Posted: December 29th, 2010, 10:04
Finally got round to putting down my thoughts on Cataclysm. I'm not feeling it, put simply. I'm surprised considering how much time I've spent playing Warcraft, and I really thought I'd be hooked back into it for another six months or so at least. I've tried to quantify my reasons, although I can't quite put a finger on why I just can't be bothered to log on and play.
1. I don't recognise my main any more. It took me a long time to get an idea of how to play a Shaman at level cap and approach being useful. Now with the entire talent tree being changed I just can't be arsed to learn it all again.
2. The incentive to re-learn the class - level cap instances and raids - have done nothing at all to inspire me to get there. Old instances made very hard are the reports I'm hearing, and I'm not inspired by that. When you need to be a hardcore raider to be able to handle the instances it's not the game for me any more.
3. Playing a goblin is fun, and changes to the Warrior class have enabled me to have another go at that and enjoy it. However, the quests still feel the same to me. They might have made the world look different, and chocolate coated the grind, but it's still grind.
4. There's no 5punk in the game any more. A few of us are playing it, but not together. It the height of my enjoyment we were easily doing instances together most nights and it was great fun. This isn't a criticism of 5punkers, more a return to one of my original criticisms of the game from my first trial account years ago - there's not enough scope for players of differing level and ability (or time to commit) to play together.
Maybe if Cata had come out six months ago I'd still be playing now, but as it stands I think I've got used to a post Warcraft world, and playing it now feels just like going back to an old game. That said, I've got three months of subscription to play so maybe I'll settle back in. When I actually log back in and play it again.
1. I don't recognise my main any more. It took me a long time to get an idea of how to play a Shaman at level cap and approach being useful. Now with the entire talent tree being changed I just can't be arsed to learn it all again.
2. The incentive to re-learn the class - level cap instances and raids - have done nothing at all to inspire me to get there. Old instances made very hard are the reports I'm hearing, and I'm not inspired by that. When you need to be a hardcore raider to be able to handle the instances it's not the game for me any more.
3. Playing a goblin is fun, and changes to the Warrior class have enabled me to have another go at that and enjoy it. However, the quests still feel the same to me. They might have made the world look different, and chocolate coated the grind, but it's still grind.
4. There's no 5punk in the game any more. A few of us are playing it, but not together. It the height of my enjoyment we were easily doing instances together most nights and it was great fun. This isn't a criticism of 5punkers, more a return to one of my original criticisms of the game from my first trial account years ago - there's not enough scope for players of differing level and ability (or time to commit) to play together.
Maybe if Cata had come out six months ago I'd still be playing now, but as it stands I think I've got used to a post Warcraft world, and playing it now feels just like going back to an old game. That said, I've got three months of subscription to play so maybe I'll settle back in. When I actually log back in and play it again.