Page 18 of 24
Posted: March 26th, 2010, 8:29
by Dog Pants
Okay then, Brainrot and Deject venture off towards the airlock. Deej, a few corridors later and one of the groups of motion scanner traces starts moving towards you. Fast.
Posted: March 26th, 2010, 8:49
by Grimmie
I'll run to catch Deej' and Brainrot up.
Posted: March 26th, 2010, 11:59
by deject
Well Brainrot, it's time to see what you can really do. If they're lab techs, try not to kill them if possible but don't take chances.
I'll see if hiding is a viable option.
Hide (4): 5, 5 + 4 = 14
Posted: March 26th, 2010, 13:16
by Dog Pants
You conceal yourself in an equipment alcove, leaving Brainrot stood in the corridor. The movement is heading towards you down one of the circumferential corridors, should be turning the corner in a couple of seconds. You can see Grimmie heading your way on your motion tracker, but he's not going to beat them to you.
Posted: March 26th, 2010, 13:27
by Grimmie
As I draw close I'll get into a crouched position and draw Bertha out.
I'd check to see if I have hide, but I didn't update my excel sheet (just my open office one) so I can't check

Posted: March 26th, 2010, 13:28
by deject
I'll bring my AR to bear down the corridor.
Posted: March 26th, 2010, 14:37
by Baliame
I'll take some sort of cover as well. Precalculating Bomb 4 as soon as they're around the corner. Not going to precalculate, if they're unarmed techs, I'll just "escort" them outside. I'll bring to bear on my 603 though, just in case.
Posted: March 26th, 2010, 14:48
by Dog Pants
They're not techs. Four more of the Stormers come trotting round the corridor, breaking into a sprint as the see you. Again, the corridor's only wide enough for them one at a time, and with Deject to one side both he and Brainy can fire unhindered. Grimmie will arrive on 3 of next round if he sprints. The Stormers are 20m away.
I'll give you phase 1 for free as you're expecting them. You can make DEX rolls at -4 to aim/fire on that phase, since you're already brought to bear in their direction.
Posted: March 26th, 2010, 17:26
by Baliame
How close together are they? I'm going to try and bomb the second one so it catches at least two more if they're within 3m of eachother.
Posted: March 26th, 2010, 17:39
by deject
DEX - 4 (9): 3, 5 + 9 = 17
20m is just in my Optimum range, so that's fine. What negatives are there for their movement?
Posted: March 26th, 2010, 17:44
by Dog Pants
At the moment they're just running, so -3. Bali, they're pretty close together, you could probably get the front two of them in a bomb. Aiming for anything over the first one would be tricky as each one takes up most of the corridor.
Posted: March 26th, 2010, 18:10
by Baliame
Right, bomb the foremost one then.
7,10,+8 = 25
Posted: March 26th, 2010, 18:15
by The Shutting Downs
I am now confused, and have no idea where I am or what I am doing.
Posted: March 26th, 2010, 18:49
by deject
I will also fire now, a full auto burst at the first one.
The roll: 2, 10 + 0 = 12
Rifle (8) + RoF (3) - Wild Shot (3) - Target Running (3) = +5 = 17
Auto/Support (5) = 17
10mm Rifle STD, as usual.
Posted: March 26th, 2010, 19:25
by Dog Pants
TSD: You got another comm saying the mission was being aborted. As you were muling over a plan of action the lab went into chaos, with the Stormers escaping and Shelton broadcasting his escape attempt. You all appear to have been locked inside this part of the lab with the Stormers.
Bali: That bomb using your flintlock? If it is you use your pistol skill and all normal ranged modifiers, if not you just use your blast rank but don't get the bonus ranks the flintlock gives you. I'm presuming the latter, but you didn't specify. Also, what rank of Bomb are you using?
Deej: Four rounds hit, dropping the first one. One round doesn't hit, punching through a wall.
Posted: March 26th, 2010, 19:46
by Grimmie
I'll be turning my re-breather on then.. Hm.
Can I aim to get to the very end of the corridor, instead of piling up in a big smushable mound of operatives - and try and shoot over Bali if he crouches?
Posted: March 26th, 2010, 19:55
by Dog Pants
Yeah, that'll take you to round 2 phase 2.
Posted: March 26th, 2010, 23:11
by Baliame
Bomb 4, and without flintlock.
Posted: March 27th, 2010, 2:13
by Dog Pants
The Bomb tears the first Stormer apart and rips chunks out of the second, as Deject's bullets pour in. The blast also tears a meter squared chunk out of one of the corridor walls. Three remaining Stormers charge on.
Phase 2, the Stormers are sprinting now, they're 16m away.
Posted: March 27th, 2010, 13:39
by Baliame
Bomb 2 without flintlocks, aiming for the foremost one. I hope orbit's not going to be mad about a few new doors.