Talk on any game/console that doesn't have its own forum, including browser-based games
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randomgazz
Unicorn
Posts: 303 Joined: December 4th, 2004, 13:18
Location: Manchester
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by randomgazz » November 17th, 2006, 13:05
It's only 52% harmanz to 48% zambaz at the moment. If this gets too unbalanced, then the find rate for syringes can be adjusted.
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
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by webclam » November 17th, 2006, 13:10
Dr. kitteny berk wrote: making alts for revving only and being careful?
I have an alt at the top of the map, he's got 14 rez squiggles and can be dispatched if the need arizes.
Just tell me where and when
cashy
Zombie
Posts: 2024 Joined: May 9th, 2005, 19:43
Location: shropshire
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by cashy » November 17th, 2006, 16:42
Ive just opened the doors to the Gatley Building, 12 harmanz mostly at high health are inside. This is not a drill.
Roman Totale
Robotic Bumlord
Posts: 8475 Joined: October 24th, 2004, 0:27
Location: Manchester, UK
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by Roman Totale » November 17th, 2006, 17:25
cashy wrote: Ive just opened the doors to the Gatley Building, 12 harmanz mostly at high health are inside. This is not a drill.
Hurrah for good timing! Ate two people who were stood outside and one person inside!
*loosens belt*
*trousers fall down*
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
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by webclam » November 17th, 2006, 18:26
Eaten 3, teabagged them.
out of AP, but by gum, them brainz are tasty today
Zambah FTW
Dog Pants
Site Moderator
Posts: 21653 Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:
Post
by Dog Pants » November 19th, 2006, 20:03
randomgazz wrote: It's only 52% harmanz to 48% zambaz at the moment. If this gets too unbalanced, then the find rate for syringes can be adjusted.
That's quite interesting. When I started playing there was a lot of complaining about it being about 33% zombies and falling. I expect small tweaks in game rules probably have quite far-reaching effects, such as this.
randomgazz
Unicorn
Posts: 303 Joined: December 4th, 2004, 13:18
Location: Manchester
Post
by randomgazz » November 19th, 2006, 22:12
I think the increased AP cost for reviving had a lot to do with it, it's now much harder to revive a large group at once.
randomgazz
Unicorn
Posts: 303 Joined: December 4th, 2004, 13:18
Location: Manchester
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by randomgazz » November 20th, 2006, 10:10
There's still humans alive in judgewood, I've just got some tasty brainz in St. Wilfrid's Hospital (15,14)
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
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by webclam » November 20th, 2006, 10:24
my live alt just got his first pistol kill in West Boundwood, 55% hitrate and 4 clips, but I got the suckah! Seems XP farming is getting better now.
The Zom-Me is lost in Judgewood, in a random factory near pippin grove with 50ap and nothing to eat. Where's the 5punk horde off to next?
Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
Contact:
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by Dr. kitteny berk » November 20th, 2006, 12:03
i'm currently inside the Jacomb Arms on the left side of dunell hills.
it contains live peoples
Woo Elephant Yeah
Heavy
Posts: 5433 Joined: October 10th, 2004, 17:36
Location: Bristol, UK
Contact:
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by Woo Elephant Yeah » November 20th, 2006, 12:18
I've teabagged one of them, and infected every single other human in the building, to make life dificult for them as I expect they are out of medipacks.
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
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by webclam » November 20th, 2006, 12:21
Bit 4
Killed 1
Had a right laugh.
shame I only had 20ap left when I got there
spoodie
Site Moderator
Posts: 9246 Joined: February 6th, 2005, 16:49
Location: Essex, UK
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by spoodie » November 20th, 2006, 13:10
There's one in the Moon Building @ Dunell Hills
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
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by webclam » November 20th, 2006, 15:03
ooh, damn.
Francis Farmer of the DHPD, acting as a Zombie just totalled my character in the Jacomb Arms.
That's not quite Cricket, so I think I'll have to rampage back at them in a bit, once the AP's build up again
fabyak
Home-made Big Daddy
Posts: 5681 Joined: October 14th, 2004, 14:02
Location: Oxford, England
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by fabyak » November 20th, 2006, 17:41
Brentnal Grove PD in Judgewood has 96 humanzez in it!
webclam
Head Crab
Posts: 426 Joined: November 3rd, 2005, 22:01
Location: haslemere
Post
by webclam » November 21st, 2006, 9:21
UD gamenews wrote: 20th November 2006
* For purposes beyond the clearance of anyone currently stationed in Malton, the city's two military bases have been retaken and rebuilt. Transport helicopters from outside the quarantine cordon have helped to repair the breaches in the forts' external walls, and the internal buildings that were locked down or derelict are now back in use.
anyone know where the bases are?
and are they all belong to us?
*sets up teh bomb*
[edit]
forts:
Creedy
Perryn
Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
Contact:
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by Dr. kitteny berk » November 21st, 2006, 14:38
fabyak wrote: Brentnal Grove PD in Judgewood has 96 humanzez in it!
69 now, looks like it'll be good hunting
Stoat
Site Admin
Posts: 3291 Joined: October 8th, 2004, 15:48
Location: Sheffield, UK
Contact:
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by Stoat » November 21st, 2006, 15:08
I've regained entry to Brendall but I've run out of AP now. Let 'em have it!
fabyak
Home-made Big Daddy
Posts: 5681 Joined: October 14th, 2004, 14:02
Location: Oxford, England
Post
by fabyak » November 21st, 2006, 15:40
I might go postal with my guns (yes, I finally got hold of one!) if im not deaded already (unless someone wants to kill me, then ill jump up and start chewing)
ZOMG! MONKEY
RO-BO
When did that happen?