I really do disagree with your disaggrement and fyi, direct rocket or pipe bomb hit can oneshot you. I've been oneshotted by them about 50% of the times I got direct hits on full health. Sorry, Valve changed something? Well how surprising, it doesn't work the way it's intended! Just like probably anything Valve touched this year.buzzmong wrote:I really do disagree, and fyi, Valve changed it in Feb so that the 125hp classes could not be one shotted by anyone but a sniper/backstab spy (or crits), the change goes against it.
Now, I made my argument before so I'm going with a hearty nope. You've got some fair points there, but remember, every weapon that ever came out (except for medics which have two obviously superior weapons) has downsides to them, so you lose a little health when you equip the Sandman, sorry, it's not like you can completely disable people for a few seconds or something.buzzmong wrote:Personally, I think the -30 hp is wrong alongside the removal of the uber stunning. Either or would be fine, low health but uber stunning, or normal health but no uber stunning.
Then again, I thought it was perfectly fine without double jump and being able to stun ubers before, although I can see how reducing the damage blocked by stunned enemies to 25% rather than 50% would have made it overpowered alongside the reduction in the minimal stunning range.
I'm going to call nonsense on this one. If this would be the reason, leagues would've long unbanned the stick and that 50% more damage thing, it was either a bug or just plain bullshit - I would remember if the Sandman would ever have been that overpowered, the scout update was probably the time I played the most TF2, someone would've whined about it. Unless of course you can back it up with some sort of source in which case regard this paragraph as void in the shape of words.buzzmong wrote:I find the damage change odd as well really, as when it first came out stunned enemies took 50% more damage and was responsible for it being banned from the leagues as it was far too overpowered then, so they made it do the opposite to reduce the guaranteed kill factor, only to improve it's damage this update. Hmm.








