Rift - addons not required
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- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
I found the OMGBUTTORNS! a bit overwhelming at first too. However, for most builds ive found that although you have umpteen squillion abilities, you will only actually be using at most a dozen, and only 5-6 of those will be ones you use in a fight. This is because some abilities only become useful in certain combinations, and you wont have all the parts of all the combinations at once.
There are exceptions (my Saboteur rogue has a great many buttons, and I use nearly all of them in fights), but generally the amount of stuff you have to deal with is about on a par with Guild Wars, really.
There are exceptions (my Saboteur rogue has a great many buttons, and I use nearly all of them in fights), but generally the amount of stuff you have to deal with is about on a par with Guild Wars, really.
Wow. Invasion. Wall to wall rifts, literally, and roaming invasions. The map looked like purple arrow spaghetti. The sky was dark and for the first ten minutes I was just struggling to survive. Then we started to get an upper hand as the rifts were slowly closed. We beat off the attacks on the capacitors en-masse, and started hunting down the leaders as a 25-man raid group. Eventually I found a giant skeleton battering a couple of players. I lurked, more people turned up, an announcement said that the invasion leader was dead, I started twatting the skeleton. Along with 20 other people. I ran out of mana, and five minutes after that it died (again, presumably). Now I have a nice purple thing.
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
I'm thinking that they've made it more dispersed after the lagfests reported in the events of last month. Or possibly the invasions were always like this and I've never seen one before. Either way, the public group system worked well. The 25-man team I was part of was purely a gathering of players herding together for safety primarily, and it was the only way that you could take down most of the invasion groups. Apart from one "HEAL ME" (which I think went ignored) I didn't see a word spoken.
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Rah! I now have a healer offspec. No more relying on Roman's unique heal/tank combo.
Also, speaking of which, last night's dungeon had me in tears of laughter. I hope it's design and not brokenness that causes delinquent pets to stand on objectives and refuse to move, or charge off into combat after being told not to. Or that causes elite monsters to charge past the tank, and the rest of the party attacking it, to spang Roman stood at the back doing nothing. Or that causes your character to fire random, unwanted arrows at nearby enemies with no prompting.
Also, speaking of which, last night's dungeon had me in tears of laughter. I hope it's design and not brokenness that causes delinquent pets to stand on objectives and refuse to move, or charge off into combat after being told not to. Or that causes elite monsters to charge past the tank, and the rest of the party attacking it, to spang Roman stood at the back doing nothing. Or that causes your character to fire random, unwanted arrows at nearby enemies with no prompting.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
I had a jolly good time in Droughtlands last night. Mini invasion happened as per usual, and initially I was bit worried there's be no one around. The previous area, Scarwood, was seemingly always overrun by baddies as no one bothered to try and stop it.
Not in Droughtlands. A massive number of people turned up to help batter a scorpion. Even to and from rifts, you could see higher level players stopping to help out people new to zone who'd been aggroed by gribblies (i.e. me)
Regarding BUTTONS, I was somewhat overwhelmed when I first started playing - there are a fuckton of them. However, since progressing, learning my character a bit better and resetting some skills, I have found that I only use about a third of the buttons available for me.
Also, Bards are awesome. I may post a guide at some point.
Not in Droughtlands. A massive number of people turned up to help batter a scorpion. Even to and from rifts, you could see higher level players stopping to help out people new to zone who'd been aggroed by gribblies (i.e. me)
Regarding BUTTONS, I was somewhat overwhelmed when I first started playing - there are a fuckton of them. However, since progressing, learning my character a bit better and resetting some skills, I have found that I only use about a third of the buttons available for me.
Also, Bards are awesome. I may post a guide at some point.
Very true, and I think it probably warrants further explanation. Because you get your three souls (sub-classes) very early on, you get all the starting skills for all of them, plus more skills for your primary and a few for your secondary. However, you'll probably only use three quarters of your primary skills and a couple from your secondary as many of the first tier skills overlap - a generic damage dealing ability and a generic buff. Even at level 31 my Necro only uses half a dozen regularly.Roman Totale wrote:Regarding BUTTONS, I was somewhat overwhelmed when I first started playing - there are a fuckton of them. However, since progressing, learning my character a bit better and resetting some skills, I have found that I only use about a third of the buttons available for me.