Detect Enemies 3 (DV: 2)
Magic + Spellcasting (12 dice): 3 hits
Drain Resist (9 dice): 4 hits
Leland wrote:On you Chopper.
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Leland wrote:On you Chopper.



Chopper wrote:Leland, anything down here with us?

Frank wrote:Okay, so far so good. If or when the lights go up I think we can expect activity of an unfriendly nature. Lets sweep it and then see if we can get a barricade up like Chopper suggests.
We may have to fight our way out, if I'd known it was going to be this quiet on the first run I would have brought the device down. Still, hindsight and all that.
Lets sweep, Chopper you take the left, I'll take the right. Leland if you move up behind us to give cover firepower and Al, can you move up with him, watching the stairs as we go, this is a good place to ambush and eyes on the only way in would be useful.



Frank wrote:getting the device in place may take me a few minutes, but the architecture is brilliant, this place will go down like a house of cards.
The upstairs may even survive without me taking down the lift shaft, there's a lot of earth between the facility and the clinic, and the clinic has seperate foundations from what I can tell. Regardless, no point in taking a chance with that, it's worth a lot of money intact.
More immediately we're going to have to see what shit storm arrives when we start up the gennies.
Those servers still in there, I don't know much but basic security and containment services look intact. I'm hoping there's no automated defence guns to cut us into shreds, a tech head would have been useful.
As it is I think if we get Al to flip the switch with Chopper, Leland and me up at the door ready for fighting, we may get out of this with nothing more than interesting scars and a good tale to tell over a few cold brews.

Chopper wrote:Sounds good to me. C'mon Al, let's go flip that switch like a mother.
As soon as it goes on I'm going to have a quick look around here, just to make sure there's nothing different with the lights on, then I'm heading up to that door with you two to see if I can lend a hand. You never know, those 'nades might be handy yet.


Chopper wrote:I'll join you at the barricade then, bow at the ready.
Plan: Leland, you get the bigger mobs with whatever area blasting magic stuff you can do, me and Frank can target stragglers.
As soon as it gets to close quarter combat, Leland falls back with Al. Al, can you poke around in these other rooms see if there's anything at all that can help us - security monitors, door control, anything.
I've got flashbangs too - they'll either make the ghouls crazy, blind, or cause them to hesitate just long enough for someon to get another shot in.
Let's fucking have it!

Go go astral projection! I am guessing the majority of the ghouls are in that big central area on the floor above us. Since the ghouls are dual natured and could potentially spot me zooming 'round, I will avoid zooming up the stairs from where we are and instead try to go around and come in through the side.Leland wrote:Shit! I think that was probably the security doors automatically closing in. We really stirred up the pot this time. Let me scout out and see what I can see. Please don't let any ghouls start nom noming on my body please.

Frank wrote:Well, that was kinda expected. Time to have another smoke.
I'm thinking we may need Leland to tackle that ghost thing upstairs, if you can avoid stunning yourself by not nuking the ghouls unless we're desperate, me and chopper should have this with his nades and my shotty. Just wish I'd packed some hi-ex rounds!
We're too exposed here, they could come through the labs or down the stairs, the curve of the corridor lets them build speed and hit us hard. We can hold them, but I'm thinking we may be better pushing forward towards the stairwell and making them bunch instead of us, those grenades would do even more damage there.