5punkyBEEF Server

Where we come together to shoot 5punk.

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buzzmong
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Re: 5punkyBEEF Server

Post by buzzmong »

deject wrote:All you're saying is "waaaaaaaaah unlocks" though. You complain about having to do it for each gun while complaining that they're too easy to get. Huh? I don't get that. If they're so easy, why does it matter if you have to unlock the same accessories for a new weapon? It's not like you have to use the new gun at all. Like I said, I've used essentially every weapon and accessory in the game, and unless you're a completionist compelled to run the unlock treadmill, it's utterly irrelevant to do anything but find a combo that fits the way you play and stick with it. I think I've earned the right to say with certainty that if you ignore the unlocked weapons you're not really missing out on much.
The progression of the upgrades is a games technique designed to keep people playing. A lure if you will. I'm alright with that, even though I do think it's patronising due to how easy it is (10 kills? It feels like it's pandering to the ADHD crowd) and that it gets tedious due to the sheer number of unlocks.

What I'm saying is that it's a poor system, that Bacons did it better, and that there's no logical reasoning behind the way they're unlocked apart from "Fuck it, we're just going to give people lots of unlocks". And you're right, most aren't needed or even used.

I think we're going to have to agree to disagree about the maps though, insofar that I think Caspian and Nosehair on Conquest Large are actually closer to being true BF maps, even if flawed. But as for the others, Metro is a clusterfuck and has no redeeming features. Damavand is a corridor due to the tunnel. Bazaar is ok but really could do with more routes via exploding walls and hidden courtyards. Seine is the same, more routes needed. Tehran seems to have flow problems on occasion. Kharg and Op Firestorm have masses of unused empty space.

Say what you will about BF2 maps being a bit too big, but they often had the big spaces between the points, not shoving the points close together and then having lots left over like in BF3. It generally goes to show that the BF2 maps were better when the remade versions are praised as being better than the stock BF3 maps by seemingly everyone.
deject
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Re: 5punkyBEEF Server

Post by deject »

Dog Pants wrote:
deject wrote:I can and will disagree about the maps being bad.
I don't think the maps are bad, just not as good as the B2K ones, which by extension makes me think they're not as good as the BF2 ones. I don't actively dislike any one of them in all game modes, although some are terrible in one or the other.
deject wrote:As for the damage thing, it's like you didn't read what I said at all. You just said exactly what I did. Literally.
I would suggest that you didn't read what I said, because I said BF3 has dramatically simplified damage modelling as opposed to the detailed modelling in BF2 with soft spots like tracks and turret rings. The rear is not a soft spot, it's the arse end and it's still not that soft. If you got a lucky on-shot on a tank because you managed to bounce a shell into the turret off the hull then well done, I like that. If you managed to dump an AT4 round into the foot-square piece of track on the front, with the explosives upgrade, and get a one-shot kill, I'd suggest that's a skilled engineer. I don't know how much you played AT in either game, but I made a career of tank killing in BF2 and I find it much less satisfying in BF3.
Did you miss my original post where I quote DogPants saying there are no soft spots? yeah.

The whole vehicle disabling mechanic compensates for vehicles not having super weak spots. If you disable a vehicle, it can barely move and will eventually blow up on its own unless it is repaired. Frankly, I think it's a better system. If some tank driver gets caught by a good engineer or two, there is no way he's getting that tank out of there without serious repair support from someone on his team. It eliminates the random bullshit that made driving vehicles often annoying while not making them super powered killing machines without well coordinated support. Does it eliminate some of the skill in aiming for weak spots for massive damage? Yeah, but that doesn't mean infantry vs. armor is suddenly some kind of no skill noob fest. Any competent driver/gunner combo would spot anyone taking the time to aim for a weak spot anyways. The skill is in surviving long enough to get it down and using coordinated efforts. I think it takes far more skill to coordinate two infantry to take out a tank than it does to find a weak spot and shoot it.
Dog Pants
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Re: 5punkyBEEF Server

Post by Dog Pants »

Petty misquoting aside, I think we'll have to agree to disagree. I see the changes as a step back, turning it into a slugfest. It's all subjective though. Don't get me wrong, I still like the game and the fact it won game of the year suggests most of us do, I just don't think it's as progressive relative to other games of the time as BG2 was, and I think it could have been.
deject
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Re: 5punkyBEEF Server

Post by deject »

Dog Pants wrote:Petty misquoting aside, I think we'll have to agree to disagree. I see the changes as a step back, turning it into a slugfest. It's all subjective though. Don't get me wrong, I still like the game and the fact it won game of the year suggests most of us do, I just don't think it's as progressive relative to other games of the time as BG2 was, and I think it could have been.
It seems like you guys just wanted BF2 but moar shiny, and inevitably have been disappointed because it isn't.
Jimmington
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Re: 5punkyBEEF Server

Post by Jimmington »

deject wrote:
Dog Pants wrote:Petty misquoting aside, I think we'll have to agree to disagree. I see the changes as a step back, turning it into a slugfest. It's all subjective though. Don't get me wrong, I still like the game and the fact it won game of the year suggests most of us do, I just don't think it's as progressive relative to other games of the time as BG2 was, and I think it could have been.
It seems like you guys just wanted BF2 but moar shiny, and inevitably have been disappointed because it isn't.
Pretty close to be fair - not fussed about shiny really. Instead they appear to have hopped on a similar COD feeling to get a few extra players, which is not what I was after. I was after badges and awards that took a bit of skill with a bit of a lure to keep you playing. Just not feeling it with this.
And where the fck is commander.
And why have I unlocked something like a x12 scope for my shotgun.
It is a good game, no doubt about it. But. 50 or 60 hours in... I bought WoW upgrade and played that last night instead. Bf2 had 422 hours played and I still miss it now. Even that 2142 thing had more variety than 3. And I could not stand that.
Mr. Johnson
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Re: 5punkyBEEF Server

Post by Mr. Johnson »

More playing, less complaining.
mrbobbins
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Re: 5punkyBEEF Server

Post by mrbobbins »

Lets buy a BF2 server.

*ducks*

What?, they're probably pretty cheap.
spoodie
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Re: 5punkyBEEF Server

Post by spoodie »

Image

/edit
WTF are expections? :roll: EXPECTATIONS
Roman Totale
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Re: 5punkyBEEF Server

Post by Roman Totale »

Mr. Johnson wrote:More playing, less complaining.
:above:

Don't make me bring out the graphs
Jimmington
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Re: 5punkyBEEF Server

Post by Jimmington »

spoodie wrote:Big Funny Pic

/edit
WTF are expections? :roll: EXPECTATIONS
I actually thought it was one of the group's crazy play on words, so just took it at face value
deject
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Re: 5punkyBEEF Server

Post by deject »

Oh hey you asked why you unlocked a 12x scope for your shotgun?

This is why:
[media]http://www.youtube.com/watch?v=6AFPGc15bn8[/media]

:)
Dog Pants
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Re: 5punkyBEEF Server

Post by Dog Pants »

Hah, awesome. I didn't notice the ammo he was using. Also, he sounded like a Swedish Baliame.
spoodie
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Re: 5punkyBEEF Server

Post by spoodie »

Jimmington wrote:I actually thought it was one of the group's crazy play on words, so just took it at face value
No, I often get words wrong and notice later or not at all.

I've been playing a lot lately, since dropping the Skyrim habit. It took quite some effort to break through the rage barrier again and start enjoying the game properly. I'd got out of practice.
fabyak
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Re: 5punkyBEEF Server

Post by fabyak »

I would guess the 12G slug as I couldn't see much spread when he fired. Either way I'm gonna have to try that :)
deject
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Re: 5punkyBEEF Server

Post by deject »

fabyak wrote:I would guess the 12G slug as I couldn't see much spread when he fired. Either way I'm gonna have to try that :)
Almost certainly slugs. The only other shotgun ammo that has that range (not very realistic) are the frag rounds, and those are quite obvious. In real life (depending on the choke) you can have regular buckshot effective out to 50-75m, which is well within the ranges he's at most of the time in that video.
Jimmington
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Re: 5punkyBEEF Server

Post by Jimmington »

Quality.

Had a quick go with it - got a couple of kills, but was not Viking enough to make it work fully for me.
Mr. Johnson
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Re: 5punkyBEEF Server

Post by Mr. Johnson »

Jimmington
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Re: 5punkyBEEF Server

Post by Jimmington »

Some good games, good games indeed.
I think the turning point was when the "super C" squad was formed - that was what turned that game massively in our favour. But credit where credit's due, the other team sure had to work hard to snatch defeat from the jaws of victoire.

So that geezer - bent or not...

http://battlelog.battlefield.com/bf3/so ... 856614/pc/

Not sure - the stats don't scream cheat me now, but even still, there seemed to be a lot of one shot killing going on. Obviously he could just be massively good at the game. Still won though, and in true fashion, he quite before he lost. What a guy.
Dog Pants
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Re: 5punkyBEEF Server

Post by Dog Pants »

I don't know about the cheating, he was on my team so I didn't really notice, but there sure were a lot of gobshites on that server.
buzzmong
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Re: 5punkyBEEF Server

Post by buzzmong »

Nah, he was cheating. Either a low level aim assisting hax (probably not a normal aimbot as it wasn't headshotting everyone) or using a wall hack. I kept finding him already aiming directly for me when I ran around corners or popped up from cover, even though I'd either just respawned or hadn't shot in a while (so wasn't on minimap).
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