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ArmA II: Craziest Of All The Games
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
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I love this game.
A few of us bum around for hours on a sparsely populated map, overcoming ridiculous odds - 3 infantry vs 3 APCs, a tank, and a platoon of bad guys in bad moods.
Few more hours later, Friz pipes up "I bet on the selection screen there was a Pilot option to fly those bloody blackhawks"
There was.
A few of us bum around for hours on a sparsely populated map, overcoming ridiculous odds - 3 infantry vs 3 APCs, a tank, and a platoon of bad guys in bad moods.
Few more hours later, Friz pipes up "I bet on the selection screen there was a Pilot option to fly those bloody blackhawks"
There was.
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
http://www.offworld.com/2009/07/ragdoll ... ii-an.html
Is pretty good, written by Jim Rossignol (of RPS etc.)
Is pretty good, written by Jim Rossignol (of RPS etc.)
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Seems machine gunners can build proper sandbag MG nests, and medics can build MASH tents.
Seem to despawn on disconnect though, but I can see FOB 5punk being doable with a few of us.
Oh, and I broke the sky.
<a href="http://www.flickr.com/photos/kitteny_berk/3737585025/" title="arma2 2009-07-20 07-19-46-64 by Kitteny Berk, on Flickr"><img src="http://farm3.static.flickr.com/2502/373 ... ba1d00.jpg" width="500" height="313" alt="arma2 2009-07-20 07-19-46-64"></a>
I keep getting startled by goats, but I've cleared the cows off the runway now (with a det pack) so we can safely use the A10 again.
I didn't realise different classes can build stuff. I must have a play around with them. I also discovered trucks can pick up static artillery so will try to repair/rearm it that way.
Going to try and recapture Pusta again, before they build up a presence there.
I didn't realise different classes can build stuff. I must have a play around with them. I also discovered trucks can pick up static artillery so will try to repair/rearm it that way.
Going to try and recapture Pusta again, before they build up a presence there.
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Anhamgrimmar
- Ninja Pirate

- Posts: 1517
- Joined: July 17th, 2005, 13:29
- Location: Saaaarfampton
Yeah, engineers can pack up things like the M2/DshK tripods, and launch them into the back of a truckfriznit wrote:I keep getting startled by goats, but I've cleared the cows off the runway now (with a det pack) so we can safely use the A10 again.
I didn't realise different classes can build stuff. I must have a play around with them. I also discovered trucks can pick up static artillery so will try to repair/rearm it that way.
Going to try and recapture Pusta again, before they build up a presence there.
Nifty. Rearmed the arty by picking it up with the truck and dumping it on the vehicle fixing point, but it desynchs with the arty module so becomes direct fire only which is slightly annoying.
Anyway, got a bit carried away this afternoon and cleared the southern town, recaptures Pusta, and set up a new base on Town #4
Anyway, got a bit carried away this afternoon and cleared the southern town, recaptures Pusta, and set up a new base on Town #4
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Cleaned up a bit, Had a poke at the town they stole, set new MHQ.
oh, and got the huey shot down by a tunguska, in our fucking base (can't retrieve atm for obvious reasons)
Things I'd like after we complete this one:
TP back to airstrip from MHQs (I know the MHQs support this, but sometimes it's handy to have both in the field)
Wreck lift truck (or something we can use to manhandle wrecks in/around the airstrip) doesn't seem the salvage trucks support this.
Some bikes/motorbikes that auto respawn after a while in the base.
No idea how possible any of that is, but I had to think somewhere
oh, and got the huey shot down by a tunguska, in our fucking base (can't retrieve atm for obvious reasons)
Things I'd like after we complete this one:
TP back to airstrip from MHQs (I know the MHQs support this, but sometimes it's handy to have both in the field)
Wreck lift truck (or something we can use to manhandle wrecks in/around the airstrip) doesn't seem the salvage trucks support this.
Some bikes/motorbikes that auto respawn after a while in the base.
No idea how possible any of that is, but I had to think somewhere




