D&D Adventure #1: Dungeon Siege
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- Master of Soviet Propaganda
- Posts: 7672
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- Location: Birming-humm, England
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You find the point where the orcs were dragged out from the path, their boots dragging in the mud where path meets undergrowth and heading into the thicker reaches of the forest, but you'll not be able to follow them.
You might want to check out the Track feat on page 101 of the player's handbook, or take a ranger with you on future adventures..
You might want to check out the Track feat on page 101 of the player's handbook, or take a ranger with you on future adventures..
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Upon your return to Orhedge you're met by one of the town guards at the palisade wall who lets you inside with a smile and a chuckle.
Fitzroy was worried about you being gone overnight, and stands like a statue leaning on his walking stick at the entrance to the church, and only heads inside when you're within hitting distance.Guardsman wrote:Old Fitzroy has been checking for you pair all day. You'd think he was worried about you being gone overnight!
He hobbles over to the nearest pew, and after a little negotiation sits down with a sigh, bracing the walking stick over his lap.Fitzroy wrote:I was beginning to wonder if the chapel was indeed abandoned, and I hadn't sent you to your doom!
Now, come in and tell me what you found.
Dropbox link is borked, taken down?Grimmie wrote:Page 6 of the <a href="http://dl.dropbox.com/u/598322/D%26D/D% ... ">player's handbook</a> has a step-by-step guide on character generation, which is pretty easy to follow.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Ah, moved it into a <a href="http://dl.dropbox.com/u/598322/D%26D/Bo ... >different folder</a>.
Thanks, I will attempt to read it.Grimmie wrote:Ah, moved it into a <a href="http://dl.dropbox.com/u/598322/D%26D/Bo ... >different folder</a>.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Page 6 is a brief overview of how to make a dude, there's a page (110, from memory) that goes over how to flesh your guy our too, right at the end of chapter 6, that bit's quite fun.
If you want I can sit down on skype and go through the process with you, have done so for FJ, S2B and Roman thus far. Think I have the hang of it now.
If you want I can sit down on skype and go through the process with you, have done so for FJ, S2B and Roman thus far. Think I have the hang of it now.
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- Throbbing Cupcake
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
Fitzroy frowns at the thought of having to repair the chapel, his bushy white old-man eyebrows obscuring his eyes for a moment or two.
You can alternatively buy the potions from your church for 50 gold, they sell them at-cost to their own adventurers.Fitzroy wrote:Hmm, yes. Well. Very good. Do you still have the potions you were loaned?
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Okay, good stuff.
Fitzroy congratulates you both for a job well done and dismisses you with a little waggle of his walking stick, the purse on his belt now clinking with all the spare change you unloaded on him for the potions.
It takes you about an hour to palm the stuff you've bought off at the shops in Orhedge, some of the items you've picked up turn out to be quite pricey (namely the chalice and the sunstone) and in total you walk away with (after paying 100gp for the potions) 250gp in various types of coin. Up to you how you split it.
If you want to split your gold up into copper/silver/gold pieces, feel free to do so when you're in town, shop keepers will pay you in whatever they have to hand. This will also allow you to pay for really cheap stuff later, like pints of ale, or hiring an helping hand. The easy way to remember the conversion rates is 1cp = 1 pence, 1sp = 10 pence, 1gp = 1 pound.
You each get to slam a rather nice 450xp into your character sheets for the various nasties you've dispatched.
Any other business?
Fitzroy congratulates you both for a job well done and dismisses you with a little waggle of his walking stick, the purse on his belt now clinking with all the spare change you unloaded on him for the potions.
It takes you about an hour to palm the stuff you've bought off at the shops in Orhedge, some of the items you've picked up turn out to be quite pricey (namely the chalice and the sunstone) and in total you walk away with (after paying 100gp for the potions) 250gp in various types of coin. Up to you how you split it.
If you want to split your gold up into copper/silver/gold pieces, feel free to do so when you're in town, shop keepers will pay you in whatever they have to hand. This will also allow you to pay for really cheap stuff later, like pints of ale, or hiring an helping hand. The easy way to remember the conversion rates is 1cp = 1 pence, 1sp = 10 pence, 1gp = 1 pound.
You each get to slam a rather nice 450xp into your character sheets for the various nasties you've dispatched.
Any other business?
Righty, in true rogue style I'm going to offer up 50g to Bart without telling him how much we got for stuff. My out of character reasons being thus:
Joose is stepping back for a few adventures, and the money would be useful now
Bart would probably donate half to the church
I can use it to fund kit for whoever my next meatshield is going to be
My in character reasons being:
I'm a stinking dirty thief
Bart would probably donate half to the church
Joose is stepping back for a few adventures, and the money would be useful now
Bart would probably donate half to the church
I can use it to fund kit for whoever my next meatshield is going to be
My in character reasons being:
I'm a stinking dirty thief
Bart would probably donate half to the church