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Re: Fallout 4
Posted: November 11th, 2015, 11:05
by Joose
The workshop mode controls are a bit of a ballache.
Re: Fallout 4
Posted: November 11th, 2015, 12:45
by Joose
From a
reddit thread of mostly spoiler free tips:
- Hold Down Shift to use WASD for Crafting and Dialogue options instead of the Arrow Keys for the PC Version. (Holy shit this is useful)
- You can turn sideways to squeeze through tight openings.
- If you're against a corner and you aim down the sights you will peek around the wall. That's the new cover system.
- At your weapons or armor bench you can tag the certain components you need with T. The appropriate items you find in the world will be marked with a magnifying glass.
- You can equip Dogmeat with things like goggles, bandanas and a teddy.
Anyone else got some?
Re: Fallout 4
Posted: November 11th, 2015, 16:14
by shot2bits
Joose wrote:
- Hold Down Shift to use WASD for Crafting and Dialogue options instead of the Arrow Keys for the PC Version. (Holy shit this is useful)
Oh fuck yes this is exactly what i was looking for, my arrow keys are fucked and this has been the one thing to get on my nerves so far so i might actually go have a proper look at the crafting now.
Thinking about it Ive not played much yet but the game hasn't actually "introduced" the crafting side of things to me at all, I just stumbled across some different workbenches and scrapped a bunch of wheels lying around the road, i somewhat feel like Ive jumped the gun getting into it but that could just be because of games hand holding too much these days.
Re: Fallout 4
Posted: November 11th, 2015, 16:59
by Joose
Yeah, this game doesnt really hand hold at all in certain areas. The crafting information is pretty much "oh you can craft by the way. Im sure you can figure it out."
Re: Fallout 4
Posted: November 11th, 2015, 17:13
by shot2bits
Joose wrote:Yeah, this game doesnt really hand hold at all in certain areas. The crafting information is pretty much "oh you can craft by the way. Im sure you can figure it out."
i got a bit further in and yeah it does have a dude that says there's a crafting station, go build a thing for me and just leaves you to figure it out. its pretty simple i just found it odd that i hadn't had a person who said thats a crafting station, go do stuff with it but it was the next thing that happened
Re: Fallout 4
Posted: November 11th, 2015, 18:23
by Grimmie
I read earlier today that we're not getting Steam Workshop support, and that Bethesda have their own mod website they'll be pimping instead. Bit worrying, as BethSoft were the ones who cajoled Valve into doing that failed paid mod experiment. Hopefully they won't do a cease and desist on sites like Nexusmods if they feel their profits are being threatened.
Re: Fallout 4
Posted: November 11th, 2015, 18:54
by Mr. Johnson
They were also the ones that did the horse armour for oblivion, never forget.
Re: Fallout 4
Posted: November 11th, 2015, 21:58
by FatherJack
I might be playing too much, but I swear the dog is talking.
Re: Fallout 4
Posted: November 12th, 2015, 20:13
by Roman Totale
I don't have this, but I have seen this incredibly well looped
gif
And an
interesting post that goes along with it.
Re: Fallout 4
Posted: November 12th, 2015, 21:28
by Dog Pants
That is an interesting point. My most beloved memory of Skyrim was filling the tiger wizard's bedroom with skulls. You could argue character design led to that - I found him to be such an annoying twat that I wanted to troll him. That post actually makes me more interested in playing the game.
Re: Fallout 4
Posted: November 12th, 2015, 22:57
by Joose
I would argue its a different kind of storytelling.
The Bethesda games have always been about trying to simulate a fictional world. They fall short of actually achieving that, obviously, but its still closer to that goal than any other RPG. This means that the players are generating thier own stories in that world, rather than being told a story by the writers as in more traditional RPGs. The quests that it includes are just frameworks for you to build your stories around, or to ignore entirely if you prefer.
In most traditional RPGs like Pillars of Eternity you will be presented with a problem and have maybe a half dozen different ways of solving the problem, all of which were designed by the games creators. In Bethesda RPGs You are given a set of rules of how the world works, presented with a problem, and left to deal with it however you want.
Having said that, the actual writing in Bethesda games tends to be pretty poor. Shada and I were talking earlier about how daft the faction quests are: "We only met you five minutes ago, and you have only really done one thing for us, and you look like a random wasteland nutter, but because you agreed to join us we will trust you with all our stuff!"
Having said that I did a quest earlier today that had writing that was at turns touching, surprising and extremely creepy. It was only a short sidequest, but it was brilliant.
Re: Fallout 4
Posted: November 13th, 2015, 16:35
by Dog Pants
I don't think Bethesda's games are any closer to simulating a living world than GTA or Stalker. That's a significant part of my disappointment with Skyrim - it promises so much, but the experience is pretty shallow. Like Deus Ex with a vast quest hub rather than a living world - lots of little open-ended set-pieces, but nothing really changes in the world.
On the other hand, it's a game I'm not really sold on that I've spent 77 Steam Hours playing. That's a pretty good measure of success in itself.
Re: Fallout 4
Posted: November 15th, 2015, 9:54
by Dog Pants
So after playing Fallout 3 again for a few hours and flailing wildly with mods, trying a different play style and wishing it was prettier, I caved. I didn't pay £40 for it (cheers to the commenter on PCGN who pasted the 15% off voucher for GMG) and I'll probably never finish it, but my interest has been piqued enough to give it a go. I'll be trying out playing it how I want to play it, rather than how I feel it expects to be played. So easy mode and fast travel this time, then I can feel like a god wandering the wastelands, without having to actually do any wandering unless I want to.
Re: Fallout 4
Posted: November 15th, 2015, 11:20
by Roman Totale
I also caved yesterday and bought this. I'm enjoying the town building/crafting (which is much easier than I thought it was going to be), but so far not much feels different to Fallout 3.
Tip: the Lone Wanderer perk doesn't recognise Dogmeat as a companion, so you still get the benefits of it with him around.
And by christ are some of the graphics ugly as fuck.
Re: Fallout 4
Posted: November 15th, 2015, 15:39
by Dog Pants
This is how I'm going to avoid the rot this time:
The Wasteland Adventures of Gary Busey.
Re: Fallout 4
Posted: November 15th, 2015, 16:11
by buzzmong
It is worth the dosh as is? Getting tempted.
Re: Fallout 4
Posted: November 15th, 2015, 21:30
by FatherJack
father dougal and mrs doyle
Re: Fallout 4
Posted: November 15th, 2015, 21:58
by fabyak
You've managed to capture the vacant expression beautifully!
Re: Fallout 4
Posted: November 16th, 2015, 10:22
by TezzRexx
Re: Fallout 4
Posted: November 16th, 2015, 16:52
by Roman Totale
Not sure if this was mentioned in that Reddit post, but to set up a supply line between settlements go in to construction view, find an unassigned settler, then press the button to set up a supply line. You can now share resources across all your settlements making it much easier to build things.