Page 15 of 54
Posted: December 8th, 2010, 16:12
by Grimmie
As far as I know Mr. Spindle Winston is absent.
Posted: December 8th, 2010, 17:38
by Roman Totale
Just before we set off, I want to see if there is anything unusual where we are:
Detect
4,2,+8 = 14
Not the best Detect roll I've ever had...
Posted: December 8th, 2010, 18:02
by The Shutting Downs
I'll throw a detect as well;
6,8,+4
Total:18
Posted: December 8th, 2010, 19:22
by Dog Pants
You're currently outside the cargo entrance, which is designed for vans and the security diagram shows requires a van to be parked before it will open. The personnel entrance is five levels lower, and judging by the shithole this sector is at ground level you imagine it's worse down there.
Posted: December 8th, 2010, 21:04
by deject
Shit, fine I'll start heading down. I'll have my AR at the ready, loaded with 10mm STD.
Posted: December 8th, 2010, 21:11
by Dog Pants
You pick your way through the rotting walkways and crumbling staircases with filthy water cascading down them. Occasionally you see scrawny residents peering out of thin windows. Emerging onto a roadway tunnel that's fairly clear you see a somewhat new looking door set into an unusually structurally sound looking wall. It has a swipe lock next to it and a little camera set into the door.
Posted: December 8th, 2010, 21:54
by Roman Totale
Urgh, shiny metal doors in the middle of shit holes always make me wary. Anyone else want to knock on it?
Posted: December 8th, 2010, 22:55
by deject
I'll knock on the door and get my SCL card out and hold it up to the camera.
Posted: December 9th, 2010, 9:05
by The Shutting Downs
Readying a Kick Murder Knife to throw.
Posted: December 9th, 2010, 16:26
by Dog Pants
The door shoots open, revealing a small room with another very similar door on the other side. This one has a retina scanner on.
Posted: December 9th, 2010, 16:49
by Grimmie
Grimmie wrote:Mmm. Airlock. Don't like it. Anyone wanna come knock on the door with me?
I'll put my helmet on and start the rebreather.
Posted: December 9th, 2010, 16:51
by Dog Pants
*Strokes moustache*
Posted: December 9th, 2010, 17:07
by deject
deej glances at the rest of the squad being pansies for a brief moment, then steps into the airlock.
Posted: December 9th, 2010, 17:08
by The Shutting Downs
Eraser, not being a Pansy but his player not being on here before Deej posted, Steps up to the airlock door with Grimmie.
Helmet on, air supply ready.
Posted: December 9th, 2010, 19:14
by Roman Totale
Don't think I have a rebreather (unless a DeathSuit acts as one somehow), but I'm guessing the airlock is to avoid the facility being contaminated - so I'll step in.
Posted: December 9th, 2010, 19:41
by Dog Pants
I'll assume you're all getting in then. The door shuts, there's a red light bathes the room, a hiss of spray, a green light, and the other door opens. The spray smells like disinfectant.
Beyond the door is a rather tatty looking tiled locker room with metal locker doors set into the walls and a couple of concrete benches. There's a doorway opposite with another - this time much flimsier looking - metal door.
Posted: December 9th, 2010, 19:55
by Roman Totale
After perusing my character sheet, I realise I have a motion scanner and audio enhancements integrated into my DeathSuit.
Do I need to roll anything to use/get results from them?
Posted: December 9th, 2010, 19:58
by Grimmie
I'm gonna be over-cautious and quickly check my environment scanner, too.

Posted: December 9th, 2010, 20:00
by Dog Pants
No, although you'll have to check your motion scanner like any other unless you have the HUD module (as opposed to me telling you stuff is on it).
Posted: December 9th, 2010, 20:01
by The Shutting Downs
Detecting again...
8,10,+4
Total:22
I'm going to regret spuffing these good rols now...