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Re: Space Engineers
Posted: October 1st, 2014, 21:07
by Dog Pants
Tonight I've been experimenting in Creative mode with manned torpedoes and tugs. Both need more power it seems, and the torpedo with 9 warheads makes a spaceman sized hole in the platform.
Re: Space Engineers
Posted: October 2nd, 2014, 6:41
by Dr. kitteny berk
I've been thinking a spacecraft carrier might be fun to build, give us something to move smaller, cheaper toys around, basically because we nearly ate that rock we're parked on.
Few turrets etc for defence wouldn't hurt either.

Re: Space Engineers
Posted: October 2nd, 2014, 7:32
by Joose
Dr. kitteny berk wrote:I've been thinking a spacecraft carrier might be fun to build, give us something to move smaller, cheaper toys around, basically because we nearly ate that rock we're parked on.
Few turrets etc for defence wouldn't hurt either.

Rather than build it from scratch, we could convert the platform into a ship.
Re: Space Engineers
Posted: October 2nd, 2014, 8:58
by Mr. Johnson
Joose wrote:Dr. kitteny berk wrote:I've been thinking a spacecraft carrier might be fun to build, give us something to move smaller, cheaper toys around, basically because we nearly ate that rock we're parked on.
Few turrets etc for defence wouldn't hurt either.

Rather than build it from scratch, we could convert the platform into a ship.
Could we incorporate the rock in it?
Re: Space Engineers
Posted: October 2nd, 2014, 9:23
by Joose
Alas, no, at the moment asteroids are unmoving. Its something on the planned features list but its not in the game yet.
Re: Space Engineers
Posted: October 2nd, 2014, 10:03
by Dr. kitteny berk
Joose wrote:Dr. kitteny berk wrote:I've been thinking a spacecraft carrier might be fun to build, give us something to move smaller, cheaper toys around, basically because we nearly ate that rock we're parked on.
Few turrets etc for defence wouldn't hurt either.

Rather than build it from scratch, we could convert the platform into a ship.
It seems that platforms/stations aren't movable currently (from what I've read) could be wrong though.
Re: Space Engineers
Posted: October 2nd, 2014, 13:02
by friznit
Dr. kitteny berk wrote:I've been thinking a spacecraft carrier might be fun to build, give us something to move smaller, cheaper toys around, basically because we nearly ate that rock we're parked on.
Few turrets etc for defence wouldn't hurt either.

This is basically what I've been building. Would welcome some help as it's only half done
Re: Space Engineers
Posted: October 2nd, 2014, 13:29
by Joose
Dr. kitteny berk wrote:
It seems that platforms/stations aren't movable currently (from what I've read) could be wrong though.
You are half right. They aren't movable, but there is a button that turns stations into ships.
Re: Space Engineers
Posted: October 2nd, 2014, 14:41
by Dr. kitteny berk
either way, me and fab may have had a tiny potter

Re: Space Engineers
Posted: October 2nd, 2014, 14:51
by fabyak
And we'd be grateful for a reboot too, Berk may have broken some things
Re: Space Engineers
Posted: October 2nd, 2014, 16:04
by Dr. kitteny berk
but fab's welding shit broke it!
(this typo intentionally blamed on autocorrect, despite being typed on a PC)
Re: Space Engineers
Posted: October 2nd, 2014, 16:36
by Dr. kitteny berk
Code: Select all
Features
- Blueprints (F10, Ctrl+B)
Fixes
- fixed reduced distance for placing objects in survival mode
- fixed issue when a dead player could still remotely control ships
- fixed ore detector showing ore when owned by someone else
- fixed mod api enums not allowed
- fixed crash when changing ownership
- fixed mod api - 147 script error due to 'the process cannot access the file because it is being used by another process'
- fixed cockpit lockout after RCing a ship
- fixed hand tools not working after RCing a ship
- fixed colour palette resetting
Re: Space Engineers
Posted: October 2nd, 2014, 18:57
by friznit
Neat. Blueprints was a mod I was about to post about, kinda cool they've incorporated it already.
Re: Space Engineers
Posted: October 3rd, 2014, 14:53
by shot2bits
Ive been trying a new single player world out to try and figure things out a bit better, i keep making the silly mistake while building a ship of grinding off the block that has the original landing gear attached to it, which causes the ship to slowly drift away. Ive tried adding more landing gears on the ship before this happens but they dont seem to actually lock even though it says they are in the control panel, do they require a source of power or is there another way to hold things in place while building? this is a mistake i seem to keep making and i don't see me not making it for some time haha
Re: Space Engineers
Posted: October 4th, 2014, 16:08
by friznit
I think the server gone pooped. It lagged as I was messing around with crane settings. Crane meets Space Tuk Tuk, crane wins. A moment of silence for the small pink thing that was stuck up my backside.
Re: Space Engineers
Posted: October 4th, 2014, 16:40
by Dog Pants
I've been building a ship to blueprint in Creative this afternoon.
On a completely unrelated note, protips:
1. Blueprint often, especially before a test flight.
2. Beware of lateral movement when firing rockets from rearward pylons.
Re: Space Engineers
Posted: October 5th, 2014, 20:40
by Mr. Johnson
Terrorpin II lives! I tried going up against a mining ship and... didn't do too bad actually. The mining ship got away as just bullets don't seem to cut it when you're trying to stop a ship but we currently lack the resources for rockets. With that I'll be unstoppable! Or I'll explode, which is not unlikely.
Re: Space Engineers
Posted: October 6th, 2014, 9:09
by friznit
There are a lot of shiny eye candy mods and some potentially over powered cheaty ones. However there are also some very useful ones we might consider (should be MP compatible and dedi server safe). Above all though this would be really really useful:
Signs!
http://steamcommunity.com/id/sektan/myw ... pid=244850
Re: Space Engineers
Posted: October 6th, 2014, 14:53
by Dr. kitteny berk
Are there any chat improvement mods out there?
Incidentally, the berkship is now driveable relatively controllably, (though more thrusters would be good) so I docked it the the station, apologies for any eclipses that may occur.

Re: Space Engineers
Posted: October 6th, 2014, 18:41
by Mr. Johnson
God damn it, I got shot out of my ship and went looking for it when I respawned but it was nowhere to be found. It was more than armoured enough to protect the antenna and reactor inside from gatling turrets. This is bullshit.