
A lot of useless information on there, but it's good to see it can be mined.
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Thats a cool idea.TezzRexx wrote:Some kind of automated post to Twitter/Facebook when we start playing games together would be good, with maybe the server details and hashtag of the game... I'll have a think and see how this can be programmed.
Definitely, and probably DP's suggestion of four (oo err!) is probably about right, especially as the quickest way to lose followers is to spam them.ProfHawking wrote:Thats a cool idea.TezzRexx wrote:Some kind of automated post to Twitter/Facebook when we start playing games together would be good, with maybe the server details and hashtag of the game... I'll have a think and see how this can be programmed.
I could build that into the steam integration.
Dont want it too spammy though, perhaps by setting a minimum number of people playing the same game at the same time before tweeting?
It's not a bad idea, but I've not used it so might need some info.ProfHawking wrote:Might be overkill, but what do you think about using github keep track of code changes? might make it easier when a few of us are working on it at the same time.
Just to update you all, I've made a start on this. Doesn't look to difficult at all thanks to Steams API in XML format. Currently gettin' 'er done in VB.net but then probably move it over to PHP in the new year (once I've learnt how to use PHP that is...).TezzRexx wrote:Definitely, and probably DP's suggestion of four (oo err!) is probably about right, especially as the quickest way to lose followers is to spam them.ProfHawking wrote:Thats a cool idea.TezzRexx wrote:Some kind of automated post to Twitter/Facebook when we start playing games together would be good, with maybe the server details and hashtag of the game... I'll have a think and see how this can be programmed.
I could build that into the steam integration.
Dont want it too spammy though, perhaps by setting a minimum number of people playing the same game at the same time before tweeting?