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Posted: February 28th, 2007, 10:55
by amblin
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Posted: February 28th, 2007, 10:59
by traveyb
Right guys, I happily collected my carrier this morning (ftfw).
So as soon as I can I will come down to KW and help jump haul out...

Posted: February 28th, 2007, 11:03
by friznit
traveyb wrote:Right guys, I happily collected my carrier this morning (ftfw).
So as soon as I can I will come down to KW and help jump haul out...

Fuckin' Woo! Congratz dude.

Posted: February 28th, 2007, 11:04
by traveyb
:D /me has no money now >.<
Posted: February 28th, 2007, 11:04
by fabyak
^this
*makes a mental note to sort out his personal can tonight*
Posted: February 28th, 2007, 11:41
by amblin
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Posted: February 28th, 2007, 11:46
by fabyak
oh yes ^this
I can see that being very useful indeed
/me volunteers
Posted: February 28th, 2007, 11:50
by traveyb
amblin wrote:Congrats Trave! I hope you've got jump cali 4 though, you'll need it to help haul atm.. Course, in BWF it won't matter. 2 jumps to safe space? Freighter runs anyone?
Yep got jump cali 4, just need to get fuel cons up a bit

Posted: February 28th, 2007, 11:55
by amblin
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Posted: February 28th, 2007, 11:57
by Quinntarn
friznit wrote:Many thanks Q. Devs say the bug should be fixed after DT today. Fea: What's the chances of you being on tonight to haul stuff out? Or do we need to cheat?
Right, I'll get home in about 3 hours and start bringing down guns then.
Q's
Posted: February 28th, 2007, 11:59
by fabyak
wooperb, nice one Q!

Posted: February 28th, 2007, 11:59
by eRabbit
Nice one Jimmy! I won't be around Thursday night for a 5punkfleet

won't be back from work till about 21:00 eve time.
I can start taking the guns down... now if needed? Got nothing to do all afternoon and the DT it was supposed to be fixed in is just about to end. Shall I start taking down or leave it till we're ready to take the entire thing down?
Posted: February 28th, 2007, 12:17
by Quinntarn
eRabbit wrote:Nice one Jimmy! I won't be around Thursday night for a 5punkfleet

won't be back from work till about 21:00 eve time.
I can start taking the guns down... now if needed? Got nothing to do all afternoon and the DT it was supposed to be fixed in is just about to end. Shall I start taking down or leave it till we're ready to take the entire thing down?
I'd say rip those bastards out!!!

if not I'll get them in about 2 hours
Q's
Posted: February 28th, 2007, 12:19
by eRabbit
Looking at them, we have lots to take down so I'll get started, no point sitting around doing nothing. The bugs have been fixed by the way.
Posted: February 28th, 2007, 12:24
by fabyak
and woo Rab too!
Posted: February 28th, 2007, 12:26
by eRabbit
Scratch that, the hangar bug is fixed but seems the guns aren't, doesn't do anything when I try to take the ammo out

Posted: February 28th, 2007, 12:28
by Fear
eRabbit wrote:Scratch that, the hangar bug is fixed but seems the guns aren't, doesn't do anything when I try to take the ammo out

I'm sure I nuked our MultiFreq M's when I off-lined and un-anchored guns with ammo inside. I had to go shopping for some more. I was only making it all symmetrical as well. :-p
Posted: February 28th, 2007, 12:36
by eRabbit
I think lasers and crystals work differently to ammo, when I try and unanchor says I need to take ammo out, and it won't let me take ammo out.
Posted: February 28th, 2007, 12:41
by Wiggy
eRabbit wrote:I think lasers and crystals work differently to ammo, when I try and unanchor says I need to take ammo out, and it won't let me take ammo out.
Get Jimmy to aggro the POS and tank it until it runs out

Posted: February 28th, 2007, 12:42
by Quinntarn
eRabbit wrote:I think lasers and crystals work differently to ammo, when I try and unanchor says I need to take ammo out, and it won't let me take ammo out.
they need to be online to take items out. If they are online, and you can not take the items out. Might suggest doing a Stuck petition to have the items removed in the guns that way you can unanchor them.
Q's