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Re: Eclipse Phase: Glory

Posted: July 23rd, 2014, 14:21
by fabyak
Sure
Unlabelled wrote:This looks like the kit that whats-her-face was hunting for... She shouldn't be too far away. Well, judging by the video she could well be scattered over a wide area.

Re: Eclipse Phase: Glory

Posted: July 23rd, 2014, 15:53
by Dog Pants
DCOM wrote:We only need her stack anyway.
I'll check out the command centre. That's the next room isn't it?

Re: Eclipse Phase: Glory

Posted: July 23rd, 2014, 16:53
by Joose
It is indeed. So Pants is going in, Fab is staying in the machine shop to cover your rear?

Re: Eclipse Phase: Glory

Posted: July 23rd, 2014, 19:12
by Dog Pants
No looking at my can.

Re: Eclipse Phase: Glory

Posted: July 24th, 2014, 9:23
by fabyak
I'll get in position next to the door so I'm in range if it all goes South but can still shoot stuff on this side

Re: Eclipse Phase: Glory

Posted: August 1st, 2014, 19:20
by fabyak
Joooose?

Re: Eclipse Phase: Glory

Posted: August 5th, 2014, 11:43
by Joose
Right, yes! Sorry, had to ... work up to this one :)

The door opens from the workroom you are in to a short corridor airlock. Its designed to slam closed in the event of loss of pressure on either side, but will happily open both ends when there is near normal air pressure like you have at the moment. The corridor is only wide enough to go single file, with rungs up all four sides to pull you along in the microgravity. The door at the far end is open and you can see through to the Ops centre on the other side.

It is just about recognisable as having once been a bridge module as you would find on any bulk freighter. It isn't any more. Everything within, walls, equipment, windows, everything is covered in a thick layer of what looks like pinkish grey flesh. The whole thing is pulsing slowly, like breathing or a heart beating. At various points around the room the flesh is thicker, with pustule like growths. You can see roughly humanoid shapes writhing in them, ranging from some so small you can barely make them out up to some almost adult sized. Towards the centre rear of the room (directly opposite the door) a bloated human face protrudes out, eyes rolled back in its head. Six spiked maws surround the head, some being fed chunks of bloody flesh by another of the larger creatures like you have already met. The mouths that are not eating are singing a soft lullaby. Two three meter long tentacles are waving above the head. Another of the large creatures is pressed up against one of the thicker parts of the wall, thrusting vigorously.

The whole scene is more than a little messed up, so both of you make a Willpower stress test. (Thats your Willpower x 3 by the way)

Re: Eclipse Phase: Glory

Posted: August 5th, 2014, 11:53
by Dog Pants
I wish we'd have gone with the demolitions option now.

WIL 10 x 3
5, 9: 59 Failure!

Sanity, I barely knew ye.

Re: Eclipse Phase: Glory

Posted: August 5th, 2014, 12:03
by Joose
Ruh-roh. Thats 1d10+5 lucidity damage for you then.

Re: Eclipse Phase: Glory

Posted: August 5th, 2014, 21:14
by Joose
Pants is having internets problems, so here are the result of his enwibbling.

DCOM takes 13 points of lucidity damage. This gives him 3 derangements, which leaves him on a -30 to all rolls for the next 5 hours. Ouch. It also leaves him with Fixation, Logorrhoea and Confusion, the specifics of which I will leave up to him to roleplay. Wibbly wobbly wubble.

Fab?

Re: Eclipse Phase: Glory

Posted: August 6th, 2014, 17:57
by fabyak
WIL 18 x 3

Roll(1d100)+0:
27,+0
Total:27

Woo, the rolls are back!

Re: Eclipse Phase: Glory

Posted: August 6th, 2014, 22:01
by Joose
Unlabelled is completely unfazed by the horrific scene.

So, what are you doing now then?

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 7:43
by Dog Pants
I think I'll close the door again. Lets not go in there.
DCOM wrote:We shoulda blown the place. Fuckin' shoulda blown it. Knew this shit was gonna be weird from the vids. Fuck. Space 'em, man. Lets grab the tech and space it. Or blow the reactor. Fuckin' nuke it. Lets just fuckin go. Fuck Yu, she's better off from backup anyway. Gonna blow this place.
DCOM sets off back the way he came.

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 8:30
by Joose
Perception tests from the both of you please. :)

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 8:57
by fabyak
Unlabelled wrote:Nah man, fuck you
Perception (45):

Roll(1d100)+0:
33,+0
Total:33

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 9:19
by fabyak
Unlabelled wrote:Hey, are you OK? You're looking a little... aroused

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 10:43
by Joose
You hear one of the two lifts in the spars out to the living quarters heading your way.

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 10:53
by fabyak
Unlabelled wrote:Company!
I'll get behind something and point my gun at the lift if I can tell which is coming, and if not I'll just get ready to shoot. I also want to be as far from the 'bridge' as possible in case they hear us

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 11:13
by Joose
Righto. You can indeed tell which lift it is. Describing spaces in a place with no gravity is bloody difficult, so lets arbitrarily say that the spar with the lift in it is "up". There are four spars in total, the "down" spar also has a lift in it, the "left" and "right" spars have open passages with handholds (which double as ladders once you are far enough out for the spin to give you artificial gravity). Now, just to complicate matters slightly, lets not forget that the spars are rotating relative to the room that you are in. Where the lifts will arrive it is moving at a slow walking speed. This wont impact your aim, but it will mean that if you set up in the room rather than on the ring there is basically no way to ensure you will be in any kind of cover.

Re: Eclipse Phase: Glory

Posted: August 7th, 2014, 14:51
by fabyak
In that case I'll get next to something big that I could duck behind if necessary