Page 19 of 39
Posted: December 10th, 2009, 15:23
by deject
Anything else on 4?
Posted: December 10th, 2009, 15:33
by Grimmie
I whistle a jaunty tune as I hop up the stairs and launch myself towards the door.
Posted: December 10th, 2009, 17:39
by Dog Pants
5 then.
Posted: December 10th, 2009, 17:44
by deject
Bring to bear on the last guy standing for me.
Posted: December 10th, 2009, 18:17
by Grimmie
Same ^
Posted: December 10th, 2009, 18:32
by The Shutting Downs
Spray and pray at the last man standing (sue me, I'm a Stormer with a semi automatic shotgun... who needs to aim...)
Rifle - 7,7, +2 (skill) +2 (shotgun) +2 (rof) -3 (wild) -2 (running) -3 (target running) = 12
Auto support - 7,7, -3 (unskilled) = 11
I think thats a hit - 9 dam, 7 pen 7 ad
Posted: December 10th, 2009, 18:32
by Baliame
0.6 seconds isn't it? Very well then.
Brainrot wrote:CHAAAAA--
Posted: December 10th, 2009, 18:36
by deject
The Shutting Downs wrote:Spray and pray at the last man standing (sue me, I'm a Stormer with a semi automatic shotgun... who needs to aim...)
Rifle - 7,7, +2 (skill) +2 (shotgun) +2 (rof) -3 (wild) -2 (running) -3 (target running) = 12
Auto support - 7,7, -3 (unskilled) = 11
I think thats a hit - 9 dam, 7 pen 7 ad
Did you bring to bear? I didn't see you declare that.

Posted: December 10th, 2009, 18:56
by The Shutting Downs
Ah, do you still need to with a wild shot?
Posted: December 10th, 2009, 19:06
by Dog Pants
You do need to bring to bear for a wild shot, but not for suppressive fire, which in this case would be exactly the same because Eraser has no Auto/Supposrt skill. The difference would be he could only ever hit with one round, whereas by bringing to bear and firing auto he might hit with more. It's a bit of a rules discrepency, but to me it represents trigger-locking and waving your gun in their direction, effectively bringing to bear while firing. Takes a lot of ammo, mind.
The guy falls over.
Posted: December 10th, 2009, 19:19
by Grimmie
Grimmie wrote:OKAY, WHERE'S THE TARGE- Oh.. Uh. Hey guys.
Posted: December 10th, 2009, 19:25
by Roman Totale
Dirk wrote:What's that noise coming from the lifts...?
Posted: December 10th, 2009, 19:42
by The Shutting Downs
it's cost me 6 ammo to do what you guys are capable of with 2, i'd say its a fair trade.
Eraser wrote:None of em get away...
Posted: December 10th, 2009, 20:58
by deject
Yeah lets check these guys out.
At this point I am sure we are just killing the cannon fodder that the real DN agents brought with them.
Posted: December 10th, 2009, 21:09
by The Shutting Downs
Most definately, but I'd rather not let them get into the lifts and take a message to the ones up top...
Posted: December 10th, 2009, 22:17
by Dog Pants
They're similarly equipped to the others. No personal effects, new equipment. Carrying a vibrosabre, DN AR, and about 60 10mm HEAP each.
Posted: December 10th, 2009, 22:51
by Grimmie
I'll pocket the heap if nobody objects, I don't got any.
Posted: December 10th, 2009, 23:19
by Baliame
Brainrot wrote:--AAAAAAAAAAAAAAAAAR...ge?
I realize that I'm charging at three corpses now and stop so suddenly that I fall over, doing a beautiful faceplant on the floor.
Brainrot wrote:Owch. Come on, I wanted a piece of those.
Posted: December 10th, 2009, 23:58
by Grimmie
Grimmie smirks and pockets as much Heap as he can.
Grimmie wrote:You'll find most firefights end this way.
I'm sure there will be plenty for all of us when we reach the top floor, mon amis.
Posted: December 11th, 2009, 1:04
by deject
Grimmie wrote:I'll pocket the heap if nobody objects, I don't got any.
I'll nick 6 of them (leaving you with 174

) to replace the ones I've shot.
These are nothing more than conscritps, I doubt they've been in real combat before. I will venture a guess that the real DarkNight agents will not fall so easily. If the stories I've heard are true, they can be quite hard to kill though they are just stories. Still killing these poorly trained peons is no chore for us. I don't think they even saw me.
My guess is this is the rest of the squad that we took out downstairs. That means there's probably at least 12-15 enemies left in the building. We should keep moving.