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Posted: December 6th, 2009, 17:37
by Roman Totale
Did you get the helmet as an optional extra with the jumpsuit? If you did then it does have a basic felcher type thing.
Posted: December 6th, 2009, 17:38
by deject
Roman Totale wrote:Did you get the helmet as an optional extra with the jumpsuit? If you did then it does have a basic felcher type thing.

Posted: December 7th, 2009, 0:17
by Joose
Joose - Are you going to do anything?
I am going to be without interweb access for the last few days
Lex, on the other hand, will be checking his mask, rebreather and goggles (though they may do nothing) are all on properly, making sure his rifles fully loaded, and making sure his pistol is ready to draw, just in case.
So we in bullet tiem now?
Posted: December 7th, 2009, 10:08
by fabyak
Hurrah! I appear to have full form fitting body armour

Posted: December 7th, 2009, 11:54
by HereComesPete
Did you buy the optional helmet though?
Posted: December 7th, 2009, 12:10
by fabyak
It comes with the full one
Posted: December 7th, 2009, 12:40
by HereComesPete
With the form fitting? The under armour? Hmm, I didn't think form fitting set had a helmet included. I'll take it as having a visor and basic re-breather, not perfect but stopping the worst of the dust.
Deej - roll me 2d6 please.
Joose - can I have a perception roll please.
After these it'll be bullet tiem.
Posted: December 7th, 2009, 12:51
by fabyak
actually I'm not sure
The rules wrote:The full-body suit covers the entire body, including the extremities, and comes with gloves, booties, and a hood.
Posted: December 7th, 2009, 13:04
by HereComesPete
You shouldn't have told me that!
Hood is not full face helmet. Roll me 2d6 too please.
Posted: December 7th, 2009, 14:28
by deject
2d6: 3,1
I'm guessing I'll now be choking and other sorts of failure again.

Posted: December 7th, 2009, 19:56
by Joose
HereComesPete wrote:Joose - can I have a perception roll please.
Perception + intuition: 6 dice: 3, 5, 5, 6, 6, 5: 5 hits. whoa.
Posted: December 8th, 2009, 10:56
by fabyak
HereComesPete wrote:Roll me 2d6 too please.
*Engage retard mode*
Whassat?
Posted: December 8th, 2009, 11:01
by The Shutting Downs
two dice of six sides...
Posted: December 8th, 2009, 11:19
by fabyak
suspected as much, ta!
3, 4: 0 hits
cock
Posted: December 8th, 2009, 13:31
by HereComesPete
Right, bullet time.
Roll your init please.
Deej and Fab, those rolls you did happen just before your first turn, you move the result you rolled in metres in a random direction as the crap swirls around you and disorients you. If you want to stop your random movement however, full defence will have you hunker down and stay still.
Joose, as you can still see just fine, you can drag them both back together if you want or leave them to their fate and concentrate on anything that might attack.
Posted: December 8th, 2009, 13:43
by deject
Initiative (7): 3, 5, 5, 4, 3, 1, 5: 3 hits for a score of 10.
Posted: December 8th, 2009, 15:14
by fabyak
Initiative (9): 5, 4, 2, 3, 6, 4, 5, 5: 4 hits
I'll continue bouncing round like a motherfucker please Bob
Posted: December 8th, 2009, 20:06
by Joose
I'll let em wander, but keep an eye out for anything that looks like its going to nom on their heads.
Initiative (16): 6, 5, 3, 4, 5, 6, 1, 4, 2, 4, 2, 2, 1, 3, 2, 5: 5 hits for a total of 21

Posted: December 8th, 2009, 22:31
by deject
When you say full defense, do you mean using my chosen combat skill for defense?
Posted: December 9th, 2009, 20:39
by Joose
I presume he means full defence as normal in combat: You spend the phase dodging like a mofo, and get bonuses as a result, but you cant do actions.