Page 18 of 47

Posted: August 26th, 2008, 19:03
by HereComesPete
Excellent.
Frank, struggling through the access tunnel to the back of the column wrote:Guys, it's nothing we can deal with right now, but since we hit the power I've been picking up some sort of mechanical pulse thing. I'm not sure what it is, but it reminds me of a sonar or imaging pulse. Could be those drones that Al mentioned, could be a signal of some kind. Just thought I'd let you know.

Any luck with the AR Al, I know you're flying in the dark here, but if you can glean anything extra it would be a massive bonus. How is the count going for the door locks?

Leland, anything happening upstairs yet, are the critters getting loose?

Chopper. Have you seen anywhere good for us to run to? Or make a stand from? You think you got time to look in that central lab? I know it smells fucking terrible, but I don't like how we hit the power with all those weird subject tubes in there that Leland mentioned. I'm not too far from getting this thing placed so I'll get that done, have a quick look at the AR with Al if I have the time, and then head up to you. Then we'll kick some ghoul ass.

Posted: August 26th, 2008, 19:14
by Roman Totale
Chopper wrote:Honestly? No where in here is ideal for making a stand - wide corridors and rooms that either dead ends or have multiple entry points.

I'm a fast runner so I'll have a scout of the lab section. If I see anywhere decent I'll give you a shout. Might also have a look at the lift shaft if I get time, see if we could climb up the inside without getting ghouled.
Do I need to do any rolls for running? I have a Running skill of 4

Posted: August 26th, 2008, 19:33
by Dog Pants
Al wrote:I can't do squat with the servers, all the terminals are elsewhere. If we want to get any semblance of control we'll have to move, but I'm no techie and I doubt I'll be able to get past any security they have.

Posted: August 26th, 2008, 19:56
by Joose
Roman Totale wrote:Do I need to do any rolls for running? I have a Running skill of 4
Only if you have to run away from something...


Kinda waiting on Dejects astral combat roll before we can go any further though. Roll, deject! roll!

Posted: August 26th, 2008, 20:13
by Roman Totale
Bah, we're always waiting on deject.




:lol:

Posted: August 26th, 2008, 23:26
by deject
Heh, so the minutehour I'm away he responds and is now waiting on me... :lol:

Right, my Intuition is 4, so then I roll 8 dice yes?

Astral Initiative (8 dice): 3 hits + 8 AI = 11

Posted: August 27th, 2008, 16:42
by Joose
Well, the ghoul you are surprised by gets 18 (fuck me he's fast) so goes first.

Combat Turn one, phase one:

Ghoul screams at you and charges. He'll be all over your ass in the next phase. Seriously, if you were not astral right now, he would be blurring slightly. You can see from his aura that hes none to bright, really pissed off, and magically active.

You can just about make out some other ghouls behind him. Apart from the fact they they are moving at roughly normal human rate, you don't have enough time to make out detail.

Your move :)

Posted: August 27th, 2008, 20:06
by deject
Right, how about a blast of Stunbolt horse 6?

Stunbolt horse 6 (DV: 2)

Magic + Combat Spellcasting (14 dice): 7 hits (13 stun dmg)
Drain Resist (9 dice): 3 hits

edit: why the fuck do ghouls have to have such high willpower??? goddamnit.

Posted: August 27th, 2008, 20:25
by Dog Pants
deject wrote:edit: why the fuck do ghouls have to have such high willpower??? goddamnit.
Good parenting?

Posted: August 27th, 2008, 20:30
by buzzmong
deject wrote:edit: why the fuck do ghouls have to have such high willpower??? goddamnit.
They're ghouls man, they're single minded monstrocities, but that just like, an opinion man.

Posted: August 27th, 2008, 20:59
by deject
Dog Pants wrote:
Good parenting?
:lol: but :(

Seriously though the example ghoul in the book has a willpower of 5. Now yeah my spell is going to hit the bastard for sure with my lucky-ass roll there, but I just hope it has a bad resist roll because it could only take 8 points of stun or something. If it does have Willpower of 5 then that means it has 11 boxes of stun to fill up.

Posted: August 31st, 2008, 17:51
by Joose
yeah, it looks shaken, but is still coming at you, slavering away. And round one phase two, it gets to you!

It swings for your astral noggin, and scores 2 hits total (physical blammage). Resist that!

Posted: August 31st, 2008, 19:36
by deject
Right, my Body is 3 so here goes...


Body (3 dice): 6, 3, 5 for 2 hits


lucky as shit.

I shall retaliate with another shot of Stunbolt 6.

Stunbolt horse 6 (DV: 2)

Magic + Spellcasting (14 dice): 6 hits
Drain Resist (9 dice): 2 hits

Posted: August 31st, 2008, 20:11
by Roman Totale
What would happen if Leland's astral form were to get whupped by this ghoul?

Posted: August 31st, 2008, 20:33
by deject
Roman Totale wrote:What would happen if Leland's astral form were to get whupped by this ghoul?
My body would go into a coma. You could keep my body alive indefinitely, though it won't do much good. Sell my organs if my astral form dies. :lol:

Posted: August 31st, 2008, 21:06
by Joose
deject wrote:My body would go into a coma.
:above:, with no chance of recovery.

On that note, the second stunbolt slams into him, but he doesn't even flinch.

round 1 phase 3 go!:

He swings at you, this time for 1 hit! this could take a while...

Posted: August 31st, 2008, 21:57
by deject
He must be really shit at astral combat lol...

Right, here we go again.

Body (3 dice): 0 hits :(

I think this time I shall try overcasting Death Touch horse 11, really reaching here. See how he likes that.

Death Touch horse 11 (DV: 3, physical)

Magic + Spellcasting (14 dice): 7 hits
Drain Resist (9 dice): 6 hits oh thank god.

take that motherfucker!

edit: I forgot to do the touch test, lol:

Willpower (4 dice): 2 hits

Posted: August 31st, 2008, 22:18
by Joose
he resists with 3 hits. missed me!

god damn, all that was round 1. That all happened in the time it takes most people to pull a trigger.

right, round 2, phase 1.

Initiatives!

deject, you are up first

Posted: August 31st, 2008, 22:21
by deject
Right, since I apparently can't touch him it's back to blasting with Stunbolt. I think I'll overcast this a tad as well.

Stunbolt horse 9 (DV: 3, physical)

Magic + Spellcasting (14 dice): 5 hits
Drain Resist (9 dice): 3 hits

Posted: August 31st, 2008, 22:28
by Joose
he winces a little this time.

Still coming at you though. For a much nastier 4 hits!