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For games played by men (and women) with beards, such as tabletop RPGs.

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Post by Dog Pants »

/secretly wishes he spent more time learning how to use a shotgun
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Post by deject »

Leland wrote:So, do you have any kind of floor plans or anything like that you can give us? Breaking into abandoned buildings to blow them up without knowing where we're going is a rather daunting proposition, Mr. Pastukhov. Going in blind is not something normally done.
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Post by Roman Totale »

Al receives a text from a bored sounding Chopper, asking how the meeting is going.

Code: Select all

You guys finished yet?  Have we got a decent job?  Need me to head over there?  I'm just round the corner if you need me.
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Post by HereComesPete »

Frank wrote:The man makes a good point. If you know that the walls are made of RF damping and that a bomb can bring it down then plans of where to put it, how to get it there and how we get in and out are a necessity.
*scratches chin again*
Frank wrote:...Thank you for the offer of a timer, I'll have to check it and dry run it at my shop, same with the bomb. Small electronic timers fail, hell even good old fashioned wind 'em up and plunge em in kinda deals sometimes fail. As for this whole one bomb and a building designed to collapse, I've seen that go wrong before so I'll be taking extra supplies with me.
*stands up and slides out the booth*
Frank wrote:Regardless, I've got to take a smoke break. I don't like to in restaurants, even if others do, ruins the taste of the food. I'll be back in a few, I've got more questions.
*quick nods to Leland, Al and Pastukhov and then wanders out the front door lighting a red apple with an old zippo.*
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Post by HereComesPete »

Right, I've finished my cigarette so I'll head back inside and sit down again.

Frank wrote:Mr Pastukhov, any more info on the floor plans?
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Post by Roman Totale »

Tired of waiting, Chopper decides to head into the restaurant to check if the other two are in trouble. Spying Leland and Al, he marches over to the table to ask them what's taking so long:
Chopper wrote:
Mercifully for the others he hasn't noticed the muffling device.
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Post by Joose »

Sorry, I was trying to actually draw the map out for you. I have it in paper form, but a quick and easy way of getting it on here is eluding me. If you have any suggestions, please tell. In the meantime:

After some fiddling with his communicator..
Mr Pastukhov wrote:Ah, here it is. The plans for the building. Of course, these are the plans for when it was up and running. Now it is abandoned, there will be things missing. But it should give good idea of layout.
He zaps across the technical drawings of the building to your PAN's. From them, you can see that there are 4 floors to the building, one above ground and three underneath. The front of the building is made of two short offices that stick out either side, and a large curved glass entrance, covered with sliding doors. This entrance area makes slightly more than a third of the front of the building. In the entrance, there is a large reception area, with seats and drinks machines and the like. Two doors, either side of the reception, lead into corridors that follow a squarish route around the front part of the building, giving easy access to a series of labs, offices and treatment rooms. Access to the two office wings is from the main entrance, or through the corridors. The back third of the ground floor is a storage area, this is the only bit that goes above ground floor, with walkways to the higher parts. This is accessed from the corridors, or through the side of the building, where there are two lorry loading areas, and one small access door. These take you out to a yard at the side of the building, accessable via a reasonably sized alleyway. Whilst theres a million ways to get into the ground floor (each and every room has a skylight, including the storage area), the only way into the lower levels is via a large lift in what looks like a bunker at the back of the storage area. This has huge metal doors and is otherwise completely sealed in. There are also stairs at the side of the lift, presumably for emergencies. This lift goes down through what would be a floors worth of ground before getting to the first basement level. This level is roughly the same size as the ground floor, set out as two circular corridors, one inside the other. The outer layer has large rooms on the outer layer, then there are smaller lab areas between the two corridors, and what appears to be an office area in the center. The next floor down has a similar layout, and is a similar size, but the central area is clearly some sort of lab. The final lowest level is only accessible via a staricase on the opposite side of the 2nd basement to the main lifts, and seems to be combination of storage area and utilities area, with the air and water filtration, and what looks like servers of some sort there. This is also where the power for the whole building is routed through. The one thing to note is the structure of the place: none of the walls look big enough to be load bearing, so all the weight of the place is going through a series of support pillars. These funnel downwards to the final floor, where there is a two meter wide strut in the center of the rooms. Even to someone uneducated in architecture, its clear that removing that final strut will make the whole place fall in on itself like a house of cards.
Mr Pastukhov wrote:You see? there was originally an explosive charge at that base point, that could be remotely detonated from a secure, off site location. Unfortunately, stupid person who started decommissioning site thought that most expensive stuff should come out first. Powerful yet safe explosives, very expensive. Stupid man.
By the way roman, as chopper marches up to the table, he notices that the orc lady a table back from them has taken a sudden and very intense interest in you. She's quite the looker, for an orc, but she certainly doesn't look in an amorous mood.
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Post by HereComesPete »

Frank, to no-one in particular wrote:Hmm, removing that strut would surely bring the whole place down. That certainly makes life easier, I don't like the idea of drilling and running det cable when there's the possibility of things lurking in the shadows. The layout certainly lends itself to containment, when the explosive goes off it'll seal every sub level and the lift shaft too.
Frank wrote:Mr Pastukhov, If the company you represent want the top part intact I could modify the device so the brisance and shock wave propagation stops short of collapsing the surface level. This, after a suitable clean up could then be used as a clinic as it's listed, I realise it's unlikely that they want this, but it does offer a PR opportunity.
Frank wrote:In regard to the detonation device, I'm guessing that it's is a timer circuit that we can set and walk away from, does it come with anti-tamper circuitry?
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Post by deject »

the wall of text got me with a critical. I shall read it later when my eyes aren't so tired. I'll just assume it's all absorbed into Leland's head for now.
Leland wrote:I take it you've done some of this kind of work before Frank?
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Post by HereComesPete »

Frank wrote:I was a UCAS army man, I trained in weapons and armour tech, but running an armoury meant I was never too far from explosives.
Frank wrote:I decided to make sure I knew how to handle and dispose of them so I took various courses blowing up a variety of things and decommissioning explosives. I've blown up hundreds of different things all over the world, ranging from rainforest canopy for helicopter extraction to concrete bunkers for disposing of comms and equipment that we couldn't move in time.
Frank wrote:This will be my first post army det job, but I'm more worried about the stuff that lives in there, not the detonation itself. If we all get down there in one piece, the set up and activation of the hardware that Mr Pastukhov is providing should be quick and straightforward.
Frank, gesturing at chopper wrote:Is this guy another member of your squad?
Frank, to everyone wrote:I'm going down into this rabbit hole regardless and I'm wondering who's going with me?
I put that last bit because I don't think you guys have committed to the job yet. Undoubtedly you will, but I want to speed it up and see why the ork lady wants a piece of roman. :)
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Post by deject »

Leland wrote:Chopper, I thought you were watching the outside. Why are you so impatient? Pardon the rudeness of my colleague, who generally goes by Big Chopper, though you can just call him Chopper or Chop or Choppy. He has an affinity for blades and such.

Well, I could always use the nuyen as you probably well know Mr. Pastukhov, and I don't think there's anything much like a good romp in abandoned buildings where you can let loose and all that. Speaking of money, Mr. Pastukhov, am I correct in assuming that you mean 2000 for the group of us, including Mr. Nazum?
I think just for expediency, as pantaloons of canine is off doing soldiery stuff I'll kind of act as the face for us for the time being.
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Post by HereComesPete »

Frank wrote:Hey chopper, that axe looks like it needs sharpening...
:P

Also - Tee hee @ Dejects KHAAAN!
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Post by Roman Totale »

Well Chopper is eyeballing the Ork lady back, but not in a particularly amorous way (he's no Dirk). He doesn't say anything to her but his look basically conveys "yeah, what do you want?"
Chopper wrote:I was watching the outside, but when you guys don't answer your phones I start to wonder what's happening. I've got your backs, don't forget that.
Turning to Frank, he puts out his hand:
Chopper wrote:Sup, Frank. Nice to have you aboard, we can always do with someone else to bring a bit of decent, reliable fire power along. We'll talk 'shop' later.
And finally,
Chopper wrote:Mr. Pastukhov? Good to meet. What's the lowdown on this then - I heard something about a building?
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Post by HereComesPete »

Shakes Choppers hand and sizes him up.
Frank wrote:Hey. Good to meet you, these guys may have hidden talents and mage powers, but I generally place my trust in good solid steel. I hope you got my back too.
Sip of Buzz!Lite later and
Frank wrote:Here's the thing. We've got a building needs to be razed; it's easy enough to use the explosives that we're being given, but there's a snag. That snag is that the top level or levels are most likely home to ghouls and or possibly other paranormals. As for what's further down inside the hole, who knows, could be nothing, could be all kinds of critters that want to eat us up.
*sighs*
Frank wrote:Right now it's all about money as per. I'm here as part of a favour owed by stern men in suits, so any pay I get is a bonus.
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Post by Roman Totale »

Chopper wrote:Ghouls? You're shitting me right? What is this - drag up some nightmarish incident from Chopper's past just for shits and giggles?

I was trapped in a quarantined town with these flesh eating fucks for days, and I'll be honest with you, it's a not a time I remember with fond memories.

In respect to Mr. Pastukhov, I'll assume you guys aren't fucking with me, so I'll get right down to the gritty details.

Ghouls - these fuckers are fast. And I mean "what's that in the dista...aarrggh it's chewing my face off!" fast. We're going to need quick reactions in there, and equally quick ways of killing them. You guys reckon you can roll with that?

Secondly, you don't want to get any of their blood on you - especially not in your eyes, mouth or any open wounds/cuts. We're taking face masks of some sort, end of.

From what I've seen of these freaks their eyes don't work - they're completely blind (and yet they still manage to dress better than Leland). Thinking that makes them an easy target is the last mistake you'd ever make, these guys can hear and smell you coming a mile off. They also do some funky shit with astral perception, but that's not my area - Leland can fill in the blanks on that one. From what I know though it's "always on".

Almost forgot the most obvious one:ghouls don't like daylight at all

As you can see, this isn't going to be easy. What sort of gear you carrying , Frank - any heavy stuff? I hope we're getting decent money for this slaughtering, what's the man paying us Al?
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Post by Joose »

Mr Pastukhov greets Chopper with a smile and his funny half stand up thing, then gestures to the seats. He notices the eyeballing of the orc behind him, and turns, saying something to her in Russian. She responds, also in Russian, to which he says something reasonably loudly. He turns back to you all, muttering in Russian under his breath.
Mr Pastukhov wrote:Huh, women. Back to business. Mr Nazum, your offer to retain the top floor is interesting. I doubt the high and mighty want the facility intact, but rumble is a lot easier to cover up than building disappearing through floor! If you think you can do it, do it, and I pass on some of the savings from my end. You *must* collapse basement levels though. As for the detonator, yes, good quality timer with top of the range anti-tamper. I sourced it myself, personally guarantee quality.

Now, bablo! Money! Yes, 2000 total. Also salvage rights, you find anything worth keeping in there, you keep. Tell me, I make it not "hot".
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Post by HereComesPete »

Frank wrote:So that fine lady behind us is your bodyguard Mr Pastukhov? As for the surface structure staying upright, believe it or not but more explosives would cure that.

I set up small charges designed to counteract the shockwaves of main charge and it's sorted, the fact that there's a lot of earth between the floor of the surface buildings and the roof of the facility below means most of the horse will be funnelled through the lift shaft. We blow that just before the charge goes off, it all collapses below ground and only a few panes of glass need replacing upstairs, in theory at least.
Frank wrote:Chopper, that's some bad shit. I fought beasties in my army days, ghouls being one of them. But we used full armour, automatic weapons and uv torches. I've got a variety of things to make holes in them, not least of which is my combat shotgun. My helmet has goggles and a mask, and my armour provides me with plenty of protection.
*Gestures at Leland and Al*
Frank wrote:I may be well protected, and the fact that you survived to tell me what you know says your fast enough and mean enough to take care of business, but I'm not sure about these guys. I've seen mages throw some heavy firepower, but up close and nasty, they got chewed on faster than normal grunts. Never mind a man in a sharp suit who doesn't look like he can hold a rifle, much less fire one.
*Taps his head and chest*
Frank wrote:What the army stuck in here and here makes a big difference too. I've got fake eyes, fake ears, an internal gyro, enhanced muscles and enhanced nerves. Shit they even put cyber gills in my neck and back to let me breathe underwater and an o2 tank in my chest so I didn't have to breathe at all if need be!
Frank wrote:I work for an arms dealer, I got the gig from an old army pal of mine who runs the more exotic items for him. Lonestar know all this, but they can't touch the guy, he's got friends in high places and he's anal about security. If your willing and able, you can all head to my shop where we'll sort out deals on any armour, weapons or ammo that take your fancy.

It's not a case of I'm gonna be working with you, here's a discount, it'll be market prices, with a little extra leniency on the payment plan. It's in my best interest to have you shop whilst I look at the device and the timing circuit, as well as draw up my plans for protecting the clinic. If you head in there with anything less than good armour and weapons, I'll probably die trying to plant the bomb on my own because you''ll be dead.
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Post by deject »

Leland wrote:Hey, I may be a mage, but I guarantee I don't go down easy, especially up close.

Let's see, that'd be 500 to each of us then, and we can loot anything we want then? Do you know if the place has been kept relatively untouched since it was abandoned?
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Post by Joose »

Mr Pastukhov wrote:Weeell, untouched? It was partially decommissioned, and may have a ghoul infestation. Other than that, I imagine yes. You won't find it untouched, but you find something worth while. Probably.
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Post by deject »

Leland gives Chopper a quizzical look, trying to discern if he thinks it's a decent deal or not.

He also looks over at Al, who looks slightly stoned.
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