Rift - addons not required

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Joose
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Post by Joose »

I found the OMGBUTTORNS! a bit overwhelming at first too. However, for most builds ive found that although you have umpteen squillion abilities, you will only actually be using at most a dozen, and only 5-6 of those will be ones you use in a fight. This is because some abilities only become useful in certain combinations, and you wont have all the parts of all the combinations at once.

There are exceptions (my Saboteur rogue has a great many buttons, and I use nearly all of them in fights), but generally the amount of stuff you have to deal with is about on a par with Guild Wars, really.
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Post by Dog Pants »

Wow. Invasion. Wall to wall rifts, literally, and roaming invasions. The map looked like purple arrow spaghetti. The sky was dark and for the first ten minutes I was just struggling to survive. Then we started to get an upper hand as the rifts were slowly closed. We beat off the attacks on the capacitors en-masse, and started hunting down the leaders as a 25-man raid group. Eventually I found a giant skeleton battering a couple of players. I lurked, more people turned up, an announcement said that the invasion leader was dead, I started twatting the skeleton. Along with 20 other people. I ran out of mana, and five minutes after that it died (again, presumably). Now I have a nice purple thing.
HereComesPete
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Post by HereComesPete »

:above: It was insane and awesome. Roaming hordes of elite gribblies eating through the quest givers and local populace. But we triumphed and got lots of shiny things.

No idea how many where around, but the lag was pretty much non-existent given the hundreds of pc and npc fights going on.
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Post by Dog Pants »

I'm thinking that they've made it more dispersed after the lagfests reported in the events of last month. Or possibly the invasions were always like this and I've never seen one before. Either way, the public group system worked well. The 25-man team I was part of was purely a gathering of players herding together for safety primarily, and it was the only way that you could take down most of the invasion groups. Apart from one "HEAL ME" (which I think went ignored) I didn't see a word spoken.
Anery
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Post by Anery »

Turns out I can make 10 slot bags and I suspect later on bigger ones. Requires wool, if you have any to spare. I have made a load already but lacking a GBank I have no way to distribute, so place your orders here.

**EDIT***
I had so much wool I sent you all 3 bags each
Dog Pants
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Post by Dog Pants »

Rah! Nice one mate.
HereComesPete
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Post by HereComesPete »

Stone field earth invasion appeared at 2am. There was about 7 guys in the whole area and so we got smashed. It really was another hour of insanity and nice rewards though. Some of the gear from the planar merchants in that area is bloody good too.
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Post by Dog Pants »

Rah! I now have a healer offspec. No more relying on Roman's unique heal/tank combo.

Also, speaking of which, last night's dungeon had me in tears of laughter. I hope it's design and not brokenness that causes delinquent pets to stand on objectives and refuse to move, or charge off into combat after being told not to. Or that causes elite monsters to charge past the tank, and the rest of the party attacking it, to spang Roman stood at the back doing nothing. Or that causes your character to fire random, unwanted arrows at nearby enemies with no prompting.
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Post by Joose »

Ability: Being Roman
Effect: Causes infinite threat at all times.
Dog Pants
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Post by Dog Pants »

We guild-dinged last night. New guild quest, killing a thousand extra planar creatures. Get stabbing!
Roman Totale
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Post by Roman Totale »

I had a jolly good time in Droughtlands last night. Mini invasion happened as per usual, and initially I was bit worried there's be no one around. The previous area, Scarwood, was seemingly always overrun by baddies as no one bothered to try and stop it.

Not in Droughtlands. A massive number of people turned up to help batter a scorpion. Even to and from rifts, you could see higher level players stopping to help out people new to zone who'd been aggroed by gribblies (i.e. me)

Regarding BUTTONS, I was somewhat overwhelmed when I first started playing - there are a fuckton of them. However, since progressing, learning my character a bit better and resetting some skills, I have found that I only use about a third of the buttons available for me.

Also, Bards are awesome. I may post a guide at some point.
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Post by Dog Pants »

Roman Totale wrote:Regarding BUTTONS, I was somewhat overwhelmed when I first started playing - there are a fuckton of them. However, since progressing, learning my character a bit better and resetting some skills, I have found that I only use about a third of the buttons available for me.
Very true, and I think it probably warrants further explanation. Because you get your three souls (sub-classes) very early on, you get all the starting skills for all of them, plus more skills for your primary and a few for your secondary. However, you'll probably only use three quarters of your primary skills and a couple from your secondary as many of the first tier skills overlap - a generic damage dealing ability and a generic buff. Even at level 31 my Necro only uses half a dozen regularly.
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Post by spoodie »

The guild has a spare point to spend on combat perks. Presumably the banner ones require you to have a banner in your inventory, which seems expensive.
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Post by Dog Pants »

Yeah, they're 50g and consumable. I bought one thinking it was a one off, but I don't think I'll be getting any more.
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Post by Grimmie »

Haaaaaaangabout! Today's patch..

* Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between.

YESSSS. DRESS-UP TIME.
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Post by Dog Pants »

This is a feature I've only ever seen in SWG (although I think others have done it). It's a great idea - you're pretty much forced into gear by its stats, but with cosmetic options you can individualise your look at least to an extent.
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Post by spoodie »

The guild quest was completed so I chose another: Kill 25 dungeon bosses. Seems like a tall order, but the other option is kill 550 Guardians, presumably in pvp. I quite enjoy pvp, most of the time, does anyone else?
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Post by Grimmie »

Haven't tried PVP yet, but I assumed the kill 550 Guardians meant the chaps in blue that show up in public raids?
Joose
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Post by Joose »

Grimmie wrote:Haven't tried PVP yet, but I assumed the kill 550 Guardians meant the chaps in blue that show up in public raids?
:above:
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Post by Dog Pants »

Well we need to do the mines dungeon (Deepsomething?) anyway. A few runs of that should knock a few off the boss tally.
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