SLA Industries: Hunting the Machine

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deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll check out the level.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

This corridor, like the one below, stretches off left and right. maybe a bit longer than the last one. The decor is still industrial, if a little cleaner, and there are definite sounds of activity. Arbitrarily heading right and peering round the corner you see a similar setup, three doors on the right and a wide doorway on the left. Strobing light accompanying the shrill buzzing of the tools would suggest work is being done in there.
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll check the wide door on left.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

In there is a large room with various industrial machine tools. There are around a dozen men in overalls working the machinery, reconditioning bits of weapons and armour. It all looks to be pretty skilled stuff, and they move around grabbing components and dropping bits with other workers apparently without direction. Among the equipment being slowly produced you can see bits of SLA and DarkNight equipment, as well as many unidentifiable parts.
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Re: SLA Industries: Hunting the Machine

Post by deject »

deej to the rest of the squad, quietly wrote:Well if there is anything suspicious going on, these guys are related. Lots of company and DN equipment, as well as some stuff I don't recognize. I think maybe we need to let Risikko and the local Shivers know about this place because if we can cut out the Red Snappers ability to arm themselves and make money that's probably a good thing. I'm going to continue scouting the area.
I'll head back and start checking out the doors on the right side.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Make a detect roll please Deej.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Dog Pants wrote:Make a detect roll please Deej.
5, 4 + 4 = 13
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

You pick out a blip on your motion scanner which looks like someone strolling towards you down the corridor with the elevator in.
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Re: SLA Industries: Hunting the Machine

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Dog Pants wrote:You pick out a blip on your motion scanner which looks like someone strolling towards you down the corridor with the elevator in.
Were any of the workers in the production area paying attention to the door? It might be a good idea to sneak in there as there's probably more places to hide than in the hallway.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Not really, they all seem to be embroiled in their crafting. There are certainly plenty of machines, cages and racks in there to hide amongst.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Yeah I will duck in quickly and quietly behind a machine near the door.

Sneak (4): 5, 9 + 4 = 18
Hide (6): 3, 8 + 6 = 17
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

You slink in unnoticed, and a minute later a man walks into the room. He's pretty large, and he's wearing some bulky red armour with crude flashes of blue paint across the chest and arms. He's carrying a strange design of shotgun with a sort of four barrel design, which he takes over to one of the machinists.
Snapper wrote:Gerry, take a look at this will ya? The left barrel keeps jamming and it's not cocking.
Gerry takes it off him and pops a few shotgun shells out of two of the 'barrels', which in fact seem to be magazines.
Gerry wrote:Gah, well maybe if you didn't slamfire the fucking thing.
Snapper wrote:Well if it cocked itself I wouldn't have to! What's up with it? Last time I was out I had to take a Dino out with the spud gun.
Gerry wrote:Don't call it a spud gun, Moe. Took me a week to recondition that. Look, flechette shells.
He tosses the shotgun back.
Gerry wrote:Don't use non-standard ammo, Moe, they fuck up the barrel. Let the customers waste their time on the fancy shit. Give it a pull through with wire wool and start using decent ammo and it'll be fine.
The armoured bloke starts to leave.
Moe wrote:Sheesh. Got any decent ammo Gerry?
Gerry gives him the finger as he walks out.
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'd like to look up Dino on the oyster as I don't recognize it off hand and it's not in the main hand book or in Karma. I'll limit the search to gangs and robots and widen the search from there if I don't get any good results.

Computer Use (4): 5, 3 + 4 = 12
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Streetwise would probably be more appropriate - Dino is street slang for a DarkNight op, used the same way as Slop is for SLA ops.
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Re: SLA Industries: Hunting the Machine

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Dog Pants wrote:Streetwise would probably be more appropriate - Dino is street slang for a DarkNight op, used the same way as Slop is for SLA ops.
For some reason I had it in my head that it would have been a Rival Company thing and I don't have that skill. Well at least we know these guys aren't friendly with DN, but judging by what I've seen they're just as hostile to Slops. I'll take a look and see if there are any weapons I don't recognize that I can swipe real easily. After that, I think I'll continue checking out the floor.
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

I think we knew they weren't friendly with DN, our hobo buddy took shelter in the bar 'cause DN didn't dare set foot in there.

I sort of want to look around to find anything with TT branding, but I have no idea what to go for.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Grimmie wrote:I think we knew they weren't friendly with DN, our hobo buddy took shelter in the bar 'cause DN didn't dare set foot in there.

I sort of want to look around to find anything with TT branding, but I have no idea what to go for.
That's kinda what I was thinking, I'll look at anything I can that I don't recognize as SLA or DN gear and see what's what.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

our hobo buddy also came off a bit not right in the head too, so its good to have it confirmed.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

You could grab a few bits of weapon or armour off the shelves you're hiding behind easily enough. There's plenty that you don't recognise, but then among all the bits you'd probably be hard pressed to pick out all the parts from your own weapon. There's a rack of reconditioned stuff at the other side though, and even from here you can see stuff you don't recognise as being SLA or DarkNight.
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Re: SLA Industries: Hunting the Machine

Post by deject »

If I can, I'll see if I can take pictures of it from where I am on my A/V stalk to send off to our contact for analysis. If I can't get a good picture, I'd like to try getting closer, being sneaky of course.
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