Page 20 of 24
Posted: March 29th, 2010, 20:50
by deject
bringing to bear on next one, going to shoot it with my under-barrel shotgun on 5.
Posted: April 1st, 2010, 16:59
by Dog Pants
Oh, I missed Deject's reply. Phase 5, with the lead Stormer 1m away.
Posted: April 1st, 2010, 17:32
by deject
FIYEEEAAAAAAAAAAAH!
Rifle (8) + 10g shot (2) - Wild Shot (3) - Target Sprinting (2) = +5
9, 1 + 5 = 15
10g shot, 9 DMG.
Posted: April 1st, 2010, 17:39
by Dog Pants
+5 for point blank range. The round takes a chunk out of it.
Posted: April 1st, 2010, 21:36
by Baliame
Time to grab my mutilator.
DEX-4 roll for another action: 6,4,+6 = 16
Is that a pass? If so, I'll punch at the stormer.
Unarmed (5) - Target Sprinting (2) = +3
4,9,+3 = 16
That should be 8 DMG unless I'm very bad at interpreting rulebooks.
Posted: April 1st, 2010, 21:46
by deject
Baliame wrote:Time to grab my mutilator.
DEX-4 roll for another action: 6,4,+6 = 16
Is that a pass? If so, I'll punch at the stormer.
Unarmed (5) - Target Sprinting (2) = +3
4,9,+3 = 16
That should be 8 DMG unless I'm very bad at interpreting rulebooks.
11+ is a success, so unless there are other negatives that Dog Pants is going to hit you with, then no you're fine.
Posted: April 2nd, 2010, 7:41
by Dog Pants
That's fine, although Mutilators can be turned on and off easily enough for you to just wear it all the time. Since they're slightly out of melee range I'll assume you've leapt forwards to attack the Stormer, the punch catching it by surprise and crushing its skull.
Round 2, phase 1.
The remaining Stormer leaps over the corpse of its buddy at Brainrot. Bali, you've got higher Dex than it has so you can get an attack in first.
Posted: April 2nd, 2010, 10:24
by Grimmie
I'm totally going to miss all the action, I arrive next phase.
Grimmie wrote:AAAAAAAAAAAAAAAAAAAA!
I'll turn my laser painter on on the way around the corner.
Posted: April 2nd, 2010, 13:55
by Baliame
Yeeees, punch it. Preferably while still mid-air.
Unarmed (5) - Target Sprinting (2) = +3
10,10,+3 = 23
WOOT! 11?
Posted: April 2nd, 2010, 14:23
by Grimmie
Don't you get a strength modifier for melee attacks too?
Posted: April 2nd, 2010, 15:33
by Baliame
I'm fairly sure that's for the damage (weapon + str / 3 + dice over 20)
Posted: April 2nd, 2010, 15:40
by deject
If there is only one left, I will join in the melee combat!
I'm guessing I will have to run over to Brainrot, so I will do so. If I can attack now though I would do so.
Posted: April 2nd, 2010, 15:58
by Dog Pants
You bop it on the nose (not that it has a nose), feeling a crunch. It's still going though. Deej, you can have a bash too if you like before it gets to attack.
Posted: April 2nd, 2010, 16:07
by deject
Mutilator Judo Chop!
Marital Arts (6): 5, 3 + 6 = 14
Posted: April 2nd, 2010, 16:15
by Dog Pants
It reels out of the way of the punch and tries to eat* Brainrot.
8, 8 + 7 = 23
9 DAM, 2 PEN, 3 AD
*Not really, it doesn't have a mouth.
Posted: April 2nd, 2010, 20:33
by Baliame
Sooo that's 9 - (7 - 2) damage to my torso and total hp and 3 damage to my armour's torso and id, right?
Posted: April 2nd, 2010, 21:07
by Dog Pants
Yep.
Posted: April 4th, 2010, 15:35
by Dog Pants
Phase 2?
Posted: April 4th, 2010, 15:43
by Grimmie
I leap around the corner and scream obscenities, with eyes full of fire and rage I bring Bertha to bare.
Inside a demon of pure disgust wells up inside me and bubbles in my guts, lifting from my throat in the form of a mighty warcry.
DRAMATIC.
Posted: April 4th, 2010, 16:19
by Baliame
Finish him!
Unarmed (5) - Target Sprinting (2): 8,3,+3 = 14