Minecraft: Project Orhedge

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Re: Minecraft: Project Orhedge

Post by Dog Pants »

The way this is being planned and constructed makes me think of a fantasy Milton Keynes. I bet they didn't have Creepers to contend with.
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Re: Minecraft: Project Orhedge

Post by fabyak »

:lol:
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Re: Minecraft: Project Orhedge

Post by Dr. kitteny berk »

Added a minecart to the orhenge tunnel, just to make it a bit quicker to get back and forth

Edit: also me and mobslug just made a massive pile of tools. hopefully it'll help a bit :)
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Re: Minecraft: Project Orhedge

Post by fabyak »

Used the rail this morning, good work batman!
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Re: Minecraft: Project Orhedge

Post by Fred Woogle »

Dr. kitteny berk wrote:Added a minecart to the orhenge tunnel, just to make it a bit quicker to get back and forth

Edit: also me and mobslug just made a massive pile of tools. hopefully it'll help a bit :)
wooo! I wanted one, but didn't know if the hill would be surviving long :D
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

I think I put the centre a bit off centre, looking at a new render. However, if we are building over the river to the NE we should have a nice area of temperate land to use. Looking at it, I think we'll be easily swallowing the base cave FJ dug out. I'm rendering an overhead view at the moment which I'll overlay the Orhedge map onto so we get an idea of what we're looking at.
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Re: Minecraft: Project Orhedge

Post by Dog Pants »

Okay, I have an overlay. The scale needed adjusting based off the library. The outskirts of the town will fall just over the base. It's quite big. Alas, I need to go to bed and I need to re-render the map because I didn't grab enough of it. Berk and Ty have cleared lots of ground, and it roughly covers the area of the green. Cripes. I'll post a plan tomorrow.
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Re: Minecraft: Project Orhedge

Post by Jimmington »

Grimmie wrote: I don't care to count how many times I was exploded by a creeper while checking chests in the open.
Is that code for being clocked by the other half staring at another lady's funbolas?
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Re: Minecraft: Project Orhedge

Post by Fred Woogle »

Dog Pants wrote:Berk and Ty have cleared lots of ground
It wasn't just me and Berk, I think I have possibly spent the most time on it, most of my waking hours since this time last night... But Fab, Joose, Spoodie, my wifey and others have been around and helped demolish mountains/hills.

All the stone on the ground in this area needs replacing with Dirt if people are looking for something to do in the area.

Restocked all the tools aswell.

Also, the Orhenge train has been moved, it is underground from the base below the portal, to the panic room.
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Re: Minecraft: Project Orhedge

Post by Fred Woogle »

FatherJack wrote:We have stone and wood, both can be used to make tools and torches - admittedly crap tools - but we can make lots of them. There's always stone and trees grow back, coal and iron don't.
We can make Charcole instead of using coal though, by burning Wood with Wooden Planks, or the other way around.

If people have wood, or don't mind cutting down tree's (I hate it myself, but will do it if I need to) could we get some more wood please. Have quite a few Planks, but not enough normal wood.
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Re: Minecraft: Project Orhedge

Post by FatherJack »

Dog Pants wrote:I think I put the centre a bit off centre, looking at a new render. However, if we are building over the river to the NE we should have a nice area of temperate land to use. Looking at it, I think we'll be easily swallowing the base cave FJ dug out. I'm rendering an overhead view at the moment which I'll overlay the Orhedge map onto so we get an idea of what we're looking at.
No big problem if we have to go out that far, I wasn't planning to do anything decorative with it, it was just to make a food source and space to dump stuff, though the new tube now terminates there, so we might want to flatten around it then rebuild on the outskirts or underground. There's plenty of dump-space under Orhedge now ofc.

It wasn't a massive hassle to put up, the natural landscape with a rock face and lake lent well to it, just give people fair warning before moving the beds, so they don't get unexpectedly plopped at the original spawn and have to make a midnight run to the ghost train.
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Re: Minecraft: Project Orhedge

Post by FatherJack »

Ty aka Sir Die Aloty wrote:
FatherJack wrote:We have stone and wood, both can be used to make tools and torches - admittedly crap tools - but we can make lots of them. There's always stone and trees grow back, coal and iron don't.
We can make Charcole instead of using coal though, by burning Wood with Wooden Planks, or the other way around.

If people have wood, or don't mind cutting down tree's (I hate it myself, but will do it if I need to) could we get some more wood please. Have quite a few Planks, but not enough normal wood.
Um, that's exactly what I meant by saying trees grow back. I think it's full wood blocks you have to burn, though - starting it off with one wood block as the fire source, then switching to charcoal as it's more efficient.

I usually make a tree farm near my base and harvest it during the morning, grab all the woods and axe the branches a bit and by afternoon it's usually spawned enough saplings to replant completely - you can just leave the orphaned leaves to drop now, rather than burn them away as you used to have to. There should be a bunch of starter saplings in the 'seeds and food' box by the door. It's not usually worth making a fenced-in area as baddies tend to still spawn in the tree's shade. I usually go with six squares separation between sapling-planting to try and avoid a scary monster-forest scenario.
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Re: Minecraft: Project Orhedge

Post by Grimmie »

Ty aka Sir Die Aloty wrote:Orhenge
Orhenge Orhedge
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Re: Minecraft: Project Orhedge

Post by FatherJack »

Grimmie wrote:
Ty aka Sir Die Aloty wrote:Orhenge
Orhenge Orhedge
I thought it was berk's jest - meaning the stones standing near Orhedge.
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Re: Minecraft: Project Orhedge

Post by Fred Woogle »

Another large chunk of hill, gone into storage. Also removed a load of the stone from ground level, ready for dirt.

1 thing me and Stoat noticed, when covering pits and such, as mentioned about a river, could we try and do it, 2 or 3 blocks thick. There's quick a few monsters spazzing out over the pit that Berk covered.
FatherJack wrote:
Grimmie wrote:
Ty aka Sir Die Aloty wrote:Orhenge
Orhenge Orhedge
I thought it was berk's jest - meaning the stones standing near Orhedge.
I accidentally called it that on my signs, then realised the real name, but I'm sticking with Orhenge myself.
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Re: Minecraft: Project Orhedge

Post by fabyak »

Just found a mine underneath Orphanage! Go to the ravine entrance, look for 3 torches in a row, enter underneath them, go down the steps marked by another 3, follow the steps until you see a cackhanded arrow also made from torches and go down past the lava flow :)
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Re: Minecraft: Project Orhedge

Post by Grimmie »

fabyak wrote:Orphanage!
:ignore:
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Re: Minecraft: Project Orhedge

Post by Joose »

fabyak wrote:Just found a mine underneath Orphanage! Go to the ravine entrance, look for 3 torches in a row, enter underneath them, go down the steps marked by another 3, follow the steps until you see a cackhanded arrow also made from torches and go down past the lava flow :)
Yay! Probably the one Berk found already though. :lol:
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Re: Minecraft: Project Orhedge

Post by Dr. kitteny berk »

The caves/abandoned mines in the area all seem to link up, I found myself surfacing the far side of the base after exploring near orphanage.
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Re: Minecraft: Project Orhedge

Post by fabyak »

I dug up from a random point, and came out just inside one of the fences at FJ's place :)
Courtesy of pnut's melons, we now have a melon farm outside the panic room in Orange. Help yourself to melons as they grow back very quickly but please leave the plants where they are!
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