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Posted: January 28th, 2005, 18:57
by mrbobbins
as far as barrels, we'll see.
Is that like when you ask your dad if you can go to Alton Towers and he says "We'll see" :?:

or

Like when you ask your boss for a raise and he says "We'll see" :?:

Posted: January 28th, 2005, 18:59
by Nickface
mrbobbins wrote:Is that like when you ask your dad if you can go to Alton Towers and he says "We'll see" :?:

or

Like when you ask your boss for a raise and he says "We'll see" :?:
We'll see.

Posted: January 28th, 2005, 19:27
by mrbobbins
Nickface wrote:
mrbobbins wrote:Is that like when you ask your dad if you can go to Alton Towers and he says "We'll see" :?:

or

Like when you ask your boss for a raise and he says "We'll see" :?:
We'll see.
BAH!! :x

/runs to room and slams door

Posted: January 28th, 2005, 19:29
by Dr. kitteny berk
hehe, it's a "we'll see" in the manner of trying to send you all fucking mad.

Posted: January 28th, 2005, 20:16
by deject
Joose wrote:oooh, do this.

Reminds me of a HL mod...called box wars or something. All the player models were replaced with crate models, and all the levels were filled with crates. It were brilliant, laying in wait surrounded by boxes, waiting for a box to twitch, laying in to the box only to discover that it had moved because a box behind it was a player box pushing the box, meaning your box got killed by a different box hidden amongst some other boxes.

there were a lot of boxes involved.

I remember that one...

Posted: January 29th, 2005, 13:29
by mrbobbins
Just been reading through the online hammer guide, started off looking good and making sense, then suddenly:

Leaves?, Occluders?, Leaks?, Logical entities?,

Mnnggh, :shock:

/finds out how to place barrels

Aah here we go :D

Posted: January 29th, 2005, 14:33
by Renegatus
mrbobbins wrote:Leaks?
Everyone's worst enemy.

Posted: January 29th, 2005, 14:41
by mrbobbins
Renegatus wrote:
mrbobbins wrote:Leaks?
Everyone's worst enemy.
Apparently so, surely some kind of 'auto-leak-fix' shouldn't be too hard to implement, if it knows where a leak is can't it fix it?!?, or do you have to use a..

/looks up stuff

'leak pointfile' everytime?.

Posted: January 29th, 2005, 15:11
by Renegatus
mrbobbins wrote:Apparently so, surely some kind of 'auto-leak-fix' shouldn't be too hard to implement, if it knows where a leak is can't it fix it?!?, or do you have to use a..

/looks up stuff

'leak pointfile' everytime?.
Yup. Although leaks have to be edited by the mapper so as not to destroy the layout of the level.

Posted: January 30th, 2005, 12:58
by Dr. kitteny berk
RARGH!

still no barrel.
some changes
fucked up and deleted the skybox
VIOLENCE.

http://www.hairy-arse.com/raid3.rar

Posted: January 30th, 2005, 13:08
by Jinxx
Dr. Kitteny Berk wrote:RARGH!
ImageImageImageImageImageImage:)

Posted: January 30th, 2005, 13:24
by Dr. kitteny berk
just for mr bobbins

Image

Posted: January 30th, 2005, 13:58
by fabyak
thats looking great!

how do I get my bots to stop being stupid, my Anti-terrorists dont leave the spawn

Posted: January 30th, 2005, 14:14
by mrbobbins
Dr. Kitteny Berk wrote:just for mr bobbins
:lol:

Brilliant!

Posted: January 30th, 2005, 14:20
by Dr. kitteny berk
fabyak wrote:thats looking great!

how do I get my bots to stop being stupid, my Anti-terrorists dont leave the spawn

as mentioned earlier in the thread, there's some odds and sods i need to do to get the bots and stuff working (i still gotta go through and give them proper nav points)


i fear i may have to remove the doors to get the bots and hossies to work right, i'm not sure though

Posted: January 30th, 2005, 14:24
by fabyak
ah ok, sorry, hadnt read that bit. V good work though, going fab!

Posted: January 30th, 2005, 14:35
by Dr. kitteny berk
cheers :D


getting a few little niggly bits done (vault door just gone in)

will hopefully have a decent b3ta up tonight :)

Posted: January 30th, 2005, 16:27
by Joose
does the vault door open reeeeally reeeeally sloooowly?

Is it 3 foot thick?

if the answer to either of these is "no" i shall be displeased.

Posted: January 30th, 2005, 16:28
by Dr. kitteny berk
WOOOOOOOHOOOOOOOO


consider this map beta :D


i've put in a basic nav file now, should make sure the bots and hossies work ok, retardation lowered at least.

known issues:

hossies too tall to get into sewer
hossies refuse to use upper fire exit
hossies slow getting through vault good
hossies sometimes get scared and go back when moving along the street.




i hate hossies.


www.hairy-arse.com/raidbeta1.rar

Posted: January 30th, 2005, 16:29
by Dr. kitteny berk
Joose wrote:does the vault door open reeeeally reeeeally sloooowly?

Is it 3 foot thick?

if the answer to either of these is "no" i shall be displeased.
it's about 2 foot

and not yet, it may in later versions