Page 3 of 4
Posted: June 26th, 2006, 16:41
by cashy
these undead seem to be onto us, cades were almost down a while ago. i think things are about to get rough. we need an emergency escape building sorting out so we dont get caught with our pants down again
Posted: June 26th, 2006, 16:46
by Roman Totale
There's only 1 left outside the school now, and he's down to 3HP - damn you running out of AP!

Posted: June 26th, 2006, 17:01
by Woo Elephant Yeah
What we need is somebody with 50 action points to barricade the building to fuck! Also it's a bit daft publically spraying 5punk about the place, as this gives us away a bit.
Come on lads, don't run, this is what we wanted, some hard action in a random location to spice things up a bit :o)
Posted: June 26th, 2006, 17:07
by Roman Totale
Woo Elephant Yeah wrote:this is what we wanted, some hard action in a random location to spice things up a bit :o)
Damn, we could have just hung around the pub alleyway for that.
Or failing that, the docks.
Posted: June 26th, 2006, 17:12
by Dr. kitteny berk
Roman Totale wrote:There's only 1 left outside the school now, and he's down to 3HP - damn you running out of AP!

Deaded
Woo Elephant Yeah wrote:What we need is somebody with 50 action points to barricade the building to fuck!
Done
Posted: June 29th, 2006, 12:58
by Woo Elephant Yeah
Well, we seem to be holding out okay, killing zombies, and building XP, so overall I would say keep up the good work, and carry on as we are.
I think we could increase the school's barricades to extremely high, providing everyone here has free running, as that might be a bit safer, with all the broken buildings around us.
Nice work 5punkers

Posted: June 29th, 2006, 13:00
by Dog Pants
Someone mentioned the NT building around here. If we can get that cleared and powered I can get Belmer revived (he's got brainrot) and he can say hello and buy all the human skills.

Posted: June 29th, 2006, 13:03
by Dr. kitteny berk
http://www.visitmalton.info/index.php?suburb=6
bottom right corner.
it's clear, doors were shut earlier, really needs guarding and powering.
there's a few pubs close though
edit: got it to VH

Posted: July 3rd, 2006, 12:46
by shot2bits
the schools baricaded to the max i think, just sais i cant find anymore space now, ive also been infected so if someone could, a heal would be handy

Posted: July 3rd, 2006, 22:49
by shot2bits
i just got the warehouse to the bottom left of the school to vs cos i was bored, also means if you are 1 ap short from getting to the school there somewhere sort of secure to sit in
Posted: July 4th, 2006, 13:27
by Dr. kitteny berk
the Lambley Building
[58, 8] (necrotech)
and
Grimstead Boulevard Police Dept
[57, 7]
are now at VH

Posted: July 4th, 2006, 13:36
by Dog Pants
Dr. kitteny berk wrote:the Lambley Building
[58, 8] (necrotech)
and
Grimstead Boulevard Police Dept
[57, 7]
are now at VH

Damn, Belmer just left that NT building. Bah.
Posted: July 4th, 2006, 14:08
by FatherJack
They can't be un-trashed with zombies inside.
Posted: July 4th, 2006, 14:13
by Dr. kitteny berk
FatherJack wrote:They can't be un-trashed with zombies inside.
afaik both were clear

Posted: July 4th, 2006, 14:20
by Dog Pants
That's why you kill him inside, untrash, Belmer stands up, revive. It's so difficult to revive a rotter I'm starting to wonder if it's worth the effort.
Posted: July 4th, 2006, 14:31
by FatherJack
There were two in the Necro this morning, I killed one and dumped the body without checking who it was as I was just clicking on the same spot of the screen while talking to someone.
Posted: July 4th, 2006, 14:37
by Dog Pants
FatherJack wrote:There were two in the Necro this morning, I killed one and dumped the body without checking who it was as I was just clicking on the same spot of the screen while talking to someone.
It wasn't me, I checked who did kill me and it wasn't a 5punker. I can wander back if anyone fancies giving it a go though. When I've got some APs, natch.
Posted: July 4th, 2006, 14:39
by Dr. kitteny berk
Dog Pants wrote:That's why you kill him inside, untrash, Belmer stands up, revive.
S'not that simple though, is it?
You have to be able to get a generator up and fueled too, not to mention have enough AP to do all that.
Posted: July 4th, 2006, 15:07
by Dog Pants
Yeah. It's a real ballache.
Posted: July 4th, 2006, 15:17
by Dr. kitteny berk
i'll try to aquire a generator and fuel on stapleballs, then when the necrotech building gets violated, it should be doable if we're careful and fast.