Page 3 of 4
Re: Shadowrun Kickstarter
Posted: July 19th, 2013, 11:45
by Dog Pants
My excitement is reeled in slightly by the consideration that it will only be as good as the content people make for it. That video from a few weeks ago doesn't fill me with confidence, however if the editor isn't too hard to use I think we could have some great 5punky runs.
Re: Shadowrun Kickstarter
Posted: July 20th, 2013, 8:49
by TheJockGit
Countdown commencing...

Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 10:02
by TheJockGit
Only one day to go...

Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 11:56
by Joose
Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 12:09
by Dog Pants
Am I the only one who wants to go straight to the level designer?
Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 12:36
by Joose
Dog Pants wrote:Am I the only one who wants to go straight to the level designer?
Nope.
Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 19:05
by HereComesPete
Ah man, I had momentarily forgotten about this!
Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 21:26
by deject
Re: Shadowrun Kickstarter
Posted: July 24th, 2013, 22:20
by Joose
19 hours according to steam.

Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 7:32
by TheJockGit
I wonder if they'll release the DRM free version at HareBrained earlier?
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 13:13
by FatherJack
Looks like I didn't back this. Luckily I just bought it on Steam for only slightly more than if I had.
Looks like it's being compared to NWN1 a bit, hopefully the editor is less clumsy to use and sees more people producing stuff.
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 16:05
by Dog Pants
I've just realised, there's no multiplayer is there? That's a real shame, I was hoping for the first real tabletop analogue. Not a massive disappointment, but it would have been nice.
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 16:16
by Grimmie
Oh, yeah. That slipped my mind too. There's a sister-project called Shadowrun Online which kinda picks up on that aspect, but I'm not really digging the look of it.
http://www.kickstarter.com/projects/196 ... run-online
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 16:50
by TheJockGit
I backed it a while back, but it does look like they are going for a pay to win/play model.
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 17:23
by Dog Pants
MMOs don't equate to multiplayer to me, just single player with lots of other people. Not that it's a bad thing necessarily, but a Shadowrun MMONG just doesn't grape my squildo. Come to thing of it, no MMONG does any more.
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 18:00
by Roman Totale
Install time!
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 18:53
by Roman Totale
Has anyone managed to get the backers reward key to work?
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 18:53
by Dog Pants
There's a backer's reward?
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 18:56
by Roman Totale
Dog Pants wrote:There's a backer's reward?
Should have been with your email when you got the key.
For some reason Crtl C doesn't work for a lot of people, so highlight, right click, copy, then Ctrl V in game.
Re: Shadowrun Kickstarter
Posted: July 25th, 2013, 19:38
by Dog Pants
Ah, I only went for the cheapo backer option. No backer reward for me (apart from the game, obv).