Valve: Big Announcement Next Week
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HereComesPete
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Dr. kitteny berk
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HereComesPete
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Anhamgrimmar
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FatherJack
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Read that instead, the medic has a sort of health hose that can bend around corners, it's going to take a lot to stop a heavy with a medic in support.
I suppose it encourages proper team work, but I kind of liked the way you could do your bit for the team, but on your own. Not sure how it'll work on random servers where everyone is a selfish frag-grabber.
Games like CS and BF2 have shown that games where organised teamplay yields the best results can be way more successful and popular than straight DM, but I wonder if the internet will ever be ready for a real team-only game.
Obscuring individual scores entirely and only showing a team score might get the message across, but then individual players lose any sense of achievement or indication that they are improving.
I suppose it encourages proper team work, but I kind of liked the way you could do your bit for the team, but on your own. Not sure how it'll work on random servers where everyone is a selfish frag-grabber.
Games like CS and BF2 have shown that games where organised teamplay yields the best results can be way more successful and popular than straight DM, but I wonder if the internet will ever be ready for a real team-only game.
Obscuring individual scores entirely and only showing a team score might get the message across, but then individual players lose any sense of achievement or indication that they are improving.
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Dr. kitteny berk
- Morbo

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HereComesPete
- Throbbing Cupcake

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In part yes, the immediate impact of your personal performance isn't apparent, this loss of individual achievement would drive a lot of people, randoms, nublets, loners, griefers and cheaters to abandon the game. Its no great loss to have a less full server that has no raging cockends ruining it, except when its usFatherJack wrote:Obscuring individual scores entirely and only showing a team score might get the message across, but then individual players lose any sense of achievement or indication that they are improving.
So how to fix it? Here's what I'd do
1) Have practice servers where nublets could learn the maps a bit, and how the guns work, against each other.
2) Individual scores, you see the impact of your stees, and know when you're playing well, but you don't nada get if your team loses, that really would horse people to team play, but it would also make the griefers and cheaters fuck right off.
3)Have a sort of 'buddy' system, where randoms who have no real friends to go online with, are inserted (forcefully) into a clanner squad, they learn to fight as a team, make moar points and get forced not to suck by the others around them, give them a few minutes of play, then the clanners can vote on whether they're in or out, I'm aware this would probably lead to instakick from the squad, I'm relying on most clanners being slightly less stupid than the average random, I'd like to think we'd give a random a chance, unless they honestluy sucked or pratted around at the wrong time. I haven't thought this one through fully yet.
4)...
5)Profit!
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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