SLA Industries: Day of the Doobrie

For games played by men (and women) with beards, such as tabletop RPGs.

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The Shutting Downs
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Post by The Shutting Downs »

Lets have a room search before we move on.

Detect: 8,7,+4
Total:19
Roman Totale
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Post by Roman Totale »

I reckon we head up another level then. If the chow is being contaminated here, it's most probably being done at the production stage
The Shutting Downs
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Post by The Shutting Downs »

You are probably right, but I'd hate to find out we left an attack behind us.

This is Dogpants running the game...
Roman Totale
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Post by Roman Totale »

Ah, you must have posted whilst I was typing.
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Post by Dog Pants »

The warehouse seems empty. There's a few shelves of parts and components for the machinery at the back, and a couple of doors. One room contains a small workshop with very basic tools for box-swap maintenance, the other is a receipt and dispatch room containing another terminal, various packing materials which look like they're for the machine components, and a bin full of waste packaging. On the other side of the warehouse is a small freight elevator, the kind with sliding mesh doors. It's not at this floor, but the buttons indicate there's only this floor and the one below.
Roman Totale
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Post by Roman Totale »

Dog Pants wrote:the other is a receipt and dispatch room containing another terminal
Once deej has finished his computer stuff, he could use this machine to cross reference delivery destinations and the psycho doobrie attacks. Firstly it will confirm if this is the site of the bad batch, and secondly we'll know the location of any other potential attacks.
The Shutting Downs
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Post by The Shutting Downs »

Up the stairs then.
Dog Pants
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Post by Dog Pants »

The stairs end on this floor. It's taken up by a control room for the machinery, which seems to be partly automated and partly supervised and operated from here. There's about a dozen ratty chairs, a few mugs, a couple of terminals. Not a lot of loose items in here, and the equipment looks pretty clean and in good order, especially considering the rest of the facility so far. Across one wall of the room is a window overlooking the production floor. There's also a door which leads onto a catwalk with steps down to the ground. The production equipment seems to be still running, although it doesn't look to be actually producing anything. It's a bit of a maze of machinery down there so there's quite a lot of floor area not visible. On the floor you can see are large black and yellow chevrons flowing through the walkways amongst the machinery. Lying on the floor in one of the walkways is a human arm.
Roman Totale
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Post by Roman Totale »

Are we on the floor/in the room where the arm is (sorry, I'm full of a cold and being really dense today)? If so I'll do a Forensics check on it.

8,3,+6 = 17
The Shutting Downs
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Post by The Shutting Downs »

Detect again, what else is around...

9,6,+4
Total:19

Thank you WoC...
Dog Pants
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Post by Dog Pants »

You're in a room overlooking the shop floor, and the arm is down there. Even from up here you can see it looks like it's been torn off.

Not a great deal in here to see. A couple of the mugs still have coffee in them.
deject
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Post by deject »

Roman Totale wrote:
Once deej has finished his computer stuff, he could use this machine to cross reference delivery destinations and the psycho doobrie attacks. Firstly it will confirm if this is the site of the bad batch, and secondly we'll know the location of any other potential attacks.
I'll get on that right away.

Computer Use (4): 9, 4 + 4 = 17
Computer Subterfuge (2): 10, 2 + 2 = 14
Dog Pants
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Post by Dog Pants »

Roll's already made (successfully), but without much in the way of hacking tools it'll take some time to brute horse it. I should write some hacking rules really for the E-War package.
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Post by deject »

Yeah as long as it's not going to take more than like an hour I'll try it.
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Post by Dog Pants »

Are the rest of you waiting for Deject to hack or carrying on into severed arm country?
The Shutting Downs
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Post by The Shutting Downs »

Onward!
Dog Pants
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Post by Dog Pants »

The catwalk and metal stairs down are a bit rickety but capable of holding your weight. Motion trackers are going mental from the machinery. Reaching the ground there's more evidence of unpleasantness as further into the machinery the equipment is splattered with gore. There looks to be a clear path around the edge of the room, with another that heads towards the centre of the machinery before splitting at a T and vanishing beyond the clanking production lines.
The Shutting Downs
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Post by The Shutting Downs »

Can the gore trail be followed?
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Post by Dog Pants »

Yeah, easily. It follows the walkway left.
The Shutting Downs
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Post by The Shutting Downs »

Eraser wrote:More blood left, s'eitha anuva Doobrie gon nuts, or summat to do wiv the problem
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