Grimmie wrote:Alrighty, well I dunno how tests work, but the rulebook has a (4) next to the description for scanning for a hidden node, so I guess I roll 4 times?
Electronic Warfare (4) + Logic (5) + Scan (3) = 12 dice
1,3,4,6,2,3,3,4,6,1,4,4 = 2 hits
4,1,2,6,3,2,3,4,1,5,1,2 = 2 hits
3,1,4,1,2,2,1,2,6,5,5,4 = 3 hits
6,6,2,4,1,4,2,2,2,2,6,4 = 3 hits

no, when a test is written in the format skill+attribute/program (number), then the number is the target you need to succeed. So detecting a hidden node is a Ewar + scan (4) test, meaning you roll your electronic warfare skill plus your scan program rating, and need a total of four hits to succeed. You dont add your attribute when using a program (which is, I admit, a little wierd), so your dice pool should be 7, not 12 dice. Because im nice, I'll let you roll that again
Edit: Let's have a gander, too.
Perception (4) + Intuition (3) + Actively looking (3) = 10 dice
2,6,1,5,5,3,6,2,2,2 = 4 hits
You dont find anything that looks like a electronic bug. Both corpses are butt-naked, and neither have been carved up at all during the autopsy (yay for future science). The one that isnt your target is kinda crispy, so theoretically something could have been pushed in somewhere, but theres no evidence of that you can find.