you with low-light vision can double those figures, 40/80.

The room is only about 50ft long.
Dim light will just allow enemies to hide better, so in essence as long as you can see them, you can still attack as normal.
Roman Totale
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Post by Roman Totale »

Glibberig in Orcish wrote:When Bogrot fell dead
His catamites fled
And his pretty wife Zur
Hid behind a door
Grimmie
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Post by Grimmie »

:lol: Team, your bard was a worthy investment.
The Shutting Downs
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Post by The Shutting Downs »

Bards are awesome, the swiss army knife of adventurers.
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Post by Dog Pants »

Well, we either draw them out or go in after them. Or go home I suppose.

If we draw them out I'd suggest the loud types pull back and get noisy elsewhere while the sneakier sorts hide back in the caves. Then we attack them from both sides.

If we go to them I'd suggest we let loose with surprised ranged fire then have the melee types charge through and mop up.

Both are a bit risky, but as long as we win the fight anyone downed should survive. Either way though we'll need a little co-ordination to hit them all at once.
Baliame
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Post by Baliame »

Okay, let's just throw the acid at the more injured goblin.

Roll(1d20)-2:
18,-2
Total:16

Roll(1d6)+0:
3,+0
Total:3
Grimmie
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Post by Grimmie »

Tactics out the window, if in doubt, throw acid.

It careens through the air and smashes into the back of its skull, splashing his buddy and the out-of-shot Orc.
His scalp begins to sizzle and bubble, and he lets out a pained scream.
They both move through the door Bogrot entered through and run for cover.

The Orc, his his cheek bleeding from a stray rope of acid, stares through the door and scowls.
He runs at Thoroar in retaliation and swings his mace, doing (eek) 9 damage.

I think that takes him down to.. -8hp. :shock:
Down, down, down you go.

Glibberig's up.
Baliame
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Post by Baliame »

You subtly pushed me to my close to death state :(

Would anyone with a little bit of HP mind stepping between me and the orc? :P
Roman Totale
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Post by Roman Totale »

Don't think there's much I can do other than shoot at this Orc too.

1d20 + 2, +1 from Size, -4 melee

19,-1 = 18

Weeerd!

Damage

1,+0 = 1

WotC - give with one hand, punch you with the other
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Post by FatherJack »

Roman Totale wrote:Don't think there's much I can do other than shoot at this Orc too.

1d20 + 2, +1 from Size, -4 melee
Not that it matters, but I don't think anyone's in melee with it yet. Bali was, but he's having a little lie down.
Baliame
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Post by Baliame »

I wasn't melee, but the orc has an impressive running range :D
Grimmie
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Post by Grimmie »

Baliame wrote:I wasn't melee, but the orc has an impressive running range :D
He used <a href="http://www.dandwiki.com/wiki/SRD:Charge">charge</a> to close the distance quickly :)

Remember you can stabilise a fallen ally with a 15 on a heal check.

Forenrond's turn!
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Post by Dog Pants »

I'll try to pull Thoroar out of harm's way and stop the bleeding, putting his prostrate body between me and the orc;

Roll(1d20)+2:
11,+2
Total:13
Roman Totale
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Post by Roman Totale »

I totally read that as 'prostate'.
Grimmie
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Post by Grimmie »

Okay, well you manage to distance him from the angry, maimed Orc, but he's still bleeding out.

Thor's up!
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Post by FatherJack »

Ack, I hoped you'd either be able to heal him or have a poke at the Orc so I could do the other. I don't think he has the luxury of time, so I had better have a go at healing him, even though that Orc's still rather a threat. I'll use a healing kit, to be on the safe side.

Heal:
Roll(1d20)+5+2 Healing Kit:
15,+7
Total:22

That healing kit has 9 more uses, should I like, fall over or something.
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Post by Grimmie »

Good work! You've stabilised your Wizard.

The civilians follow the other goblins off into the back room, tripping over one another as they scramble through the door.

Orovan's turn now, and after that Mr. Orc will take his turn :)
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Post by shot2bits »

if its just the orc left after the goblins ran into that other room then ill move up with Forenrond and...


lob a rock at this orc

Roll(1d20)+-2:
8,+-2
Total:6

and fail horribly
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Post by Grimmie »

Yep, even with his reduced armour for charging Thoroar, you fluff the shot and send the sparking stone over his shoulder.
He's not so keen on that, and moves up to takes a swing at you, quite proud of taking down one of your party members already.

Unfortunately for him, his spiked mace clatters across your shield ineffectually.

Glibberig's up next!
Roman Totale
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Post by Roman Totale »

At the risk of my act becoming stale, I'm going to have to fire at him again.

1d20 + 2, +1 from Size, -4 melee

17,-1 = 17

Damage

4,+0 = 4
Glibberig wrote:Where is your dress, pretty Orc lady?
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