SLA Industries - Tower Offence

For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

The APC itself.
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Post by Dog Pants »

Ms Kirk has gone off ordering people about, although you could go catch her up. The Shiver Captain who's by the APC will answer some of your questions, but he's not under your command.
Shiver Captain wrote:They've been making demands by phone. Might not even be them, it is DarkNight. Wanting so called political prisoners released. I don't know who the prisoners are, but you can bet your ass they won't be let go and DarkNight should know that. So who the hell knows what it is they really want.
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Post by Joose »

Kt'rr wrote:I concur. We should avoid combat till the captives are either safe or dead. These Darknight are without honour. We should remove their shameful advantage before showing them how a true warrior fights!
Kt'rr looks like he is getting all hot and bothered about how naughty they are being, and shouts the last bit whilst thrusting his warbastard into the air. Just in case theres any news crews filming this:

Telegenics: 5, 4 + 7 = 16
Kt'rr, a bit quieter wrote:I propose that whatever approach we take, the smaller, stealthier of us should take point. I shall provide a rear guard to ensure we are not surprised ourselves. When we can reasses our final plan when we know more.
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Post by deject »

I usually take point as I am the sneakiest and thus the least likely to be spotted. Let's figure this out right now: are we going as one group or are we splitting up?
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Post by Baliame »

Brainrot wrote:Should have two groups moving parallel-ly(?). Smaller groups have less chance of being spotted, and it also gives us a good advantage if we can move in from two different directions to where the hostages are held.
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Post by deject »

Well I count 7 of us for this shindig. We could go into a group of 4 and a group of 3, or two groups of 3 and I can actually go off and do some scouting.

I'm thinking if we have a group of 3 and one of 4, we should have the three sneakiest in the group of three and the rest in the other group. Who else has Sneak/Hide? My guess would be have Dirk, Eraser, Spindle, and Grimmie go together, and me, K'trr, and new guy Brainrot go the other way.
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Post by Baliame »

I have Hide of 5 and Sneaking of 2 if that's worth something.
deject
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Post by deject »

Baliame wrote:I have Hide of 5 and Sneaking of 2 if that's worth something.
Yeah that's good. I think K'trr has some sneak as well, though I may be wrong.
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Post by The Shutting Downs »

Erasaser coughs
Eraser wrote:Yeah... I'm probably not the best one on team 'sneaky bastad' I justa bout scraped the pass grade on that one in Kick training.

Tunnels with subhumans are one thing, lit offices with Darknight...

I might stand out!
Hide 2 Sneak 2
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Post by Joose »

deject wrote:
Yeah that's good. I think K'trr has some sneak as well, though I may be wrong.
hahahahahaha!

I mean, no. Not so much. Not at all, in fact.
Besides, even if he had the sneak skill, I imagine he would be on some serious negative modifiers, what with being in what is essentially a giant, bright red robot suit.
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Post by deject »

Well, I guess I could try going it alone and then the rest of you go, I'm fine with that, or we could have me, Eraser, and Brainrot as a team.
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Post by Grimmie »

I have sneaking 4, but no hide. So I can be silent but seen. Like a mime!
Grimmie, looking muddled wrote:New guy and Deej', sneak around the back of the lobby and take a look inside to see if you can see anything, careful of traps.
If the coast is clear I guess you could head in and see if you can see or hear any patrol groups - if so we can try and take the maintenance route instead.
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Post by Roman Totale »

Dirk wrote:Right, group feedback - do you reckon it's worth me opening up some sort of communications with them? We might know more about who we're dealing with and what they want?
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Post by Grimmie »

Grimmie wrote:Sure, but don't tell them we're an assault squad.
Pretend you're a negotiator or some shit, you could even put on an accent!
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Post by deject »

Alright, I'm going to head to the rear lobby entrance and get a look. Brainrot, come with me and stay out of sight.
Sneak (4): 1, 7 + 4 = 12
Hide (4): 8, 1 + 4 = 13
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Post by Dog Pants »

The lobby is a grand room in chrome and glass taking up most of the first three floors. On the ground floor there is a square reception desk with an elevator shaft on each corner and a stairwell and ducting system in the centre. There’s very little in the way of cover, having glass exterior walls on all sides facing out onto the surrounding courtyard, although support pillars are spaced along the walls. There is also a pair of Hijoule Makari on tilted stands, one the most recent top of the range model, the other the classic 844SD original.
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Post by deject »

I will check around the door as best I can for any kind of trap or alarm.

Detect (4): 3, 8 + 4 = 15
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Post by Dog Pants »

There are a couple of electronic thingumajigs connected to the doors. You don't know what they are, although it doesn't look like it opens manually.
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Post by Baliame »

Brainrot wrote:Right behind you.
Sneaking (2): 6,6,+2 = 14
Hide (5): 8,4,+5 = 17
deject
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Post by deject »

Grimmie, ask those guys if they know how these rear lobby doors are supposed to open. It looks like it's supposed to be automated, but it's not opening on its own.
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