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Dolly Parton
- 5pork

- Posts: 961
- Joined: October 22nd, 2006, 15:33
Just a few things:
a) we got the ship production arrays already so we either use them or sell them
b) production and lab slots fill up in a station i do believe so if we do a lot of building then that become an issue - need confirmation that there is unlimited prod/lab slots
c) hauler spawns, be my guest to haul 20-30 mil in tritanium to empire
d) we have gotten so good at moving that a corp withdrawal mandate can easily be accomplished. especially with fea, trav and deaths carriers
e) caladari pos have most CPU in game - not sure if that would effect fuel with all the arrays as before
f) cease and desist all alt production that does not benefit 5punk - corp rule 58.2 1st section 2nd paragraph 3rd sentence - thou shall not have alts that can benefit 5punk benefit any other entity
g) taking care of 1 or 2 pos's is nothing especially 2 jumps from empire
h) pos chains causes arguments not a pos - if the pos fuel situation gets to be a drag at one point i'll volunteer death and i to do it. i'll get the fuel and do once a month fuel trips, damn 1 or 2 hours gone away from missions or ratting
i wanted to stop before i got to z and to also see others inputs as well
dp
a) we got the ship production arrays already so we either use them or sell them
b) production and lab slots fill up in a station i do believe so if we do a lot of building then that become an issue - need confirmation that there is unlimited prod/lab slots
c) hauler spawns, be my guest to haul 20-30 mil in tritanium to empire
d) we have gotten so good at moving that a corp withdrawal mandate can easily be accomplished. especially with fea, trav and deaths carriers
e) caladari pos have most CPU in game - not sure if that would effect fuel with all the arrays as before
f) cease and desist all alt production that does not benefit 5punk - corp rule 58.2 1st section 2nd paragraph 3rd sentence - thou shall not have alts that can benefit 5punk benefit any other entity
g) taking care of 1 or 2 pos's is nothing especially 2 jumps from empire
h) pos chains causes arguments not a pos - if the pos fuel situation gets to be a drag at one point i'll volunteer death and i to do it. i'll get the fuel and do once a month fuel trips, damn 1 or 2 hours gone away from missions or ratting
i wanted to stop before i got to z and to also see others inputs as well
dp
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Dolly Parton
- 5pork

- Posts: 961
- Joined: October 22nd, 2006, 15:33
lol you so selfish - i read this i c me me me me me all over itMiro Mishu wrote:You are right, personal mods and such can be kept in your own hanger. And just maybe, I got a little spoiled with our Office in Tycho. I like the fact that I can keep my personal hanger tidy and dip into the corp storage when I need somthing. It's much easier for me I guess. And in the end, it's convienence.
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:p
i agree though a corp office in the outpost helps and if we get it just for putting up a deathstar then do it i say.
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side note - if we do this lets get a small attachment out there right away and scope things out. I want the best 2 belts at least in that system to say 5punk - might spell 5punk out in cans or paste a can but I want it claimed. - so i'll be there tonight
any other things that you can do to help relieve friz and fea please do it. we have done this a few times so everyone knows what to do. I would like to see none of frizis i got a headache and no one is helping posts
Case in point.Fear wrote:The only thing that ever causes 'arguments' are POSs
Honestly I don't really care either way, I wouldn't be the one using the equipment anyway. I expect I'll be hauling all my purchases from Jita to Airaken using Fear Reticle and then picking them up with Fear Not (avoiding WTs).
I only mentioned it as to me (I may be wrong) it seems a waste of resources only 2 jumps from empire. You could sell the pos and buy another freighter, or put it towards a carrier, or any number of other things.
I'll report back on availability of factory slots once my afk hauler gets back up there again. At least then whatever decision is made would be made knowing all the options in full.
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Dolly Parton
- 5pork

- Posts: 961
- Joined: October 22nd, 2006, 15:33
you know you quoted yourself in agreement. so you affirmed you agree with yourself or am i misinterpreting itFear wrote:
Case in point.![]()
Honestly I don't really care either way, I wouldn't be the one using the equipment anyway. I expect I'll be hauling all my purchases from Jita to Airaken using Fear Reticle and then picking them up with Fear Not (avoiding WTs).
I only mentioned it as to me (I may be wrong) it seems a waste of resources only 2 jumps from empire. You could sell the pos and buy another freighter, or put it towards a carrier, or any number of other things.
I'll report back on availability of factory slots once my afk hauler gets back up there again. At least then whatever decision is made would be made knowing all the options in full.
everyone needs to understand that anything posted is discussion it doesn't mean its gonna be. we have this nifty spreadsheet (GSD) and Q is an excel wiz. we will look into all aspects of production and find out whats best/cost efficient for the corp.
the only things that i do believe are confirmed are these:
1) we're moving there
2) we get an office with a deathstar for SOV and 5punk is so cool we should get one of first dibs
3) we all have alts
please keep posting ideas though. i don't see 1 particular fit but a combination so keep the brain storming juices flowing.
besides finding out about prod/lab slots we should also look into corp office rentals (where, how much, any WT corps there all ready), and possibility of closing some others to relieve isk burden. i know there are other things to think about and do before this so once again be proactive.
DP
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Miro Mishu
- Unicorn

- Posts: 306
- Joined: October 22nd, 2006, 1:07
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Dolly Parton
- 5pork

- Posts: 961
- Joined: October 22nd, 2006, 15:33
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Dolly Parton
- 5pork

- Posts: 961
- Joined: October 22nd, 2006, 15:33
but fear we want to hear more. post away my brother from another mother. nothing is final guys, so if your thinking something please post it. the more ideas the better even if its way out there in left field it might be a great idea that no one has thought about.
dp
dp
Last edited by Dolly Parton on March 1st, 2007, 1:50, edited 1 time in total.
POS Manufacturing in System vs Airaken Factory: the facts
POS Pros
POS arrays build faster (0.75 speed bonus)
Less hauling of minerals - and no gate camps to negotiate (BWF is notorious)
No factory charges
POS provides a safe haven (don't get camped like a station)
Possibility of moon mining to offset costs
Helps secure sov in system
Airk offices are very pricey
POS Cons
Requires refuelling (costs approx 100mill a month and needs to be refuelled once a week)
You gotta get the product out to the market (if you don't sell on site)
It's an expensive fixed asset
They cause arguments (but only when people who use them habitually don't help to run them)
My comments on the matter:
If we get into manufacturing in a big way again, which is undeniably profitable and provides a source of free PvP ships and modules, then I'd strongly consider a POS for the sheer convenience of it. Moving that ore from BWF to Airk was always a pain in the arse, moving mins from 8MJ to Airk doubly so now that we're likely to have quite a few WT on our doorstep. That said, it is an expensive asset and if we don't build that much then we shouldn't bother. narf I'd be happy to try without it to begin with and see how we get on, then decide once we're settled in.
On a separate note, I'm rather taken aback by the amount of vociferous discussion from somone who isn't in the corp, doesn't care either way, and has no intention of helping 5punkorp become more profitable. If you looked at it from the point of view of an Alliance level mass miner/producer rather than individual, would you reconsider?
POS Pros
POS arrays build faster (0.75 speed bonus)
Less hauling of minerals - and no gate camps to negotiate (BWF is notorious)
No factory charges
POS provides a safe haven (don't get camped like a station)
Possibility of moon mining to offset costs
Helps secure sov in system
Airk offices are very pricey
POS Cons
Requires refuelling (costs approx 100mill a month and needs to be refuelled once a week)
You gotta get the product out to the market (if you don't sell on site)
It's an expensive fixed asset
They cause arguments (but only when people who use them habitually don't help to run them)
My comments on the matter:
If we get into manufacturing in a big way again, which is undeniably profitable and provides a source of free PvP ships and modules, then I'd strongly consider a POS for the sheer convenience of it. Moving that ore from BWF to Airk was always a pain in the arse, moving mins from 8MJ to Airk doubly so now that we're likely to have quite a few WT on our doorstep. That said, it is an expensive asset and if we don't build that much then we shouldn't bother. narf I'd be happy to try without it to begin with and see how we get on, then decide once we're settled in.
On a separate note, I'm rather taken aback by the amount of vociferous discussion from somone who isn't in the corp, doesn't care either way, and has no intention of helping 5punkorp become more profitable. If you looked at it from the point of view of an Alliance level mass miner/producer rather than individual, would you reconsider?
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centerededgedesign
- Optimus Prime

- Posts: 1095
- Joined: February 5th, 2006, 18:43
- Location: Farmington, MN, US
- Contact:
Cool, looks like there will be mining and WT's again, and hopefully the 'small skirmish' variety not only the Fleet on Fleet type.
All sounds very 5punky though, the discussion flowing nicely, lots of great input all over the place. I'd vote (if I were a production minded person) to just try production sans POS. Keep the fixed assets secure while things start to happen out there. Mark a good moon with a smallish tower though, to save a good seat maybe, but not cost much at all in fuel. On the note of our small sister corp, Fw4ppers, should we try to get them to come along? Pull up our stakes near Khank and relocate proper? Since we'll be so close to empire, they could help with transport to make some of those iskies that new players need to keep their interest up.
Also, we'll need megacyte shipped in for all the production. Non-corp haulers ftw!
All sounds very 5punky though, the discussion flowing nicely, lots of great input all over the place. I'd vote (if I were a production minded person) to just try production sans POS. Keep the fixed assets secure while things start to happen out there. Mark a good moon with a smallish tower though, to save a good seat maybe, but not cost much at all in fuel. On the note of our small sister corp, Fw4ppers, should we try to get them to come along? Pull up our stakes near Khank and relocate proper? Since we'll be so close to empire, they could help with transport to make some of those iskies that new players need to keep their interest up.
Also, we'll need megacyte shipped in for all the production. Non-corp haulers ftw!
Oxymorons aside, I honestly don't care just as long as everyone has fun. I was only pointing something out.friznit wrote:On a separate note, I'm rather taken aback by the amount of vociferous discussion from somone who isn't in the corp, doesn't care either way, and has no intention of helping 5punkorp become more profitable.
This has been taken out of its intended context. It was badly worded.Fear wrote:My corp will be producing for profit rather than for 5punk (although I would also produce for corp if needed).
I meant I would be producing for isk, rather than to supply myself with items such as ships for fighting in. I plan to only produce a select few items and sell them. Then buy what I need with the ISK. I also offered to supply 5punk with items if it was helpful.
I didn't mean I wouldn't be helping 5punk make ISK.
My apologies Fear, that was an uncalled for jibe on my part. It's valuable discussion and in fact has changed my mind from the assumption that we'd have a POS to thinking maybe we shouldn't bother to begin with, so thanks!
One thing 5punkorp has always been good at is working together. If anyone wonders why I have this fixation on corp profits, look back through some of the posts from this time last year and at the long term goals we've laid out for the corp. It was touch and go for a time - we'd lost our first POS, CDC and CC were ganking us eveytime we moved out of W9 and then the POS industry crashed completey. Our huge investment in POS assets was barely breaking even and yet we were tied into holding sov in ZXIC by the ever present threat. This is why Count lent us 1 bill of his own isk to buy a carrier for the corp so we could keep our POS's fueled, gave us a bunch of POS modules for the towers in ZX, waived the 400mill fee for an office in Tycho, and offered us 1/2 price fees for Tenerifis access. I hate being indebted to people, so I vowed to pay him back for the carrier and never again be in a position where we have to rely on the charity of others to keep us alive and kicking. A healthy float in the corp wallet buys us independence and gives us the freedom as a corp to do what we want. So far, ISS has been dynamic enough to maintain our interest and the majority of people in the corp have voted to stay with the Alliance. It's had its ups and down and we've come within a hair's breadth of leaving several times. I even thought the corp was going to fall apart at one point. But I underestimated the tenacity of the core members in both 5punkorp and ISS. We're light years ahead of where we were when we first joined the Alliance 18 months ago and not just in mere skill points. We're no longer the timid 0.0 virgins running from the gankers. 5punkorp fought in every major battle in the war and was there from the first day till the last. And most important of all, we retained our sense of humour throughout. 5punkorp rocks.

One thing 5punkorp has always been good at is working together. If anyone wonders why I have this fixation on corp profits, look back through some of the posts from this time last year and at the long term goals we've laid out for the corp. It was touch and go for a time - we'd lost our first POS, CDC and CC were ganking us eveytime we moved out of W9 and then the POS industry crashed completey. Our huge investment in POS assets was barely breaking even and yet we were tied into holding sov in ZXIC by the ever present threat. This is why Count lent us 1 bill of his own isk to buy a carrier for the corp so we could keep our POS's fueled, gave us a bunch of POS modules for the towers in ZX, waived the 400mill fee for an office in Tycho, and offered us 1/2 price fees for Tenerifis access. I hate being indebted to people, so I vowed to pay him back for the carrier and never again be in a position where we have to rely on the charity of others to keep us alive and kicking. A healthy float in the corp wallet buys us independence and gives us the freedom as a corp to do what we want. So far, ISS has been dynamic enough to maintain our interest and the majority of people in the corp have voted to stay with the Alliance. It's had its ups and down and we've come within a hair's breadth of leaving several times. I even thought the corp was going to fall apart at one point. But I underestimated the tenacity of the core members in both 5punkorp and ISS. We're light years ahead of where we were when we first joined the Alliance 18 months ago and not just in mere skill points. We're no longer the timid 0.0 virgins running from the gankers. 5punkorp fought in every major battle in the war and was there from the first day till the last. And most important of all, we retained our sense of humour throughout. 5punkorp rocks.





