Reminds me of a HL mod...called box wars or something. All the player models were replaced with crate models, and all the levels were filled with crates. It were brilliant, laying in wait surrounded by boxes, waiting for a box to twitch, laying in to the box only to discover that it had moved because a box behind it was a player box pushing the box, meaning your box got killed by a different box hidden amongst some other boxes.
Apparently so, surely some kind of 'auto-leak-fix' shouldn't be too hard to implement, if it knows where a leak is can't it fix it?!?, or do you have to use a..
mrbobbins wrote:Apparently so, surely some kind of 'auto-leak-fix' shouldn't be too hard to implement, if it knows where a leak is can't it fix it?!?, or do you have to use a..
/looks up stuff
'leak pointfile' everytime?.
Yup. Although leaks have to be edited by the mapper so as not to destroy the layout of the level.
how do I get my bots to stop being stupid, my Anti-terrorists dont leave the spawn
as mentioned earlier in the thread, there's some odds and sods i need to do to get the bots and stuff working (i still gotta go through and give them proper nav points)
i fear i may have to remove the doors to get the bots and hossies to work right, i'm not sure though
i've put in a basic nav file now, should make sure the bots and hossies work ok, retardation lowered at least.
known issues:
hossies too tall to get into sewer
hossies refuse to use upper fire exit
hossies slow getting through vault good
hossies sometimes get scared and go back when moving along the street.